moorx.wordpress.com
UDK December Beta is out… | Game Dev Apprentice
https://moorx.wordpress.com/2009/12/18/udk-beta-2-is-out
Game coding and design. UDK December Beta is out…. Leave a comment ». 8230;and it’s great how the Epic guys don’t cease to amaze me. When the initial release of UDK came out a few months ago there were some voices saying something along the lines of “meh, just a marketing stunt to feed a few enthusiasts and create a little buzz”. But what they really delivered was a great product with a great and active community that is actually being listened to. Laquo; EduNetGames and Nebula3. Enter your comment here.
moorx.wordpress.com
Mini Mario Kart | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/29/mini-mario-kart
Game coding and design. And you will need Processing. To run it. As soon as I’m finished with preparing the workshop slides, I’ll put them up too! Posted in Source Code. Laquo; CryENGINE 3. Unreal Engine 3 for Free. Subscribe to comments with RSS. 8230;] showed them how to develop a small Mario Kart clone in Processing (which can be found here: https:/ moorx.wordpress.com/2009/10/29/mini-mario-kart/. To teach them a little bit of game […]. Thoughts of a Newcomer » AltDevBlogADay (Staging Site). News for ...
blog.icare3d.org
Icare3D Blog: GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination"
http://blog.icare3d.org/2012/05/gtc-2012-talk-octree-based-sparse.html
Research, Computer Graphics and GPU. GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination". May 18, 2012. This week I gave a talk at the NVIDIA GPU Technology Conference. About a fast sparse voxelization technique that I worked on at NVIDIA in the context of my real-time global illumination approach. Using voxel cone-tracing inside a sparse voxel octree). Slides: (PPTX, 50MB). Video (if you want to enjoy my french accent): http:/ www.gputechconf.com/. May 18, 2012 at 6:45 PM.
gpgpucomputing.com
Links | gpgpucomputing.com
http://gpgpucomputing.com/links
Tales of a CUDA Developer. Skip to primary content. Skip to secondary content. This is a list of miscellaneous links related to CUDA which I have found useful. This page will be updated periodically. If you wish to suggest a site, leave a comment. Http:/ www.hoopoe-cloud.com/Solutions/CUDA.NET/Default.aspx. This is the developer of CUDA.NET, a .NET wrapper for CUDA, among other projects. I use this because I mostly work in C# nowadays.). Http:/ www.beyond3d.com/. Http:/ www.bv2.co.uk. You may use these.
moorx.wordpress.com
CryENGINE 3 | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/16/cryengine-3
Game coding and design. Leave a comment ». Once again, the guys at Crytek put their heads together to create another piece of technological awesomeness. In its newest iteration, the engine seems to focus on console support and better content creation tools. The video. Time will tell… Let’s hope some people will use this engine to show off its capabilities! Laquo; The Ball Game – Making the camera follow the player in Panda3D. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
moorx.wordpress.com
Unreal Engine 3 for Free | Game Dev Apprentice
https://moorx.wordpress.com/2009/11/05/unreal-engine-3-for-free
Game coding and design. Unreal Engine 3 for Free. Leave a comment ». Which provide free and academic licenses of their products. Oh and by the way – you can get the UDK here. Laquo; Mini Mario Kart. Workshop Slides (Hell, It’s About Time! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. The Data Co...
moorx.wordpress.com
The Ball Game – Making the camera follow the player in Panda3D | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/07/the-ball-game-making-the-camera-follow-the-player-in-panda3d
Game coding and design. The Ball Game – Making the camera follow the player in Panda3D. Progress on The Ball Game is great so far and I’m happy to announce my first blog post. In our project blog. It’s about our camera behaviour, with sample source code! Laquo; Would the real first post please stand up! Subscribe to comments with RSS. Recently, I have begun to develop a title on ‘Panda3D game development Cookbook’, and am now looking for an author to write this book. Leave a Reply Cancel reply. Blender3d...
blog.icare3d.org
Icare3D Blog: Season of next-gen game engines
http://blog.icare3d.org/2011/03/season-of-next-gen-game-engines.html
Research, Computer Graphics and GPU. Season of next-gen game engines. Mar 10, 2011. This is the season of the new game engines : Dice Frostbite 2, Crytek CryEngine 3 and Epic Unreal Engine 3! 0 Comments for "Season of next-gen game engines". Subscribe to: Post Comments (Atom). I am a research scientist at NVIDIA Research. I got my Ph.D degree in computer graphics from Grenoble University @INRIA, France. View my complete profile. GDC 2011 Technical Presentations. Season of next-gen game engines.
blog.icare3d.org
Icare3D Blog: GDC 2011 Technical Presentations
http://blog.icare3d.org/2011/03/gdc-2011-technical-presentations.html
Research, Computer Graphics and GPU. GDC 2011 Technical Presentations. Mar 10, 2011. GDC 2011 is over now and presentations start to appear on-line :-). DICE: http:/ publications.dice.se/. NVIDIA: http:/ www.nvidia.com/object/gdc2011.html. AMD: http:/ developer.amd.com/documentation/presentations/Pages/default.aspx#GDC. INTEL: http:/ software.intel.com/en-us/articles/intelgdc2011/. Khronos on OpenGL: http:/ www.khronos.org/library/detail/2011-gdc-opengl. 3 Comments for "GDC 2011 Technical Presentations".
blog.icare3d.org
Icare3D Blog: OpenGL 4.2 specification released
http://blog.icare3d.org/2011/08/opengl-42-specification-released.html
Research, Computer Graphics and GPU. OpenGL 4.2 specification released. Aug 8, 2011. Specifications can be found in the GL registry: http:/ www.opengl.org/registry/. NVIDIA drivers already supporting it as well as new ARB extensions can be found there: http:/ developer.nvidia.com/opengl-driver. A full and very good review can be found on G-Truc Creation. Http:/ www.g-truc.net/post-0414.html. Among interesting things, the shader atomic counters. The integration of shader image load store. Ke-Sen Huang's c...