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theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling

Fudging the Swashbuckling in Non-Fudge Games. The combat of ******** and Dragons. Is considered by some to be rather too two-dimensional for the needs of swashbuckling action. Sure, one can role-play the combat (it's always better that way regardless of the system), but if the results still come down to "roll to hit, hit, roll damage" or "roll to hit, miss," no matter what incredible stunts or brilliant tactics you perform, it can seem unrewarding and even boring. Swashbuckling should never. Rules of act...

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Theoretical Swashbuckling | theoreticalswashbuckling.blogspot.com Reviews
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Fudging the Swashbuckling in Non-Fudge Games. The combat of ******** and Dragons. Is considered by some to be rather too two-dimensional for the needs of swashbuckling action. Sure, one can role-play the combat (it's always better that way regardless of the system), but if the results still come down to roll to hit, hit, roll damage or roll to hit, miss, no matter what incredible stunts or brilliant tactics you perform, it can seem unrewarding and even boring. Swashbuckling should never. Rules of act...
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Theoretical Swashbuckling | theoreticalswashbuckling.blogspot.com Reviews

https://theoreticalswashbuckling.blogspot.com

Fudging the Swashbuckling in Non-Fudge Games. The combat of ******** and Dragons. Is considered by some to be rather too two-dimensional for the needs of swashbuckling action. Sure, one can role-play the combat (it's always better that way regardless of the system), but if the results still come down to "roll to hit, hit, roll damage" or "roll to hit, miss," no matter what incredible stunts or brilliant tactics you perform, it can seem unrewarding and even boring. Swashbuckling should never. Rules of act...

INTERNAL PAGES

theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com
1

Theoretical Swashbuckling: July 2014

http://www.theoreticalswashbuckling.blogspot.com/2014_07_01_archive.html

These rules for Renaissance firearms are for use with OD&D. Swords and Wizardry White Box. And my own Renaissance swashbuckling game based on both. All handheld muzzle-loading firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses as other missile weapons in Swords and Wizardry White Box. 2 at short range (x 1), 1 at medium range (x 2), and 0 at long range (x 3). The rate of fire is 1/8 for rifles, 1/6 for muskets and pistols, and 1/4 for blunderbusses. Matchlock fi...

2

Theoretical Swashbuckling: Renaissance Weaponry Simplified

http://www.theoreticalswashbuckling.blogspot.com/2014/07/renaissance-weaponry-simplified.html

This is the revised chart of standard weapons (excluding firearms) for my Old School Renaissance swashbuckling game of the actual or imagined Renaissance (for use with Swords and Wizardry White Box. The Renaissance Armor chart. Has also been revised to include Ascending AC values for Swords and Wizardry. Weapons wielded with one hand cause 1d6 points of damage. Weapons wielded with two hands cause 1d6 1 points of damage. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile.

3

Theoretical Swashbuckling: Impede Me Not

http://www.theoreticalswashbuckling.blogspot.com/2014/08/impede-me-not.html

In most swashbuckling fiction, the heroes engage in heroic antics without the impediment of armor, yet in Dungeons and Dragons. And related games), the only thing (short of magic) that saves an unarmored adventurer from having the worst armor class is a bonus for high dexterity. As a partial remedy for this, I recommend allowing swashbucklers who abstain from wearing armor to take advantage of armor class bonuses for both high dexterity and. Subscribe to: Post Comments (Atom). I just don't know.

4

Theoretical Swashbuckling: Blackbeard's Flag

http://www.theoreticalswashbuckling.blogspot.com/2015/04/blackbeards-flag.html

The flag of Edward Teach, better known as Blackbeard. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire.

5

Theoretical Swashbuckling: August 2014

http://www.theoreticalswashbuckling.blogspot.com/2014_08_01_archive.html

In most swashbuckling fiction, the heroes engage in heroic antics without the impediment of armor, yet in Dungeons and Dragons. And related games), the only thing (short of magic) that saves an unarmored adventurer from having the worst armor class is a bonus for high dexterity. As a partial remedy for this, I recommend allowing swashbucklers who abstain from wearing armor to take advantage of armor class bonuses for both high dexterity and. Subscribe to: Posts (Atom). I just don't know. All for Me Grog.

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creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: December 2014

http://creativereckoning.blogspot.com/2014_12_01_archive.html

WHEN IN DOUBT, FUDGE IT. Be Seeing You Next Year. I lack the time to write anything poignant and insightful at the moment, but suffice it to say that although 2014 did not conclude quite the way I had planned it, I'm planning for 2015 to be even better. Seriously, though, I have Superb expectations. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Be Seeing You Next Year. Upcoming Phantastical Events at U-Con 2016. All for Me Binary Dice. Web Log Roll Call.

decidedly6-sided.blogspot.com decidedly6-sided.blogspot.com

Decidedly Six-Sided: Welcome to Decidedly Six-Sided

http://decidedly6-sided.blogspot.com/2015/04/welcome-to-decidedly-six-sided.html

Welcome to Decidedly Six-Sided. From Parcheesi to The Settlers of Catan. To Field of Glory. From Tunnels and Trolls. I'd even say Fudge. But I have another Web log. For that.) The D6. Family of games will also get the spotlight as I have a particular interest in the original Ghostbusters. Role-playing game, which was the ancestor of them all. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. License to Drive (the ECTO-1). Game Components for Better Ghostbusting.

decidedly6-sided.blogspot.com decidedly6-sided.blogspot.com

Decidedly Six-Sided: June 2015

http://decidedly6-sided.blogspot.com/2015_06_01_archive.html

Rolling a Ghost Is Easier Done Than Said. In my limited experience playing the Ghostbusters. Links to this post. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Rolling a Ghost Is Easier Done Than Said. All for Me Grog. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. All for Me Binary Dice. Movable Type is now live on Kickstarter. Awesome Inc. template. Powered by Blogger.

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Creative Reckoning: January 2015

http://creativereckoning.blogspot.com/2015_01_01_archive.html

WHEN IN DOUBT, FUDGE IT. First on my Fudge. Gaming agenda of 2015 is a return to my Star Trek. Project (otherwise known as Classic Star Trek: The Unofficial Role-Playing Game. Which incorporates the original series, the animated series, the Star Fleet Technical Manual. Role-playing, so I shall be working on finishing the basics of the game, designing some scenarios, and running them. I shall post updates as I make progress, and in the meantime I might repost my old Star Trek. For the sake of completion.

creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: Star Trek Observations Part 2

http://creativereckoning.blogspot.com/2015/03/star-trek-observations-part-2.html

WHEN IN DOUBT, FUDGE IT. Star Trek Observations Part 2. This article is in support of my project to design an unofficial (and free) Fudge. Role-playing game adaptation of the original Star Trek. The Gorn civilization made its first appearance in the Star Trek. Episode "Arena," but there seems to be little agreement on the governmental structure of that civilization. Star Fleet Battles. Refers to the Gorn Confederation; FASA's Star Trek: The Role Playing Game. Since Star Fleet Battles. I just don't know.

creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: Star Trek Observations Part 1

http://creativereckoning.blogspot.com/2015/03/star-trek-observations-part-1.html

WHEN IN DOUBT, FUDGE IT. Star Trek Observations Part 1. This article is in support of my project to design an unofficial (and free) Fudge. Role-playing game adaptation of the original Star Trek. In the Star Trek. Or on the Internet. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. Quasi-Standard Descriptive Traits for Sherpa. Descriptive Traits for Sherpa. Star Trek Observations Part 7. Star Trek Observations Part 6a. Star Trek Observations Part 6. All for Me Binary Dice.

creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: September 2014

http://creativereckoning.blogspot.com/2014_09_01_archive.html

WHEN IN DOUBT, FUDGE IT. Fudgery.net in Limbo. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Fudgery.net in Limbo. Upcoming Phantastical Events at U-Con 2016. All for Me Binary Dice. Web Log Roll Call. Awesome Inc. template. Powered by Blogger.

creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: March 2015

http://creativereckoning.blogspot.com/2015_03_01_archive.html

WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...

decidedly6-sided.blogspot.com decidedly6-sided.blogspot.com

Decidedly Six-Sided: License to Drive (the ECTO-1)

http://decidedly6-sided.blogspot.com/2015/04/license-to-drive-the-ecto-1.html

License to Drive (the ECTO-1). One curious rule in the original Ghostbusters. Do we need to make an equipment card for a ballpoint pen in case someone wants to take notes? Or an equipment card for a small notepad on which to write those notes? No, requiring the sacrifice of a piece of equipment for the privilege of. Taking your company vehicle on company business. Is beyond pointless. In view of this glaring imperfection in an otherwise flawless game system, I offer the following house rule:.

creativereckoning.blogspot.com creativereckoning.blogspot.com

Creative Reckoning: Marching Onward

http://creativereckoning.blogspot.com/2015/03/marching-onward.html

WHEN IN DOUBT, FUDGE IT. A year and a day ago, I ended Fudgerylog. I just noticed the missed anniversary as I was preparing to salvage some more articles for Creative Reckoning. Focused successor. Fudgerylog. Role-playing game and its cousins such as Sherpa. Gradually, I would transfer only the relevant articles to Creative Reckoning. And leave the rest in suspended animation in Fudgerylog. Has been quiet lately, but the migration of Fudgerylog. So I will be posting my Sherpa. Here very soon, too. Star T...

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The Theoretical Show | A curatorial community

Bureau Doove presents: Ballard, Blow and Driftingspace. During the upcoming first Plymouth Art Weekender Edith Doove. With her agency Bureau Doove presents the installation Pod by Alison Ballard. As well as films by Driftingspace. The venue is the wonderful Devonport Guildhall in Plymouth. The exhibition is open on Friday 25th September from 11am-4pm and Saturday 26th September from 10am-4pm. Find more information on Bureau Doove. Up Close – The Soho20 National Affiliates Exhibition. NEW YORK, NY 10001.

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Theoretical Smackdown

Saturday, December 20, 2008. Challenge #5 The US Auto Industry VS Sonny Chibba. Who will emerge victorious? Saturday, October 11, 2008. Challenge #4 Becca Costello VS Six Months in India. Who will emerge victorious? Tuesday, October 7, 2008. Challenge #3 Eric Clapton VS a Fist Sized Rock. Who will emerge victorious? Tuesday, September 30, 2008. Challenge #2 Ed Begly Jr. VS Monkey. Who will emerge victorious? Tuesday, September 23, 2008. Challenge #1 Jim Jones VS a Zombie. Who will emerge victorious?

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Theoretical Strings | braiding thoughts together

The Beautiful Ramblings of 1 Mathmatican from Greece. I go on chat roulette sometimes. I don’t go on to chat with people, I go on to paint. Back to the camera, I create on my canvas for whoever wants to watch. This is a real conversation (and I use the term loosely) from a chat roulette with a very interesting young man in Greece. Partner (Muted): I CAN FUCKING SAY ANYTHING. Partner (Muted): you are just going to be drawing your shit. Partner (Muted): and i am gonna talk. Partner (Muted): but not sure.

theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling

Fudging the Swashbuckling in Non-Fudge Games. The combat of Dungeons and Dragons. Is considered by some to be rather too two-dimensional for the needs of swashbuckling action. Sure, one can role-play the combat (it's always better that way regardless of the system), but if the results still come down to "roll to hit, hit, roll damage" or "roll to hit, miss," no matter what incredible stunts or brilliant tactics you perform, it can seem unrewarding and even boring. Swashbuckling should never. Rules of act...

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Theoretical Tea and Company | A site designed to facilitate intellectual stimulation.

Theoretical Tea and Company. A site designed to facilitate intellectual stimulation. I love you and “You’re just fine”…. I am a Mother. l think like a Mother, view the world and its inhabits like a Mother, I even view problems like a Mother from time to time…with tenderness, understanding, nurturing, and protecting arms. See, the love that was active and engaging between me and my first born was so strong that my heart actually grew bigger! I just knew he’d be excited! What is best for me AND my child?

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Theoretical Tea and Company | A site designed to facilitate intellectual stimulation.

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theoretical tech stuff

Wednesday, June 10, 2015. Links to this post. Tuesday, January 14, 2014. IBM RAF: Create a Websphere Application Server restart project. 1 Create RAF Project. Login into BF/RAF web interface. 12 Go to Console tab and click on Projects. 13 Enter a Name for your project and click Save:. Go to Console tab and click on Projects. 15 Click on newly created. FEP SERVER RESTART DEMO. 16 Create a new Stop Server step and click on Save Step:. 17 Create a new Start Server step and click on Save Step:. 21945 Your en...

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