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aigameresearch.org

AI Game Research | A collection of AI Games from leading researchers

This website is a collection of playable experimental games created by researchers in the field of artificial intelligence (AI). Have some comments here. PCG, Evolution, and Experience Modeling in SuperTux. Mac / pc / web. Mac / pc / unity. Latest stuff from our blog. Are you thinking about submitting a game to be featured on AI Game Research? Here is some information on what…. TO UNDERSTAND IS TO PERCEIVE PATTERNS. The Conspiracy of Science. Not that hard. Understanding artists? AI Game Research 2012.

http://www.aigameresearch.org/

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AI Game Research | A collection of AI Games from leading researchers | aigameresearch.org Reviews

https://aigameresearch.org

This website is a collection of playable experimental games created by researchers in the field of artificial intelligence (AI). Have some comments here. PCG, Evolution, and Experience Modeling in SuperTux. Mac / pc / web. Mac / pc / unity. Latest stuff from our blog. Are you thinking about submitting a game to be featured on AI Game Research? Here is some information on what…. TO UNDERSTAND IS TO PERCEIVE PATTERNS. The Conspiracy of Science. Not that hard. Understanding artists? AI Game Research 2012.

INTERNAL PAGES

aigameresearch.org aigameresearch.org
1

All Games | AI Game Research

http://www.aigameresearch.org/portfolio-3-columns

PCG, Evolution, and Experience Modeling in SuperTux. Mac / pc / web. NeuroEvolving Robotic Operatives (NERO). Linux / mac / pc. AI Game Research 2012.

2

Maze-Ball | AI Game Research

http://www.aigameresearch.org/demo-item/maze-ball

Affective Camera Control in Games. From Hector P. Martinez. This game demo showcases the idea of affective camera control. Several computational models of affect have been created based on data from previous players. Metrics are collected during the game and used to direct the camera behavior in order to drive players experience according to the selected mode. 3D prey/predator in which the player controls a ball inside a maze trying to pick pellets and avoid enemies. AI Game Research 2012.

3

Blog | AI Game Research | A collection of AI Games from leading researchers

http://www.aigameresearch.org/blog

Let's talk about Artificial Intelligence. Are you thinking about submitting a game to be featured on AI Game Research? Here is some information on what you should send to us. The requirements exist to help us maintain a high level of quality. Official title of…. TO UNDERSTAND IS TO PERCEIVE PATTERNS. The Conspiracy of Science. Not that hard. Understanding artists? Well, that’s a whole other thing. The Conspiracy of Science. AI Game Research 2012.

4

Games By ANGELINA | AI Game Research

http://www.aigameresearch.org/demo-item/games-by-angelina

Unusual, AI-selected compositions of images and sound effects about a news story. Procedural levels including powerup design and enemy layout. Some games include a creative commentary motivating the game’s design. Michael Cook, Simon Colton, Alison Pease. 8211; Aesthetic Considerations for Automated Platformer Design. AI Game Research 2012.

5

Hero Must Die | AI Game Research

http://www.aigameresearch.org/demo-item/hero-must-die

Hero Must Die is a game created in 72 hours for the Ludum Dare 25 game jam. It is a puzzle game where you have to figure out how to make the levels impossible for an AI to beat them given limited resources. The game is essentially a role reversal: You are the level designer, and you must stop the player (the AI) from winning! The AI uses NeuroEvolution of Augmenting Topologies (NEAT) to evolve a neural network capable of beating the levels. Neural network AI evolved with NEAT. AI Game Research 2012.

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gram.cs.mcgill.ca gram.cs.mcgill.ca

gr@m - Games Research at McGill

http://gram.cs.mcgill.ca/resources.php

Raquo; August 2016. IEEE Transactions on Computational Intelligence and AI in Games. International Journal of Computer Games Technology. Computational Intelligence and Games. IFIP entertainment computing news service. Other Games Research Groups and Organizations. International Game Developer's Association. Less focused on research itself, more on the state of the industry). Canadian Game Studies Association. Other Interesting Games Sites. Amit's Game Programming Information. Playable game AI experiments.

pcg.fdg2014.org pcg.fdg2014.org

The Fifth Workshop on Procedural Content Generation in Games

http://pcg.fdg2014.org/organizers.html

Kenneth O. Stanley. Jim Whitehead, Dept. of Computer Science, University of California, Santa Cruz. Adam M. Smith, University of California Santa Cruz. Roger Crawfis, The Ohio State University. Rafael Bidarra, Delft University of Technology. Julian Togelius, IT University of Copenhagen. Ruben Smelik, TNO Defence, Security and Safety. Gillian Smith, Northeastern University. Fabio Zambetta, RMIT University. Joris Dormans, Hogeschool van Amsterdam. Alex Pantaleev, State University of New York at Oswego.

cs.ucf.edu cs.ucf.edu

Ken's Home Page

http://www.cs.ucf.edu/~kstanley

Kenneth O. Stanley. University of Central Florida Dept. of Computer Science. Evolutionary Complexity Research Group (EPlex). Office: Harris 332 ( Map. New Book Now In Print from Springer:. Online Interviews on Why Greatness Cannot Be Planned. Santa Fe Radio Cafe (audio from public radio). Report from Santa Fe (video from PBS). News coverage at fivethirtyeight.com:. Stop Trying to Be Creative. Book review at the Journal of Humanistic Mathematics:. Novelty Wins, "Straight Toward Objective" Loses! At UCF&#4...

scienceabovetheclouds.blogspot.com scienceabovetheclouds.blogspot.com

Above the Cloud: novembre 2016

https://scienceabovetheclouds.blogspot.com/2016_11_01_archive.html

Your SEO optimized title. Too much information is even worse than no information at all," mi disse un saggio. Io voglio correggere questo detto cercando di recuperare dalla "nuvola" scientifica alcune fra le notizie più interessanti ma sconosciute ai più, a causa dell'appiattimento dei media generalisti sulle stesse identiche notizie di agenzia. Di above the cloud. È concesso in licenza sotto la Licenza Creative Commons Attribuzione 3.0 Italia. Based on a work at scienceabovetheclouds.blogspot.com. La ri...

pctroll.net pctroll.net

Inteligencia Artificial | pctroll { jorge palacios }

http://pctroll.net/enlaces/inteligencia-artificial

Pctroll { jorge palacios }. Desarrollador de juegos, programador, investigador de IA. Aquí una selección de enlaces de interés sobre desarrollo de juegos (enfocado en inteligencia artificial más que todo), que de alguna forma han agregado valor a mi investigación en el área. Sitio web fundado por Alex Champandard que continuamente ofrece material (gratuito y por suscripción) sobre el desarrollo de la inteligencia artificial en la industria. Hasta ahora el más fuerte y conocido. Videos, láminas y audio de...

fdg2013.org fdg2013.org

Conference Program | Foundations of Digital Games 2013

http://www.fdg2013.org/program

FDG 2013 will take place on 14–17 May 2013. For information on the venue and accommodations, see the Attendees. All papers are available open-access:. FDG 2013 conference proceedings. Detailed list of sessions. Livestream of the main-track presentations. See the workshops page. For full information on FDG's workshop program. The case for releasing the research-based game. Kenneth O. Stanley. Unexpected and unplanned play: Digital games among orangutans.

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AiGameDev.com | Your Online Hub for Game/AI

Premium and Ultimate Features. April 16th, 2015. Paper Bot: Automated Highlights from a Database of 474 Papers. The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples. READ MORE ». April 26th, 2015. READ MORE ». April 22nd, 2015. Using Python ...

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aigameresearch.org aigameresearch.org

AI Game Research | A collection of AI Games from leading researchers

This website is a collection of playable experimental games created by researchers in the field of artificial intelligence (AI). Have some comments here. PCG, Evolution, and Experience Modeling in SuperTux. Mac / pc / web. Mac / pc / unity. Latest stuff from our blog. Are you thinking about submitting a game to be featured on AI Game Research? Here is some information on what…. TO UNDERSTAND IS TO PERCEIVE PATTERNS. The Conspiracy of Science. Not that hard. Understanding artists? AI Game Research 2012.

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Adelphia Interactive Games: Simple, challenging but above all fun

Android, iOS, Windows, Social Networks. Sudoku with a fruity twist. Now live on Google Play and Amazon. A side scrolling space shooter. A challenging game of colour. A fast paced "tap to splat" game.

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lab-aigames

Computer Games and Intelligence (CGI) Lab. 03-5731603 , 03-5712121 #31603. Research Scope of the Lab. Computer games (mainly related to AI games, such as board games, card games, puzzle games etc.). Machine learning for computer games and mathematical optimization. Cloud computing (including volunteer computing clouds for computer games). Mobile gaming (including platforms for iOS/Android games). 五金(Connect6, Dark chess, Nogo, Nonogram, and Mahjong)二銀(Nogo, and Chinese chess)共七面獎牌,恭喜相關同學. 2011: NCTU6, de...