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Jon Hallier – Maddieman Games | Game play design and ProductionGame play design and Production
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Game play design and Production
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Jon Hallier – Maddieman Games | Game play design and Production | maddieman.wordpress.com Reviews
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Game play design and Production
Articles | Jon Hallier – Maddieman Games
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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Various essays and articles I’ve written in the past, most of which I’m fairly happy with. They generally run from one to two thousand words or so. GAMES INDUSTRY / PRODUCTION RELATED:. Appuyer sur la touché START — Part One. Can games be used to help teach something meaningful, like learning a new language? Can we still make them as exciting, entertaining, and marketable as AAA games? Financially and creatively dead.
3. Honours Project | Jon Hallier – Maddieman Games
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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Game Development Plan and Reflective Log. PART 1 – GAME DESIGN OVERVIEW. Silver Bullet Games, Ltd. FPS / Adventure RPG. Deus Ex; System Shock 2. Is a supernatural action thriller from. The acclaimed creators of cinematic action games. This isn’t a standard shooting game mystery, investigation and problem solving go hand-in-hand with the combat. PC and next-generation consoles. Microsoft Windows XP and Vista. 1930s Eu...
Making every play count | Jon Hallier – Maddieman Games
https://maddieman.wordpress.com/2013/10/25/making-every-play-count
Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Making every play count. 25 October, 2013. To your Last.fm profile with Scrobblr for Android and iOS. This month an experimental third-party app has come our way that’s really piqued my interest. It’s called Scrobblr. And it uses the microphone on your android / ios device along with the Gracenote API to identify music and scrobble it to your Last.fm profile. Scrobblr potentially allows you to scrobble. With Scrobblr...
Games | Jon Hallier – Maddieman Games
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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. For my 8th birthday I really wanted a Nintendo, but my parents couldn’t afford one, so instead I used to draw Super Mario levels on sheets of connected A4 paper. On a separate page I would draw Mario (complete with a pixelated moustache), cut him out, and then ‘play’ the levels. As soon as my parents got a computer (one of these bad boys. Here’s a few things I’ve made since then. Maddieman series and Basic/.
Maddieman | Jon Hallier – Maddieman Games
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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Skip to secondary content. Level Scripting in Max Payne. 25 November, 2013. What follows is an outline of a level from start to finish. Most of the work (including the write-up) took a day, but I’m still fine tuning it. While I’m using MaxED, the Max Payne level editor, the basic ideas and approach are quite general and will work in any action-adventure game focused around melee combat. While called ‘defence...
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Jon Hallier – Maddieman Games | Game play design and Production
Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Skip to secondary content. Level Scripting in Max Payne. 25 November, 2013. What follows is an outline of a level from start to finish. Most of the work (including the write-up) took a day, but I’m still fine tuning it. While I’m using MaxED, the Max Payne level editor, the basic ideas and approach are quite general and will work in any action-adventure game focused around melee combat. While called ‘defence...
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