perpetuum-online.blogspot.com
Perpetuum Blog: June 2010
http://perpetuum-online.blogspot.com/2010_06_01_archive.html
June 29, 2010. On sunday, we had the biggest event in Perpetuum so far, the Renegade(Pirate) event! Lot's of players joined the event for some loot and for victory. (eventually, for killing some archnemesis :-) ). We tought that you migth want to check out the whole killing list, so here it is:. 20:35:49 Killer = siberian beast Victim = Inda. 20:36:40 Killer = MadGelo Victim = Jita. 20:37:06 Killer = Dongstromatic Victim = Pusztito. 20:39:47 Killer = Oswaldov Victim = Corban. 20:48:48 Killer = Siddy Vict...
perpetuum-online.blogspot.com
Perpetuum Blog: April 2010
http://perpetuum-online.blogspot.com/2010_04_01_archive.html
April 30, 2010. New infos about next patch. We have many things coming in the next patch! As you may know, we planned placing new outposts buildings all over the islands. These outposts will work same way as bases do, except that they have limited functionality (some factory maybe missing from the outposts.). At all, 6 mission ranks, from lightbot to mech category. Each rank takes more time to reach. (of course, hehe). Rewards will be more on higher ranked missions. April 14, 2010. The team's working rea...
perpetuum-online.blogspot.com
Perpetuum Blog: Release aftermath
http://perpetuum-online.blogspot.com/2010/12/release-aftermath.html
December 9, 2010. It was nearly a month ago, when I was able to stamp the blog with the the "out of beta" post, foolishly thinking that the blogging on this site has been ended for me. Until recent past happenings, I thought so. Plan A was that we will have a nice blog under the official site. Until plan A succeeds, I thought there's place for a plan B too. :). There's no such thing as all right in mmos. Lesson learned. I'm speaking only in my own name. Everyone around me works on thousands of things.
perpetuum-online.blogspot.com
Perpetuum Blog: November 2010
http://perpetuum-online.blogspot.com/2010_11_01_archive.html
November 17, 2010. Beta is officially over. We wish to say our thanks to every player who joined us for the beta. It's been a long development, and we are proud that the game is ready for release. We hope to see you guys again after the release. In the end, I wish to show you some nice videos from the community. :). Subscribe to: Posts (Atom). Search on my blog! Hello, my name is Mancs, and I'm. a developer of the hungarian mmorpg game, Perpetuum. Wish you nice surfing! Ps: Please note this isn't an offi...
perpetuum-online.blogspot.com
Perpetuum Blog: October 2010
http://perpetuum-online.blogspot.com/2010_10_01_archive.html
October 7, 2010. Our Screenshot gallery has been updated. Make sure to check it out! October 6, 2010. Press Release - October 6, 2010. AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM. Free for all testing of Perpetuum will begin on the 18th of October, 2010. Completely open, persistent game world on a single server. All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences whi...
perpetuum-online.blogspot.com
Perpetuum Blog: March 2010
http://perpetuum-online.blogspot.com/2010_03_01_archive.html
March 26, 2010. The new patch is released! Yesterday night we finally updated the servers, and the new patch is now available. If you have a bit spare time, login and play some with us! March 21, 2010. After a bit pause. In the last 2 weeks, the team was working hard on many things, and I just couldn't give you nice screenshots. Sadly, we had to delay our planned release time for the patch, and I'm not sure when can we release it. Maybe thursday, but nothing is clear atmoment. The new production system.
perpetuum-online.blogspot.com
Perpetuum Blog: Artillery work in progress
http://perpetuum-online.blogspot.com/2011/01/artillery-work-in-progress.html
January 3, 2011. Artillery work in progress. Some features already done, some are still on the workbench. Testing and polishing the artillery line of sight calculation. DEV Crm testing the artillery calculations. Red dots mark the flight path of the bullet, blue dots mark the points on the terrain to check for line of sight block. Dear players, please do not think that lightbots will have artillery. "Testing" means testing. :). January 4, 2011 at 1:58 PM. Sonow its time to accumulate EP for it? This blog...
perpetuum-online.blogspot.com
Perpetuum Blog: Servers down
http://perpetuum-online.blogspot.com/2010/12/servers-down.html
December 14, 2010. Our ISP decided for some reason to die. We're. working on it. Will be back as soon as possible. Anything lost due to this unexpected downtime will be reimbursed. Subscribe to: Post Comments (Atom). Search on my blog! Hello, my name is Mancs, and I'm. a developer of the hungarian mmorpg game, Perpetuum. Any Questions you got, just write it, i will try to answer it as fast as its possible. And some developer checking the rss of the blog quite often too. Hopefully. Wish you nice surfing!
perpetuum-online.blogspot.com
Perpetuum Blog: August 2010
http://perpetuum-online.blogspot.com/2010_08_01_archive.html
August 5, 2010. As the development continues, we’re constantly adding new features to the game. One of the most awaited features will be the ability to build your own settlements and terraform the area around them. We’re not quite there yet, but to enable our players some form of territory control we’re introducing a new system where they will be able to take control of certain outposts. This system is called Intrusion. So what’s it all about? Each SAP requires players to perform some action to take cont...