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Kruger Heavy Industries, Dev Log (of sorts)

A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.

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Kruger Heavy Industries, Dev Log (of sorts) | divineabomination.blogspot.com Reviews
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A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.
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Kruger Heavy Industries, Dev Log (of sorts) | divineabomination.blogspot.com Reviews

https://divineabomination.blogspot.com

A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.

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1

Kruger Heavy Industries, Dev Log (of sorts): Tell (automake) configure to use specific architecture on Mac OSX

http://divineabomination.blogspot.com/2011/07/tell-automake-configure-to-use-specific.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, July 21, 2011. Tell (automake) configure to use specific architecture on Mac OSX. Where we want to build 32 bit binary on OSX, and we know the codebase has a mix of C and C code. ARCHFLAGS="-arch i386" CFLAGS="-arch i386" CPPFLAGS="-arch i386" LDFLAGS="-arch i386" ./configure. Subscribe to: Post Comments (Atom). View my complete profile.

2

Kruger Heavy Industries, Dev Log (of sorts): April 2010

http://divineabomination.blogspot.com/2010_04_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Friday, April 23, 2010. Unity 3D: A rough and ready computation of normals - useful for procedural meshes. Here is a rough and ready method to compute a meshes' vertex normals knowing the vertices and the indicies of your mesh. For(int vl = 0; vl. NormalBuffer[vl] = new List. For( int i = 0; i. Get the three vertices that make the faces. Here's a littl...

3

Kruger Heavy Industries, Dev Log (of sorts): June 2011

http://divineabomination.blogspot.com/2011_06_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Monday, June 20, 2011. Xcode: iPhone or iPad application code sign error. This morning on a re-imaged OSX machine I attempted to compile an ipad application and I was rewarded with the error below. I moved my certificates to the login keychain which I assume belongs to the logged in user on OSX (i.e. myself). Attempting to re-compile the so...It's back...

4

Kruger Heavy Industries, Dev Log (of sorts): September 2012

http://divineabomination.blogspot.com/2012_09_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, September 26, 2012. Just a quick update to let readers know this blog has re-homed. This blog will remain here for posterity but it will now longer be receiving updates. This blog in the future is accessible at the link below. Kruger Heavy Industries - Devlog. Subscribe to: Posts (Atom). View my complete profile. Game animation logic in React.

5

Kruger Heavy Industries, Dev Log (of sorts): July 2011

http://divineabomination.blogspot.com/2011_07_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, July 21, 2011. Tell (automake) configure to use specific architecture on Mac OSX. Where we want to build 32 bit binary on OSX, and we know the codebase has a mix of C and C code. ARCHFLAGS="-arch i386" CFLAGS="-arch i386" CPPFLAGS="-arch i386" LDFLAGS="-arch i386" ./configure. Subscribe to: Posts (Atom). View my complete profile.

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Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, September 26, 2012. Just a quick update to let readers know this blog has re-homed. This blog will remain here for posterity but it will now longer be receiving updates. This blog in the future is accessible at the link below. Kruger Heavy Industries - Devlog. Thursday, December 8, 2011. Unity3D iPhone Player and JIRA Connect Integration.

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