persistentillusionist.blogspot.com
The Persistent Illusionist: March 2010
http://persistentillusionist.blogspot.com/2010_03_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Monday, 15 March 2010. The latest edition of ...
persistentillusionist.blogspot.com
The Persistent Illusionist: What's the Story?
http://persistentillusionist.blogspot.com/2009/04/whats-story.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Wednesday, 15 April 2009. At this year's GDC, Jeff Kaplan of Blizzard talked about quest design, outlining nine problems with quests in WoW. Lum picked it up at Broken Toys. Which is where I saw it first, though it's all over everywhere now), and now Timothy Burke has posted an interesting response at Terra Nova. Which has prompted me to post my own thoughts on the subject. 1 The Christmas Tree Effect. 2 Too Long, Didn't Read.
persistentillusionist.blogspot.com
The Persistent Illusionist: May 2010
http://persistentillusionist.blogspot.com/2010_05_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Saturday, 1 May 2010. Games and Stories - in which, in a roundabout way, I try to tell you wat I'm talkin' 'bout. While I talk and the flies buzz. A seagull catches a fish at the mouth of the Amazon,. A tree falls in the Adirondack wilderness,. A man sneezes in Germany,. A horse dies in Tattany,. And twins are born in France. What does that mean? Of these events with one another,. And with a million others as disjointed,.
littlefirby.blogspot.com
Angers Futility: July 2007
http://littlefirby.blogspot.com/2007_07_01_archive.html
Wednesday, 11 July 2007. DOT - Damage Over Time. In the game I played a character who had the facility to inflict damage over time. as well as massive sharp force trauma (too much CSI). but having had to engage a little more with what we gamers refer to as "real life" of late it seems that there are plenty of things in this world of real life willing to inflict damage over time on real people. The Damage Over Time element of real life seems so much harsher than the DOT of a game. DOT - Damage Over Time.
zoradb.blogspot.com
Zora's Corner: 10/09/2005 - 10/16/2005
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The witless meanderings of Roz Clarke. Tuesday, October 11, 2005. Ah They are minor characters from. Brought to the fore by Tom Stoppard. http:/ www.sff.net/people/mberry/rosen.htp. It's so strange not being in the office. Not having a routine. Not starting my day with a barrage of emails and phone calls and greetings from colleagues, no morning trip out for tea-and-a-scone. It's relaxing and one has this pleasant sense of freedom. Now, how is. Conducive to getting anything done? Remains of the Day,.
littlefirby.blogspot.com
Angers Futility: So I begin
http://littlefirby.blogspot.com/2007/06/well-first-post-is-no-doubt-most.html
Monday, 4 June 2007. Well the first post is no doubt the most difficult to pen, perhaps the uncertainty of what to say or perhaps even what not to say. but at the end of the day it's my blog and I'll cry if I want to sentiment comes to mind. Subscribe to: Post Comments (Atom). The changing faces of a player. part 1. The routes to finding a persona. View my complete profile.
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Zora's Corner
http://zoradb.blogspot.com/2006/02/nfd-gg2-manchester-rl-meet-up-so-this.html
The witless meanderings of Roz Clarke. Sunday, February 26, 2006. NFD GG2 Manchester RL Meet Up. So, this weekend was the long awaited meet. Here's my photo-diary of the event. You can click on any image to see it BIGGAH. Sadly, Paul-the-bard was too sick to travel, so we were a man down, but we put a brave face on it and tried to drink his share of the beer. I think not.). We walked back across the rising bridge at Salford Quays towards the Lowry Centre; here are the lads standing by the bridge. Back in...
zoradb.blogspot.com
Zora's Corner: 05/28/2006 - 06/04/2006
http://zoradb.blogspot.com/2006_05_28_archive.html
The witless meanderings of Roz Clarke. Thursday, June 01, 2006. Things That Make Me Feel Alive. Cleaning (as long as Simon Le Bon is singing with me). Things That Make Me Feel Dead. Staying in bed too long. Letting the plants die. Subscribe to: Posts (Atom). Roz and Paul's Top Quality Website. The Council of Elrond. Things That Make Me Feel Alive 8v8 fights sex gar. Writer, gamer and whatever pays the bills. View my complete profile.
persistentillusionist.blogspot.com
The Persistent Illusionist: March 2009
http://persistentillusionist.blogspot.com/2009_03_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Sunday, 29 March 2009. Notes from design meeting 26/03/09. Friday, 27 March 2009. Gamasutra have an article. Wikiwiki - Documenting Game Design. Http:/ www.thecorpament.com) ), but I'm not ready to invest in a commercial package at the moment. I made a list of articles I wanted to write for the blog, but feeding the Wiki has taken up an immense amount of time. And that's the thing with a collaborative project; you.
persistentillusionist.blogspot.com
The Persistent Illusionist: April 2009
http://persistentillusionist.blogspot.com/2009_04_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Wednesday, 15 April 2009. At this year's GDC, Jeff Kaplan of Blizzard talked about quest design, outlining nine problems with quests in WoW. Lum picked it up at Broken Toys. Which is where I saw it first, though it's all over everywhere now), and now Timothy Burke has posted an interesting response at Terra Nova. Which has prompted me to post my own thoughts on the subject. 1 The Christmas Tree Effect. 2 Too Long, Didn't Read.