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Z64 - Index
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November 02, 2016, 02:57:58 PM. Check out and improve the wiki. In Re: old forums. On July 07, 2013, 01:59:29 AM. Feel free to talk about anything and everything in this board. On September 04, 2016, 01:47:22 PM. Ocarina of Time and Majora's Mask hacking. Tools go in Programming below. In Re: mm debug rom 60fps. On April 27, 2015, 07:43:44 PM. Hacking and modding of games that are not OoT or MM. In Re: Star Fox 64 hacking . On May 11, 2013, 01:53:40 AM. Programming related discussion goes here.
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Category:Actors - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Category:Actors
From CloudModding OoT Wiki. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. This category has the following 3 subcategories, out of 3 total. Actors in Ocarina of Time. Pages in category ‘Actors’. The following 10 pages are in this category, out of 10 total. Tutorial:Modification and Addition of Switches. Variable List by Actor. Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 19 June 2014, at 05:02.
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Scenes and Rooms - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Rooms
From CloudModding OoT Wiki. See also the Majora's Mask wiki:. The header commands are designed to define the bulk of the structure for Scene and Room files. Defines the start positions list. Is the number of start positons. Is the segment offset. Of that list. Follows the actors list. Defines the actor list. Is the number of actors. Is the segment offset. Of that list. Follows the actors list. Cameras used by 0x1B command (MM only). Is the number of entries, y. Is the segment offset. Is the segment offset.
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Actors - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Actors
From CloudModding OoT Wiki. Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. Compact Instance Initialization Format. There are three major components to an actor:. A file that contains the code for an actor. Actor instances, or an in memory representation of our actor. One or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors. The actor table manages the actor files. The ac...
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Category:Audio - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Category:Audio
From CloudModding OoT Wiki. Information related to the game's audio. Various notes here: https:/ sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-set-format. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Audio’. The following 5 pages are in this category, out of 5 total. Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 10 February 2016, at 09:58.
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Category:Scene Listings - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Category:Scene_Listings
From CloudModding OoT Wiki. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Scene Listings’. The following 7 pages are in this category, out of 7 total. Filename to Scene Relationships. Scene List (NTSC 1.0). Scene List (NTSC 1.2). Scene List (PAL 1.0). Scene List (PAL 1.1). Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 9 June 2014, at 00:21. About CloudModding OoT Wiki.
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Category:Object Listings - CloudModding OoT Wiki
http://wiki.cloudmodding.com/oot/Category:Object_Listings
From CloudModding OoT Wiki. For information on the object list table, see Object Table. CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com. Pages in category ‘Object Listings’. The following 3 pages are in this category, out of 3 total. Object List (File Relationships). Object List (NTSC 1.0). Retrieved from ‘ http:/ wiki.cloudmodding.com/woot/index.php? This page was last modified on 26 October 2015, at 13:55. About CloudModding OoT Wiki.