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Z64 - Index | z64.spinout182.com Reviews

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Z64 - Index

http://z64.spinout182.com/index.php

November 02, 2016, 02:57:58 PM. Check out and improve the wiki. In Re: old forums. On July 07, 2013, 01:59:29 AM. Feel free to talk about anything and everything in this board. On September 04, 2016, 01:47:22 PM. Ocarina of Time and Majora's Mask hacking. Tools go in Programming below. In Re: mm debug rom 60fps. On April 27, 2015, 07:43:44 PM. Hacking and modding of games that are not OoT or MM. In Re: Star Fox 64 hacking . On May 11, 2013, 01:53:40 AM. Programming related discussion goes here.

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Category:Ocarina of Time - z64 wiki

http://wiki.spinout182.com/w/Category:Ocarina_of_Time

Read about the game here. Read about hacking it on this wiki. This category has the following 2 subcategories, out of 2 total. Pages in category "Ocarina of Time". The following 35 pages are in this category, out of 35 total. Debug ROM: File Listing. Debug ROM: GameShark Codes. GameShark Codes: Debug ROM Scene Replacement. GameShark Codes: Ocarina of Time (E) (v1.0) Scene Replacement. GameShark Codes: Ocarina of Time (E) (v1.1) Scene Replacement. GameShark Codes: Ocarina of Time (U) 1.2.

wiki.spinout182.com wiki.spinout182.com

Modification and Addition of Switches - z64 wiki

http://wiki.spinout182.com/w/Modification_and_Addition_of_Switches

Modification and Addition of Switches. Notes by Petrie911 (Switches, Doors, Chests, and All That Jazz: A guide to dungeon infrastructure). Attaching Actors to Switch Flags. Sacred Meadow Entrance Gate. Water Temple Gate (With a Timer). Water Temple Gate (Without a Timer). Notes by Petrie911 (Switches, Doors, Chests, and All That Jazz: A guide to dungeon infrastructure). There are a few different types of flags that an actor can be attached to. Switch Flags are by far the most important group of flags&#46...

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Category:Documentation - z64 wiki

http://wiki.spinout182.com/w/Category:Documentation

Technical documentation regarding Zelda N64 games. This category has the following 2 subcategories, out of 2 total. Pages in category "Documentation". The following 36 pages are in this category, out of 36 total. Debug ROM: Exit List (alternate). Debug ROM: Filename to Area Relations. Debug ROM: Map Select Translation and Info. Debug ROM: RAM Map. Debug ROM: ZOBJ List. Majora's Mask Animation Variable List. Majora's Mask Chest Variable List. Majora's Mask Item Codes. Majora's Mask: Actor List.

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Ocarina of Time: Save Format - z64 wiki

http://wiki.spinout182.com/w/Ocarina_of_Time:_Save_Format

Ocarina of Time: Save Format. Permanent Scene Flags Format. The Ocarina of Time save file consists of a simple 32 byte long header, and six 0x1450 byte long game files, in the order 1,2,3/1,2,3. The header can be freely edited. The individual game files cannot without recalculating the checksum. 0 for Switch, 1 for Hold. Contains the text ZELDA. 0xABABABAB if debug, 0x00000000 if 1.0U (may be different for J/E). Save Data Relative to Ram. 0 = Adult Link, 1 = Child Link. Disk Drive Only flag. Setting to 1...

wiki.spinout182.com wiki.spinout182.com

Cutscenes - z64 wiki

http://wiki.spinout182.com/w/Cutscenes

There are a few ways that you can locate a cutscene. You can always find a cutscene by watching the cutscene pointer with a memory viewer. It's located at 80213D88 in the Debug Rom, and 801CA208 in v1.0. Be aware that the cutscene pointer does not null itself once the cutscene has finished playing, but as long as you don't leave the area this won't be an issue. See Scenes and Rooms. For more information on the header commands. Offset from the address stored in bank number BB to the Cutscene Header. Follo...

wiki.spinout182.com wiki.spinout182.com

Majora's Mask: Text Format - z64 wiki

http://wiki.spinout182.com/w/Majora's_Mask:_Text_Format

Majora's Mask: Text Format. This page contains information useful for editing text spoken by NPCs, signs, etc. In a decompressed Majora's Mask (U) ROM, this table can be found at C5D0D8 and follows this format:. Xxxx 0000 08 yyyyyy. Xxxx = Message number. Yyyyyy = Offset of message relative to the start of the file containing all of the game's text (00AD1000 - 00B3A9F0 in a decompressed (U) ROM). 0x yy zz pppp qqqq FFFF FFFF. Text box y position. Message number to jump to when current message finishes.

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Category:Debug ROM - z64 wiki

http://wiki.spinout182.com/w/Category:Debug_ROM

Dumped by a friend of LaC, the Nemu author, and leaked to the internet by cooliscool, this ROM contains some cut material and many built in debuggers. It was designed to test Nintendo's N64 emulation on the GC for their Master Quest disk. Pages in category "Debug ROM". The following 25 pages are in this category, out of 25 total. Debug ROM: Exit Offsets. Debug ROM: File Listing. Debug ROM: Filename to Area Relations. Debug ROM: gameplay dangeon keep. Debug ROM: gameplay keep. Debug ROM: GameShark Codes.

wiki.spinout182.com wiki.spinout182.com

Zelda 64 Scene Listings: Debug ROM - z64 wiki

http://wiki.spinout182.com/w/Zelda_64_Scene_Listings:_Debug_ROM

Zelda 64 Scene Listings: Debug ROM. Here is a full list of the scene files in the Master Quest debug ROM. GameShark. Code to force loading of a scene:. 8112A064 XXXX 8112A066 XXXX 8112A068 ZZZZ 8112A06A ZZZZ. Where XXXX XXXX is the starting offset of the scene and ZZZZ ZZZZ is the ending offset. GameShark Codes: Debug ROM Scene Replacement. Retrieved from " http:/ wiki.spinout182.com/index.php? Title=Zelda 64 Scene Listings: Debug ROM&oldid=37794. This page was last modified on 7 March 2014, at 04:10.

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Actor List - z64 wiki

http://wiki.spinout182.com/w/Actor_List

All of the Actors so far recorded for Ocarina of Time. All variable values that affect the actor are listed below; any missing numbers create nothing or have no effect (glitching and crashing are listed for reference purposes). The code is like so; Actor #, Object, and everything under is a Variable. Enjoy! Actors 0000 to 007F. Actors 0080 to 00FF. Actors 0100 to 017F. Actors 0181 to 001D6. Actors 0000 to 007F. 0300 = Talking door! Passable, but appears on both sides! 0003 = Ridiculously huge? 008B 00AD ...

wiki.spinout182.com wiki.spinout182.com

Audiobank.zres - z64 wiki

http://wiki.spinout182.com/w/Audiobank.zres

This page contains some notes on the structure of the Audiobank.zres file created when running Zelda Resource Extractor. On the Debug ROM. Some sort of index. Contains two unknown 32-bit values (may be offsets to unknown structures), followed by a list of 32-bit offsets to Unknown 1 structures. 00 00 7F FB. 00 00 7F BC. Possibly a bit-field with flags. 00 00 2A 30. Offset to structure Unknown 2. 00 00 00 00 00 00 00 00. Unknown, possibly padding. 00 00 01 80. Offset to structure Unknown 3. 3F 30 66 66.

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شعروسرود

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Z64 - Index

August 15, 2015, 05:23:31 PM. Check out and improve the wiki. In Re: old forums. On July 07, 2013, 01:59:29 AM. Feel free to talk about anything and everything in this board. On December 25, 2014, 02:10:18 PM. Ocarina of Time and Majora's Mask hacking. Tools go in Programming below. In Re: mm debug rom 60fps. On April 27, 2015, 07:43:44 PM. Hacking and modding of games that are not OoT or MM. In Re: Star Fox 64 hacking . On May 11, 2013, 01:53:40 AM. Programming related discussion goes here.

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