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Icare3D Blog

Research, Computer Graphics and GPU

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Icare3D Blog | blog.icare3d.org Reviews
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Research, Computer Graphics and GPU
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Icare3D Blog | blog.icare3d.org Reviews

https://blog.icare3d.org

Research, Computer Graphics and GPU

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1

Icare3D Blog: "Interactive Indirect Illumination Using Voxel Cone Tracing" paper accepted at Pacific Graphics 2011

http://blog.icare3d.org/2011/08/interactive-indirect-illumination-using.html

Research, Computer Graphics and GPU. Interactive Indirect Illumination Using Voxel Cone Tracing" paper accepted at Pacific Graphics 2011. Aug 4, 2011. I am glad to announce that our paper "Interactive Indirect Illumination Using Voxel Cone Tracing". Cf my previous post http:/ blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html. Has been accepted at Pacific Graphics 2011! You can find the authors version of the paper on my research page :. On my INRIA webpage:. Tuesday, 9 August 9:00 am.

2

Icare3D Blog: Free 3D meshes links

http://blog.icare3d.org/2011/06/free-3d-meshes-links.html

Research, Computer Graphics and GPU. Free 3D meshes links. Jun 26, 2011. I started to compile links to websites where free 3D models can be found. If you know other good websites, feal free to post them in the comments :-). Static models and scenes:. Great collection of models for scientific publications on Morgan McGuire webpage: http:/ graphics.cs.williams.edu/data/meshes.xml. 3D Render challenge: http:/ www.3drender.com/challenges/. Crytek: http:/ www.crytek.com/cryengine/cryengine3/downloads. Http:/ ...

3

Icare3D Blog: Interview on 3DVF

http://blog.icare3d.org/2011/12/interview-on-3dvf.html

Research, Computer Graphics and GPU. Dec 2, 2011. I gave an interview to 3DVF, a great French community website dedicated to image synthesis, and numerical creation in general. The interview is mainly centered around our voxel-based GI approach, as well as my former INRIA research team and computer graphics research in France. The interview be read here. 0 Comments for "Interview on 3DVF". Subscribe to: Post Comments (Atom). I am a research scientist at NVIDIA Research. View my complete profile.

4

Icare3D Blog: The vicious circle of generalization @AltDevBlogADay

http://blog.icare3d.org/2011/04/vicious-circle-of-generalization.html

Research, Computer Graphics and GPU. The vicious circle of generalization @AltDevBlogADay. Apr 5, 2011. This can be described as vicious circle of generalization:. We want the code to be as generalized as possible. We design everything future-proof and extendible. When a feature request arrives, we’re doomed. We need to change a lot of code. Because everything was designed as generalized as possible. 0 Comments for "The vicious circle of generalization @AltDevBlogADay". Subscribe to: Post Comments (Atom).

5

Icare3D Blog: GDC 2011 Technical Presentations

http://blog.icare3d.org/2011/03/gdc-2011-technical-presentations.html

Research, Computer Graphics and GPU. GDC 2011 Technical Presentations. Mar 10, 2011. GDC 2011 is over now and presentations start to appear on-line :-). DICE: http:/ publications.dice.se/. NVIDIA: http:/ www.nvidia.com/object/gdc2011.html. AMD: http:/ developer.amd.com/documentation/presentations/Pages/default.aspx#GDC. INTEL: http:/ software.intel.com/en-us/articles/intelgdc2011/. Khronos on OpenGL: http:/ www.khronos.org/library/detail/2011-gdc-opengl. 3 Comments for "GDC 2011 Technical Presentations".

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OpenGL Insights

http://openglinsights.com/contributors.html

Postdoctoral Research Associate, Rensselaer Polytechnic Institute. Woojin is a postdoctoral research associate at the Center for Modeling, Simulation and Imaging in Medicine at Rensselaer Polytechnic Institute. He received his Ph.D. in Mechanical Engineering from Korea Advanced Institute of Science and Technology in 2010. His current research interests include surgery simulation, physics-based animation, and web-based multimodal interactive 3D applications. Applied engineer, NVIDIA. Ed's textbook, Intera...

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Sebh's blog: 2011/07

http://sebh-blog.blogspot.com/2011_07_01_archive.html

Graphics and Games development. Jul 24, 2011. I have added a new article on my website about a simple material featuring electricity flowing down a printed circuit. Everything is here. With the traditional executable and source code! Basically, instead of this:. Feel free to improve it and to discuss about it here! Links to this post. Subscribe to: Posts (Atom). This blog is my place where I share my ideas. It does not reflect the opinions of my employers. View my complete profile. My PhD web site.

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Sebh's blog: Eye rendering - first try

http://sebh-blog.blogspot.com/2010/08/eye-rendering-first-try.html

Graphics and Games development. Aug 31, 2010. Eye rendering - first try. I was in holidays near Deauville (France) last week, that's why I remains quiet. I have started working on an eye rendering method inspired by the one presented in this paper. As you can see on the next screen-shots, I have some interesting first results. The characteristics of the eye is taken from biologists reports papers. The iris is rendering using the subsurface texture mapping. I hope you like it! Green and Brown eyes. Hi, ex...

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Sebh's blog: Quackecon 2010: Carmack's keynote

http://sebh-blog.blogspot.com/2010/08/quackecon-2010.html

Graphics and Games development. Aug 13, 2010. Quackecon 2010: Carmack's keynote. Every developers familiar with virtual texturing would have though: "this is a real scalable technology"! Carmack just proved it with his iPhone4 Rage demo. By the way, I am looking for a full video of the keynote. I, I mean google, can't find it. Also, John now has a twitter. Which would work as his old .plan files! Back to good old time? August 13, 2010 at 9:28 AM. Il va faire exploser twitter :). View my complete profile.

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Sebh's blog: PhD 3D Engine - Conclusion

http://sebh-blog.blogspot.com/2011/06/phd-3d-engine-conclusion.html

Graphics and Games development. Jun 26, 2011. PhD 3D Engine - Conclusion. I have finally written an article on my website. About the engine I have developed for My PhD thesis. This engine made my life easier as a PhD student. I have learned a lot during its development:. First shadow mapping, virtual indirection cubemap. I was then able to quickly:. Design my experiments using scripting. Build environments under Maya MentalRay. Record user's actions in the VE. Extract meaningful data for analysis.

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Sebh's blog: Skin rendering - environment lighting

http://sebh-blog.blogspot.com/2010/12/skin-rendering-environment-lighting.html

Graphics and Games development. Dec 12, 2010. Skin rendering - environment lighting. In parallel to the development of the graphical pipeline of Dynamixyz. My work also involved some R&D on rendering. I may show some of my work here when my technical director allows me to do it. Some results showing the GPU Gems 3 skin rendering method but this time no point or spot light: only environment lighting using spherical harmonics! Environment lighting with a cube-map having a. Pure red color on a single face.

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My Geeky Valentine’s Day Gift | Budianto "EonStrife" Tandianus

https://eonstrife.wordpress.com/2013/02/14/my-geeky-valentines-day-gift

陈松生 : : ちんしょうせい : : 진송생. February 14, 2013. My Geeky Valentine’s Day Gift. At 7:52 am by Eon Strife. Today, on 14 February 2013, I officially spread the love to the whole internet:. Can you guess what this script is about? To find out about it, please execute it in the Matlab. Note : unfortunately, this script does not work for Octave. I will check it later). Disclaimer : I found the equation from somewhere in the internet, therefore I’m not the one who invented it. Leave a Reply Cancel reply. Build a we...

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Scientists proved life after death/Ilmuwan membuktikan kehidupan sesudah kematian | Budianto "EonStrife" Tandianus

https://eonstrife.wordpress.com/2014/10/01/scientists-proved-life-after-deathilmuwan-membuktikan-kehidupan-sesudah-kematian

陈松生 : : ちんしょうせい : : 진송생. October 1, 2014. Scientists proved life after death/Ilmuwan membuktikan kehidupan sesudah kematian. World news daily report. At 11:58 pm by Eon Strife. Recently, news about the scientifically proven life after death spread widely in social media and various websites:. World News Daily Report. I repeat : this news is untrue, a hoax, a joke. As said in Buddha’s teaching in Kalama Sutta, “…. Reports (such as historical accounts or news) are not to be followed simply because the sour...

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Icare3D Blog

Research, Computer Graphics and GPU. NVIDIA Maxwell OpenGL extensions. Sep 19, 2014. NVIDIA just launched the second-generation Maxwell architecture. With the GM204 GPU, which is I believe, an incredible chip. The Maxwell 2 architecture is both highly energy efficient ( 2x perf/watt of Kepler in games), and provides a lot of very exciting new graphics features ( some of them are exposed in Direct3D. These features are exposed in form of new OpenGL extensions in the R344 driver. List of new extensions.

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