theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: February 2015
http://theoreticalswashbuckling.blogspot.com/2015_02_01_archive.html
By Alexandre Dumas is the iconic swashbuckling tale of France and one of the greatest examples of adventure fiction ever written. It is better than any of its adaptations, but there are some that come remarkably close to its greatness. Subscribe to: Posts (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Blackbeard's Flag
http://theoreticalswashbuckling.blogspot.com/2015/04/blackbeards-flag.html
The flag of Edward Teach, better known as Blackbeard. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Impede Me Not
http://theoreticalswashbuckling.blogspot.com/2014/08/impede-me-not.html
In most swashbuckling fiction, the heroes engage in heroic antics without the impediment of armor, yet in Dungeons and Dragons. And related games), the only thing (short of magic) that saves an unarmored adventurer from having the worst armor class is a bonus for high dexterity. As a partial remedy for this, I recommend allowing swashbucklers who abstain from wearing armor to take advantage of armor class bonuses for both high dexterity and. Subscribe to: Post Comments (Atom). I just don't know.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Armor
http://theoreticalswashbuckling.blogspot.com/2014/05/renaissance-armor.html
This is my armor chart for Old School Renaissance swashbuckling in the actual Renaissance (or any fictional setting reminiscent of the Renaissance). It is for use with Basic/Expert D&D. Or any compatible game. Shields improve armor class by 2.). Bucklers improve armor class by 1.). Parrying daggers improve armor class by 1 vs. mêlée weapons only.). Helmets improve armor class by 1.). Lamellar and laminar armor (more common in the East) vary in armor class depending on the material used. Ascending AC adde...
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Weaponry Simplified
http://theoreticalswashbuckling.blogspot.com/2014/07/renaissance-weaponry-simplified.html
This is the revised chart of standard weapons (excluding firearms) for my Old School Renaissance swashbuckling game of the actual or imagined Renaissance (for use with Swords and Wizardry White Box. The Renaissance Armor chart. Has also been revised to include Ascending AC values for Swords and Wizardry. Weapons wielded with one hand cause 1d6 points of damage. Weapons wielded with two hands cause 1d6 1 points of damage. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: July 2014
http://theoreticalswashbuckling.blogspot.com/2014_07_01_archive.html
These rules for Renaissance firearms are for use with OD&D. Swords and Wizardry White Box. And my own Renaissance swashbuckling game based on both. All handheld muzzle-loading firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses as other missile weapons in Swords and Wizardry White Box. 2 at short range (x 1), 1 at medium range (x 2), and 0 at long range (x 3). The rate of fire is 1/8 for rifles, 1/6 for muskets and pistols, and 1/4 for blunderbusses. Matchlock fi...
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: September 2014
http://theoreticalswashbuckling.blogspot.com/2014_09_01_archive.html
Resume shortly. Thank you for your patience. Subscribe to: Posts (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire. Some Piratey goodness for your All For Me Grog game.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: March 2015
http://theoreticalswashbuckling.blogspot.com/2015_03_01_archive.html
The flag of Edward Teach, better known as Blackbeard. Subscribe to: Posts (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire. Some Piratey goodness for your All For Me Grog game.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Rethinking My Renaissance
http://theoreticalswashbuckling.blogspot.com/2014/06/rethinking-my-renaissance.html
Books I-III) and its streamlined clone, Swords and Wizardry White Box. Have become my favorite form of the Original Game. I initially thought Basic/Expert D&D. With extra spells and beasts from 1st edition AD&D. Would be the perfect iteration for me, but after playing a session recently, I realized that OD&D. Due to this Old School Renaissance revelation, I have decided to design my new swashbuckling Renaissance role-playing game using the Swords and Wizardry White Box. Rules instead of Labyrinth Lord.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Firearms
http://theoreticalswashbuckling.blogspot.com/2014/05/renaissance-firearms.html
Instead of designing new rules for early firearms in my Old School Renaissance swashbuckling game set in the Renaissance, I'm just using the firearms rules from Lamentations of the Flame Princess. With the following alterations:. All damage caused by handheld firearms (pistols, arquebuses, muskets) is designated as special. Which, in this case, means 2d8, drop the lower die; doubles are added. Since I'm using the range bonuses and penalties from Basic/Expert D&D. Edit: See Renaissance Firearms Revised.