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z64 wiki

Welcome to the Z64 Wiki,. The Zelda 64 hacking wiki. Document of the Quarter: Modification and Addition of Switches. Ever wanted to make your own puzzle? Finding that the ones you have are too simplistic? Fear not, almost anything is possible if you understand the modification and addition of switches. Majora's Mask: Text Format. For a list of all hacking pages, see the Community Portal. Have something to add? If you need an account please email me: rmo at spinout182 dot com.

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Welcome to the Z64 Wiki,. The Zelda 64 hacking wiki. Document of the Quarter: Modification and Addition of Switches. Ever wanted to make your own puzzle? Finding that the ones you have are too simplistic? Fear not, almost anything is possible if you understand the modification and addition of switches. Majora's Mask: Text Format. For a list of all hacking pages, see the Community Portal. Have something to add? If you need an account please email me: rmo at spinout182 dot com.
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z64 wiki | wiki.spinout182.com Reviews

https://wiki.spinout182.com

Welcome to the Z64 Wiki,. The Zelda 64 hacking wiki. Document of the Quarter: Modification and Addition of Switches. Ever wanted to make your own puzzle? Finding that the ones you have are too simplistic? Fear not, almost anything is possible if you understand the modification and addition of switches. Majora's Mask: Text Format. For a list of all hacking pages, see the Community Portal. Have something to add? If you need an account please email me: rmo at spinout182 dot com.

INTERNAL PAGES

wiki.spinout182.com wiki.spinout182.com
1

Zelda 64 Scene Listings: Debug ROM - z64 wiki

http://wiki.spinout182.com/w/Zelda_64_Scene_Listings:_Debug_ROM

Zelda 64 Scene Listings: Debug ROM. Here is a full list of the scene files in the Master Quest debug ROM. GameShark. Code to force loading of a scene:. 8112A064 XXXX 8112A066 XXXX 8112A068 ZZZZ 8112A06A ZZZZ. Where XXXX XXXX is the starting offset of the scene and ZZZZ ZZZZ is the ending offset. GameShark Codes: Debug ROM Scene Replacement. Retrieved from " http:/ wiki.spinout182.com/index.php? Title=Zelda 64 Scene Listings: Debug ROM&oldid=37794. This page was last modified on 7 March 2014, at 04:10.

2

Majora's Mask: Text Format - z64 wiki

http://wiki.spinout182.com/w/Majora's_Mask:_Text_Format

Majora's Mask: Text Format. This page contains information useful for editing text spoken by NPCs, signs, etc. In a decompressed Majora's Mask (U) ROM, this table can be found at C5D0D8 and follows this format:. Xxxx 0000 08 yyyyyy. Xxxx = Message number. Yyyyyy = Offset of message relative to the start of the file containing all of the game's text (00AD1000 - 00B3A9F0 in a decompressed (U) ROM). 0x yy zz pppp qqqq FFFF FFFF. Text box y position. Message number to jump to when current message finishes.

3

Category:Debug ROM - z64 wiki

http://wiki.spinout182.com/w/Category:Debug_ROM

Dumped by a friend of LaC, the Nemu author, and leaked to the internet by cooliscool, this ROM contains some cut material and many built in debuggers. It was designed to test Nintendo's N64 emulation on the GC for their Master Quest disk. Pages in category "Debug ROM". The following 25 pages are in this category, out of 25 total. Debug ROM: Exit Offsets. Debug ROM: File Listing. Debug ROM: Filename to Area Relations. Debug ROM: gameplay dangeon keep. Debug ROM: gameplay keep. Debug ROM: GameShark Codes.

4

Category:Software - z64 wiki

http://wiki.spinout182.com/w/Category:Software

Tools specifically designed to assist Zelda 64 hacking or research. Pages in category "Software". The following 17 pages are in this category, out of 17 total. Zelda 64: Collision Normals. Retrieved from " http:/ wiki.spinout182.com/index.php? This page was last modified on 18 November 2010, at 01:11.

5

Zelda 64: Damage Charts - z64 wiki

http://wiki.spinout182.com/w/Zelda_64:_Damage_Charts

Zelda 64: Damage Charts. Loading the arrows in-game. Finding damage charts in any actor. Damage Chart Offset Documentation. RAW Damage Charts in Actor Files. Arrows 6, 7, and 8 are not simply repeats of the fire arrow. The fire arrow animation may act as a place holder, but these arrows have their own damage mappings within the enemy damage charts. Also the 3 additional arrows don't use magic when used. 1E 00 Hammer Jump Attack 1F 00 ? Light Arrow : Huge Purple Rupee. Wind" Arrow : Magic Jar. First, get ...

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z64.spinout182.com z64.spinout182.com

Z64 - Index

http://z64.spinout182.com/index.php

November 02, 2016, 02:57:58 PM. Check out and improve the wiki. In Re: old forums. On July 07, 2013, 01:59:29 AM. Feel free to talk about anything and everything in this board. On September 04, 2016, 01:47:22 PM. Ocarina of Time and Majora's Mask hacking. Tools go in Programming below. In Re: mm debug rom 60fps. On April 27, 2015, 07:43:44 PM. Hacking and modding of games that are not OoT or MM. In Re: Star Fox 64 hacking . On May 11, 2013, 01:53:40 AM. Programming related discussion goes here.

wiki.cloudmodding.com wiki.cloudmodding.com

Category:Actors - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Category:Actors

From CloudModding OoT Wiki. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. This category has the following 3 subcategories, out of 3 total. Actors in Ocarina of Time. Pages in category ‘Actors’. The following 10 pages are in this category, out of 10 total. Tutorial:Modification and Addition of Switches. Variable List by Actor. Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 19 June 2014, at 05:02.

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Scenes and Rooms - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Rooms

From CloudModding OoT Wiki. See also the Majora's Mask wiki:. The header commands are designed to define the bulk of the structure for Scene and Room files. Defines the start positions list. Is the number of start positons. Is the segment offset. Of that list. Follows the actors list. Defines the actor list. Is the number of actors. Is the segment offset. Of that list. Follows the actors list. Cameras used by 0x1B command (MM only). Is the number of entries, y. Is the segment offset. Is the segment offset.

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Actors - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Actors

From CloudModding OoT Wiki. Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. Compact Instance Initialization Format. There are three major components to an actor:. A file that contains the code for an actor. Actor instances, or an in memory representation of our actor. One or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors. The actor table manages the actor files. The ac...

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Category:Audio - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Category:Audio

From CloudModding OoT Wiki. Information related to the game's audio. Various notes here: https:/ sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-set-format. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Audio’. The following 5 pages are in this category, out of 5 total. Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 10 February 2016, at 09:58.

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Category:Scene Listings - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Category:Scene_Listings

From CloudModding OoT Wiki. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Scene Listings’. The following 7 pages are in this category, out of 7 total. Filename to Scene Relationships. Scene List (NTSC 1.0). Scene List (NTSC 1.2). Scene List (PAL 1.0). Scene List (PAL 1.1). Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 9 June 2014, at 00:21. About CloudModding OoT Wiki.

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Category:Object Listings - CloudModding OoT Wiki

http://wiki.cloudmodding.com/oot/Category:Object_Listings

From CloudModding OoT Wiki. For information on the object list table, see Object Table. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Object Listings’. The following 3 pages are in this category, out of 3 total. Object List (File Relationships). Object List (NTSC 1.0). Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 26 October 2015, at 13:55. About CloudModding OoT Wiki.

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z64 wiki

Welcome to the Z64 Wiki,. The Zelda 64 hacking wiki. Document of the Quarter: Modification and Addition of Switches. Ever wanted to make your own puzzle? Finding that the ones you have are too simplistic? Fear not, almost anything is possible if you understand the modification and addition of switches. Majora's Mask: Text Format. For a list of all hacking pages, see the Community Portal. Have something to add? If you need an account please email me: rmo at spinout182 dot com.

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