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Angers Futility

Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as "real life" of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. Wednesday, 20 June 2007.

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Angers Futility | littlefirby.blogspot.com Reviews
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Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as real life of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. Wednesday, 20 June 2007.
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Angers Futility | littlefirby.blogspot.com Reviews

https://littlefirby.blogspot.com

Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as "real life" of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. Wednesday, 20 June 2007.

INTERNAL PAGES

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1

Angers Futility: July 2007

http://www.littlefirby.blogspot.com/2007_07_01_archive.html

Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as "real life" of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. DOT - Damage Over Time.

2

Angers Futility: Anger's origin...

http://www.littlefirby.blogspot.com/2007/06/angers-origin.html

Wednesday, 20 June 2007. At 32 years old one would think that one should have emotions under control. but when you get told your mother has terminal lung cancer I guess it refocusses the mind. It may seem that I can bleat like the best of the rest. but when all is said and done. I think the bloke upstairs has a sick sense of humour. I have spent many many hours in tears with the comfort of my partners hugs keeping me sane. but taking mum to chemotherapy 3 weeks ago was a blessed experience for me.

3

Angers Futility: The changing faces of a player... part 1

http://www.littlefirby.blogspot.com/2007/06/changing-faces-of-player-part-1.html

Monday, 4 June 2007. The changing faces of a player. part 1. One of the things about a game like DAoC. Is that it allows those who play the game to pick and choose from various types of server and within that choice there are multiple realms to choose from and these days once you arrive in your chosen realm you can create up to 10 different characters. each character with a different name, characteristics, benefits and skills available to choose from. something I will come back to. About a session groupi...

4

Angers Futility: June 2007

http://www.littlefirby.blogspot.com/2007_06_01_archive.html

Wednesday, 20 June 2007. At 32 years old one would think that one should have emotions under control. but when you get told your mother has terminal lung cancer I guess it refocusses the mind. It may seem that I can bleat like the best of the rest. but when all is said and done. I think the bloke upstairs has a sick sense of humour. I have spent many many hours in tears with the comfort of my partners hugs keeping me sane. but taking mum to chemotherapy 3 weeks ago was a blessed experience for me. There ...

5

Angers Futility: So I begin

http://www.littlefirby.blogspot.com/2007/06/well-first-post-is-no-doubt-most.html

Monday, 4 June 2007. Well the first post is no doubt the most difficult to pen, perhaps the uncertainty of what to say or perhaps even what not to say. but at the end of the day it's my blog and I'll cry if I want to sentiment comes to mind. Subscribe to: Post Comments (Atom). The changing faces of a player. part 1. The routes to finding a persona. View my complete profile.

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persistentillusionist.blogspot.com persistentillusionist.blogspot.com

The Persistent Illusionist: March 2010

http://persistentillusionist.blogspot.com/2010_03_01_archive.html

Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Monday, 15 March 2010. The latest edition of ...

persistentillusionist.blogspot.com persistentillusionist.blogspot.com

The Persistent Illusionist: What's the Story?

http://persistentillusionist.blogspot.com/2009/04/whats-story.html

Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Wednesday, 15 April 2009. At this year's GDC, Jeff Kaplan of Blizzard talked about quest design, outlining nine problems with quests in WoW. Lum picked it up at Broken Toys. Which is where I saw it first, though it's all over everywhere now), and now Timothy Burke has posted an interesting response at Terra Nova. Which has prompted me to post my own thoughts on the subject. 1 The Christmas Tree Effect. 2 Too Long, Didn't Read.

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Zora's Corner: 10/09/2005 - 10/16/2005

http://zoradb.blogspot.com/2005_10_09_archive.html

The witless meanderings of Roz Clarke. Tuesday, October 11, 2005. Ah They are minor characters from. Brought to the fore by Tom Stoppard. http:/ www.sff.net/people/mberry/rosen.htp. It's so strange not being in the office. Not having a routine. Not starting my day with a barrage of emails and phone calls and greetings from colleagues, no morning trip out for tea-and-a-scone. It's relaxing and one has this pleasant sense of freedom. Now, how is. Conducive to getting anything done? Remains of the Day,.

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Zora's Corner

http://zoradb.blogspot.com/2006/02/nfd-gg2-manchester-rl-meet-up-so-this.html

The witless meanderings of Roz Clarke. Sunday, February 26, 2006. NFD GG2 Manchester RL Meet Up. So, this weekend was the long awaited meet. Here's my photo-diary of the event. You can click on any image to see it BIGGAH. Sadly, Paul-the-bard was too sick to travel, so we were a man down, but we put a brave face on it and tried to drink his share of the beer. I think not.). We walked back across the rising bridge at Salford Quays towards the Lowry Centre; here are the lads standing by the bridge. Back in...

zoradb.blogspot.com zoradb.blogspot.com

Zora's Corner: 05/28/2006 - 06/04/2006

http://zoradb.blogspot.com/2006_05_28_archive.html

The witless meanderings of Roz Clarke. Thursday, June 01, 2006. Things That Make Me Feel Alive. Cleaning (as long as Simon Le Bon is singing with me). Things That Make Me Feel Dead. Staying in bed too long. Letting the plants die. Subscribe to: Posts (Atom). Roz and Paul's Top Quality Website. The Council of Elrond. Things That Make Me Feel Alive 8v8 fights sex gar. Writer, gamer and whatever pays the bills. View my complete profile.

persistentillusionist.blogspot.com persistentillusionist.blogspot.com

The Persistent Illusionist: Opening the Box

http://persistentillusionist.blogspot.com/2010/03/opening-box.html

Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Subscribe to: Post Comments (Atom). The Story...

emptypixel.blogspot.com emptypixel.blogspot.com

The Empty Pixel: OK so now what?

http://emptypixel.blogspot.com/2007/08/ok-so-now-what.html

The personal story of the relationship between a player of Dark Age of Camelot and Sharkith, a Nightshade on the Prydwen server in Europe. The story is about how that player's identity and experience evolved and changed. From noob, to participant in the meta-game, to the inevitable end. It is hoped that the analysis in the blog can help to contribute to thinking about the relationships involved in the MMO industry. Tuesday, 7 August 2007. OK so now what? What did I do? And started to work out a few anagr...

emptypixel.blogspot.com emptypixel.blogspot.com

The Empty Pixel: The Numbnuts

http://emptypixel.blogspot.com/2007/05/numbnuts.html

The personal story of the relationship between a player of Dark Age of Camelot and Sharkith, a Nightshade on the Prydwen server in Europe. The story is about how that player's identity and experience evolved and changed. From noob, to participant in the meta-game, to the inevitable end. It is hoped that the analysis in the blog can help to contribute to thinking about the relationships involved in the MMO industry. Wednesday, 30 May 2007. These bonds are the building blocks of community they are the star...

emptypixel.blogspot.com emptypixel.blogspot.com

The Empty Pixel: May 2007

http://emptypixel.blogspot.com/2007_05_01_archive.html

The personal story of the relationship between a player of Dark Age of Camelot and Sharkith, a Nightshade on the Prydwen server in Europe. The story is about how that player's identity and experience evolved and changed. From noob, to participant in the meta-game, to the inevitable end. It is hoped that the analysis in the blog can help to contribute to thinking about the relationships involved in the MMO industry. Wednesday, 30 May 2007. These bonds are the building blocks of community they are the star...

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Welcome to The Little Fir Foundation. A group of Little Fir Foundation Volunteers traveled to meet sponsored students and their families earlier this year. They've documented their trip in a short clip below. July 12, 2015, we organized Rock for Hope XII Concert at the Santos Party House. February 25, 2015, The Little Fir Foundation and Great Neck Chinese Association jointly organized a Chinese writing competition for celebrating Chinese New Year. June 1, 2013. Barclays Capital sponsored Rock for Hope VI...

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Angers Futility

Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as "real life" of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. Wednesday, 20 June 2007.

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