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Premium and Ultimate Features. April 16th, 2015. Paper Bot: Automated Highlights from a Database of 474 Papers. The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples. READ MORE ». April 26th, 2015. READ MORE ». April 22nd, 2015. Using Python ...

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AiGameDev.com | Your Online Hub for Game/AI | aigamedev.com Reviews

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Premium and Ultimate Features. April 16th, 2015. Paper Bot: Automated Highlights from a Database of 474 Papers. The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples. READ MORE ». April 26th, 2015. READ MORE ». April 22nd, 2015. Using Python ...

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Machine Learning Buzz, nucl.ai and Call for Speakers | AiGameDev.com

http://aigamedev.com/insider/newsletter/machine-learning-buzz-nucl.ai-and-call-for-speakers

Of game developers focusing on artificial intelligence. Premium and Ultimate Features. This article was published for. INSIDERS, free by registration. You can sign-up here. In less than a minute. If you're already registered, log-in. From the top right menu. Machine Learning Buzz, nucl.ai and Call for Speakers. Alex J. Champandard on March 11, 2015. It's been a very fast pace start to 2015! Enjoy this full feature article. At no cost) by joining. 3 1 Great Reasons to Join. About the AI in recent games.

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Sponsors | AiGameDev.com

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Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel owned company. For more details, see www.havok.com. Departure supports entrepreneurs and company founders active in the field of the creative industries, who w...

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Articles | AiGameDev.com

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Of game developers focusing on artificial intelligence. Premium and Ultimate Features. July 10th, 2016. Nuclai Conference 2016: Last Tickets and Live Stream, July 18-20. The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details. READ MORE ». March 3rd, 2016. Nuclai '16: Early Bird, Tracks and Call For Speakers. December 18th, 2015. After many week...

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Monte-Carlo Tree Search in TOTAL WAR: ROME II’s Campaign AI | AiGameDev.com

http://aigamedev.com/open/coverage/mcts-rome-ii

Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Monte-Carlo Tree Search in TOTAL WAR: ROME II’s Campaign AI. Alex J. Champandard on August 12, 2014. Monte-Carlo Tree Search is going to be a recurring theme as we prepare to launch a simulation within The AI Sandbox. Trade; on Wednesday, August 20th at 12:00 UTC. If you're curious about the most exciting and advanced algorithm in AI, and want to see the presentation about TOTAL WAR: ROME II, then go and sign-up to...

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Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai | AiGameDev.com

http://aigamedev.com/insider/newsletter/group-steering-crowds-broadcasts-early-bird-sale-for-nucl.ai

Of game developers focusing on artificial intelligence. Premium and Ultimate Features. This article was published for. INSIDERS, free by registration. You can sign-up here. In less than a minute. If you're already registered, log-in. From the top right menu. Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai. Alex J. Champandard on April 22, 2015. Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries.

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divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): July 2010

http://divineabomination.blogspot.com/2010_07_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, July 21, 2010. Preview release of KHI 2D technology coming soon. With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves. Simple, easy to use API. Tuesday, July 6, 2010. Currentl...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): January 2011

http://divineabomination.blogspot.com/2011_01_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, January 27, 2011. Games Development: A poster child for learning maths at school? After several topic changes which I couldn't follow (I don't think I'm across even half of what is 'street' these days) they settled on a conversation about how much maths sucks. Nods of agreement all around. Modern games are using plenty of math. Every inte...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): December 2011

http://divineabomination.blogspot.com/2011_12_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, December 8, 2011. Unity3D iPhone Player and JIRA Connect Integration. We've been using JIRA internally for our project management and bug tracking for a couple of years now and we've found it to be excellent. Recently Atlassian (the developers of JIRA) released a JIRA Connect library for the iPad/iPhone family. By Unity when you make a Unity ...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): December 2010

http://divineabomination.blogspot.com/2010_12_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Friday, December 24, 2010. Downloading files from the Apple Developer website using wget (for poor connections or scheduling). The basic procedure for accessing content using wget from a site requiring authentication involves logging into the said site using a standard web browser, once authenticated via a login page one can set abou extracting the aut...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): Moving iPhone Developer Credentials from one Mac to another

http://divineabomination.blogspot.com/2011/10/moving-iphone-developer-credentials.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Tuesday, October 11, 2011. Moving iPhone Developer Credentials from one Mac to another. Update: So apparently in Xcode 4 (at least) there is an official way to do this. outlined. This is what I should have done. DEVELOPMENT - Provisioning Profiles. Choose your Provisioning profile, right click and "Reveal in Finder". Save the resulting file. I've start...

with2balls.com with2balls.com

with2balls

https://www.with2balls.com/hello-world

Los de twitter son unos pesados y de momento no me apetece cambiarme a la nueva API. 04 febrero 2013 - 18:36. Hoy es un día feliz, porque al fin, y luego de prácticamente 3 años en el tintero,. Nace con el objetivo principal de ser un portal divulgativo, ofreciendo contenido original y orientado hacia un público interesado en la programación de videojuegos, aplicaciones gráficas o mecánicas de juego. 8216;Under construction’ durante 3 años. Breves apuntes sobre el diseño. La mayor parte de los scripts y ...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): Unity3D Asset Server: Best Practice Workflow - Initial Checkout

http://divineabomination.blogspot.com/2011/08/unity3d-asset-server-best-practice.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, August 4, 2011. Unity3D Asset Server: Best Practice Workflow - Initial Checkout. Using Unity in teams one is often stuck using Unity asset server. While it certainly lacks features one has grown accustomed to in many other source control systems the fact remains that it is the solution that most seamlessly works with Unity. I've started Kruge...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): June 2010

http://divineabomination.blogspot.com/2010_06_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, June 23, 2010. Find awake IP addresses on a subnet using a batch file. I seem to frequently find myself trying to find machines by IP address on a subnet. Often I'm on a random Windows machine and I've got nothing but the basic install to do it. What do I do? SET /a t=t 1. Ping -n 1 -l 1 192.168.0.%t% nul. IF %t%= 254 Exit.

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): October 2011

http://divineabomination.blogspot.com/2011_10_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, October 20, 2011. Unity 3D (Pro): View matrix (separately) for CG shaders. As Unity's shader support is largely based on Open GL, there isn't, by default design, access to separate model and view matrices in shader code. Occasionally you might want access to this and to use it you'll need to pass this information in yourself. In our shader, p...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): August 2010

http://divineabomination.blogspot.com/2010_08_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Tuesday, August 31, 2010. Game replay techniques and the importance of floating point determinism. To be able to playback recorded user input into the game engine and have it play out exactly the same, the engine must be completely deterministic. A couple of key components needs to be addressed or things go very wrong. For starters, the engine's random...

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AiGameDev.com | Your Online Hub for Game/AI

Premium and Ultimate Features. April 16th, 2015. Paper Bot: Automated Highlights from a Database of 474 Papers. The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples. READ MORE ». April 26th, 2015. READ MORE ». April 22nd, 2015. Using Python ...

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This website is a collection of playable experimental games created by researchers in the field of artificial intelligence (AI). Have some comments here. PCG, Evolution, and Experience Modeling in SuperTux. Mac / pc / web. Mac / pc / unity. Latest stuff from our blog. Are you thinking about submitting a game to be featured on AI Game Research? Here is some information on what…. TO UNDERSTAND IS TO PERCEIVE PATTERNS. The Conspiracy of Science. Not that hard. Understanding artists? AI Game Research 2012.

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Adelphia Interactive Games: Simple, challenging but above all fun

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