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ComputeCube

Saturday, 17 June 2017. 3D Gaussian CUDA Source. The below code is meant to accompany the 3D Gaussian Convolution. Post Note that the code is not generic and only calculates a 5x5x5 Gaussian on a set of 256x256 planes. It is very easy to modify to support other sizes and could even be templated. The Z convolution is not included in the code, but remember in this step you would need to do the final division. Friday, 16 June 2017. ReMarkable don't currently offer handwriting recognition but they do have wi...

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Saturday, 17 June 2017. 3D Gaussian CUDA Source. The below code is meant to accompany the 3D Gaussian Convolution. Post Note that the code is not generic and only calculates a 5x5x5 Gaussian on a set of 256x256 planes. It is very easy to modify to support other sizes and could even be templated. The Z convolution is not included in the code, but remember in this step you would need to do the final division. Friday, 16 June 2017. ReMarkable don't currently offer handwriting recognition but they do have wi...
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ComputeCube | bv2.co.uk Reviews

https://bv2.co.uk

Saturday, 17 June 2017. 3D Gaussian CUDA Source. The below code is meant to accompany the 3D Gaussian Convolution. Post Note that the code is not generic and only calculates a 5x5x5 Gaussian on a set of 256x256 planes. It is very easy to modify to support other sizes and could even be templated. The Z convolution is not included in the code, but remember in this step you would need to do the final division. Friday, 16 June 2017. ReMarkable don't currently offer handwriting recognition but they do have wi...

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ComputeCube: 3rd UK GPU Computing Conference

http://www.bv2.co.uk/2011/12/3rd-uk-gpu-computing-conference.html

Tuesday, 13 December 2011. 3rd UK GPU Computing Conference. Quick reminder that the 3rd UK GPU computing conference is tomorrow (14th Dec 2011). From their web site it looks like there are a few spots available in case you havent already booked. I'm looking forward to seeing what everyone is up to in the GPU space here in the UK. Feel free to come say "Hi" tomorrow, always fun to chat and network. Labels: 3rd UK GPU computing conference. Subscribe to: Post Comments (Atom). View my complete profile.

2

ComputeCube: December 2009

http://www.bv2.co.uk/2009_12_01_archive.html

Thursday, 3 December 2009. 160;linked from both Atom. Blogs Cyril Crassin, the guy behind the amazing gigavoxels raytracing, has got a 3d Mandelbrot fractal rendering in real time. As we know there isn't actually a 3rd dimension to the imaginary plane so some manipulation is required. The chap who discovered a good way of transforming it to 3d ( the Mandelbulb ) has a website which you can find here. Well worth reading and some pretty amazing images! Subscribe to: Posts (Atom). View my complete profile.

3

ComputeCube: May 2009

http://www.bv2.co.uk/2009_05_01_archive.html

Friday, 29 May 2009. Last night I received an email asking how to install the BV2 Thermal Monitor application. The simple answer is:  you don't.   I can see that it may not be clear from the original post. As the application is entirely self contained and does not depend on any C runtime you only need to:. Extract the zip file to a directory of your choosing. Double click the .exe file. Labels: BV2 Thermal Monitor. Thursday, 28 May 2009. BV2 Forums - take 2. For some reason most vistors to the site tend ...

4

ComputeCube: April 2009

http://www.bv2.co.uk/2009_04_01_archive.html

Wednesday, 29 April 2009. Visual Studio 2008 and CUDA. As promised I received my Visual Studio 2008 on Friday from polyhedron. 160;and set about installing it on Saturday. This post will describe how to get VS 2008 to work with CUDA.  I use CUDA 2.2 which is still under NDA so I wont be making any comments about its performance improvements today. Rather I will describe how to set up syntax highlighting, building and Intellisense. Today I found Zebra Imaging. On the subject of visitors, I get a lot of Un...

5

ComputeCube: EvoPar 2012 Call for papers

http://www.bv2.co.uk/2011/10/evopar-2012-call-for-papers.html

Tuesday, 25 October 2011. EvoPar 2012 Call for papers. I received an email this morning which may be of interest to some of you in the GPU and GP space:. Just posting an extract here, you can see more on their site. Part of Evo* 2012, the main European events on Evolutionary Computation:. EuroGP, EvoCop, EvoBio, EvoMusArt and EvoApplications -. 11-13 April 2012 - Malaga, Spain. Http:/ www.evostar.org/. EVOPAR: Track on Parallel and Distributed Infrastructures. FPGA), GPU, games consols, mobile devices.

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UDK December Beta is out… | Game Dev Apprentice

https://moorx.wordpress.com/2009/12/18/udk-beta-2-is-out

Game coding and design. UDK December Beta is out…. Leave a comment ». 8230;and it’s great how the Epic guys don’t cease to amaze me. When the initial release of UDK came out a few months ago there were some voices saying something along the lines of “meh, just a marketing stunt to feed a few enthusiasts and create a little buzz”. But what they really delivered was a great product with a great and active community that is actually being listened to. Laquo; EduNetGames and Nebula3. Enter your comment here.

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Mini Mario Kart | Game Dev Apprentice

https://moorx.wordpress.com/2009/10/29/mini-mario-kart

Game coding and design. And you will need Processing. To run it. As soon as I’m finished with preparing the workshop slides, I’ll put them up too! Posted in Source Code. Laquo; CryENGINE 3. Unreal Engine 3 for Free. Subscribe to comments with RSS. 8230;] showed them how to develop a small Mario Kart clone in Processing (which can be found here: https:/ moorx.wordpress.com/2009/10/29/mini-mario-kart/. To teach them a little bit of game […]. Thoughts of a Newcomer » AltDevBlogADay (Staging Site). News for ...

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Icare3D Blog: GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination"

http://blog.icare3d.org/2012/05/gtc-2012-talk-octree-based-sparse.html

Research, Computer Graphics and GPU. GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination". May 18, 2012. This week I gave a talk at the NVIDIA GPU Technology Conference. About a fast sparse voxelization technique that I worked on at NVIDIA in the context of my real-time global illumination approach. Using voxel cone-tracing inside a sparse voxel octree). Slides: (PPTX, 50MB). Video (if you want to enjoy my french accent): http:/ www.gputechconf.com/. May 18, 2012 at 6:45 PM.

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Links | gpgpucomputing.com

http://gpgpucomputing.com/links

Tales of a CUDA Developer. Skip to primary content. Skip to secondary content. This is a list of miscellaneous links related to CUDA which I have found useful. This page will be updated periodically. If you wish to suggest a site, leave a comment. Http:/ www.hoopoe-cloud.com/Solutions/CUDA.NET/Default.aspx. This is the developer of CUDA.NET, a .NET wrapper for CUDA, among other projects. I use this because I mostly work in C# nowadays.). Http:/ www.beyond3d.com/. Http:/ www.bv2.co.uk. You may use these.

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CryENGINE 3 | Game Dev Apprentice

https://moorx.wordpress.com/2009/10/16/cryengine-3

Game coding and design. Leave a comment ». Once again, the guys at Crytek put their heads together to create another piece of technological awesomeness. In its newest iteration, the engine seems to focus on console support and better content creation tools. The video. Time will tell… Let’s hope some people will use this engine to show off its capabilities! Laquo; The Ball Game – Making the camera follow the player in Panda3D. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Unreal Engine 3 for Free | Game Dev Apprentice

https://moorx.wordpress.com/2009/11/05/unreal-engine-3-for-free

Game coding and design. Unreal Engine 3 for Free. Leave a comment ». Which provide free and academic licenses of their products. Oh and by the way – you can get the UDK here. Laquo; Mini Mario Kart. Workshop Slides (Hell, It’s About Time! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. The Data Co...

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The Ball Game – Making the camera follow the player in Panda3D | Game Dev Apprentice

https://moorx.wordpress.com/2009/10/07/the-ball-game-making-the-camera-follow-the-player-in-panda3d

Game coding and design. The Ball Game – Making the camera follow the player in Panda3D. Progress on The Ball Game is great so far and I’m happy to announce my first blog post. In our project blog. It’s about our camera behaviour, with sample source code! Laquo; Would the real first post please stand up! Subscribe to comments with RSS. Recently, I have begun to develop a title on ‘Panda3D game development Cookbook’, and am now looking for an author to write this book. Leave a Reply Cancel reply. Blender3d...

blog.icare3d.org blog.icare3d.org

Icare3D Blog: Season of next-gen game engines

http://blog.icare3d.org/2011/03/season-of-next-gen-game-engines.html

Research, Computer Graphics and GPU. Season of next-gen game engines. Mar 10, 2011. This is the season of the new game engines : Dice Frostbite 2, Crytek CryEngine 3 and Epic Unreal Engine 3! 0 Comments for "Season of next-gen game engines". Subscribe to: Post Comments (Atom). I am a research scientist at NVIDIA Research. I got my Ph.D degree in computer graphics from Grenoble University @INRIA, France. View my complete profile. GDC 2011 Technical Presentations. Season of next-gen game engines.

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Icare3D Blog: GDC 2011 Technical Presentations

http://blog.icare3d.org/2011/03/gdc-2011-technical-presentations.html

Research, Computer Graphics and GPU. GDC 2011 Technical Presentations. Mar 10, 2011. GDC 2011 is over now and presentations start to appear on-line :-). DICE: http:/ publications.dice.se/. NVIDIA: http:/ www.nvidia.com/object/gdc2011.html. AMD: http:/ developer.amd.com/documentation/presentations/Pages/default.aspx#GDC. INTEL: http:/ software.intel.com/en-us/articles/intelgdc2011/. Khronos on OpenGL: http:/ www.khronos.org/library/detail/2011-gdc-opengl. 3 Comments for "GDC 2011 Technical Presentations".

blog.icare3d.org blog.icare3d.org

Icare3D Blog: OpenGL 4.2 specification released

http://blog.icare3d.org/2011/08/opengl-42-specification-released.html

Research, Computer Graphics and GPU. OpenGL 4.2 specification released. Aug 8, 2011. Specifications can be found in the GL registry: http:/ www.opengl.org/registry/. NVIDIA drivers already supporting it as well as new ARB extensions can be found there: http:/ developer.nvidia.com/opengl-driver. A full and very good review can be found on G-Truc Creation. Http:/ www.g-truc.net/post-0414.html. Among interesting things, the shader atomic counters. The integration of shader image load store. Ke-Sen Huang's c...

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ComputeCube

Saturday, 17 June 2017. 3D Gaussian CUDA Source. The below code is meant to accompany the 3D Gaussian Convolution. Post Note that the code is not generic and only calculates a 5x5x5 Gaussian on a set of 256x256 planes. It is very easy to modify to support other sizes and could even be templated. The Z convolution is not included in the code, but remember in this step you would need to do the final division. Friday, 16 June 2017. ReMarkable don't currently offer handwriting recognition but they do have wi...

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