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Vedron's Potion Shop

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Friday, April 11, 2014. More on Char Stats and Gen. Awhile ago I wrote about some char stats and gen methods I'd like to flesh out further. If you didn't realize, the four skills loosely relate to the four elements:. Mechanical Arts = Earth. Martial Arts = Air. Liberal Arts = Water. Sense = Fire (may rename this one "passion" or "faith" or "zeal"). 2) Did I pick an appropriate trinity? The second is harder. I wa...

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Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Friday, April 11, 2014. More on Char Stats and Gen. Awhile ago I wrote about some char stats and gen methods I'd like to flesh out further. If you didn't realize, the four skills loosely relate to the four elements:. Mechanical Arts = Earth. Martial Arts = Air. Liberal Arts = Water. Sense = Fire (may rename this one passion or faith or zeal). 2) Did I pick an appropriate trinity? The second is harder. I wa...
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Vedron's Potion Shop | vedronspotionshop.blogspot.com Reviews

https://vedronspotionshop.blogspot.com

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Friday, April 11, 2014. More on Char Stats and Gen. Awhile ago I wrote about some char stats and gen methods I'd like to flesh out further. If you didn't realize, the four skills loosely relate to the four elements:. Mechanical Arts = Earth. Martial Arts = Air. Liberal Arts = Water. Sense = Fire (may rename this one "passion" or "faith" or "zeal"). 2) Did I pick an appropriate trinity? The second is harder. I wa...

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1

Vedron's Potion Shop: November 2012

http://vedronspotionshop.blogspot.com/2012_11_01_archive.html

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Monday, November 26, 2012. Over the last few posts I've explored some of the issues folks have with exploration. So, enough griping - let's take a stab at a solution. This is my idea of a system that tries to address some of the issues with overland adventuring which can be plugged into WhiteBox or some other similar system. One Watch or March = 8 Hours. Or a Military Joint Operational Graphic. Gather and purify wat...

2

Vedron's Potion Shop: Interesting Post on the "Trinity" vs. RPS

http://vedronspotionshop.blogspot.com/2013/10/interesting-post-on-trinity-vs-rps.html

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Wednesday, October 9, 2013. Interesting Post on the "Trinity" vs. RPS. In my previous post I explored some class/role ideas. It turns out that Richard Bartle, of MUD fame, has a post. He goes on to explain that the "tank" role came from MUDs (early online RPGs) that lacked positional systems. Everyone was either in a room, or not in the room. Therefore, there was a need for aggro management: ergo, the tank. Gaming S...

3

Vedron's Potion Shop: August 2012

http://vedronspotionshop.blogspot.com/2012_08_01_archive.html

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Thursday, August 9, 2012. PURPOSE OF THIS RULE:. The fundamental premise is that players can be described on two axis: quality of interaction with the game world and with other players. On each axis, players can either interact with. The respective aspect of the experience. By identifying that axis explicitly, interesting abilities and rewards can be tailored for each player. At the start of each main quest, randoml...

4

Vedron's Potion Shop: January 2012

http://vedronspotionshop.blogspot.com/2012_01_01_archive.html

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Thursday, January 12, 2012. Initiative and Decisions, Part 2. I recently wrote a post about initiative, throwing in some real world experiences. The question I left off on was how to translate this into a workable mechanic. Get a shot off. This upsets him long enough to let you make your second shot perfect. Here's a simple rule that would grab some of that idea:. However, subtraction is always harder than addition,...

5

Vedron's Potion Shop: More on Char Stats & Gen

http://vedronspotionshop.blogspot.com/2014/04/more-on-char-stats-gen.html

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Friday, April 11, 2014. More on Char Stats and Gen. Awhile ago I wrote about some char stats and gen methods I'd like to flesh out further. If you didn't realize, the four skills loosely relate to the four elements:. Mechanical Arts = Earth. Martial Arts = Air. Liberal Arts = Water. Sense = Fire (may rename this one "passion" or "faith" or "zeal"). 2) Did I pick an appropriate trinity? The second is harder. I wa...

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3d6: Spreading the Love

http://threedsix.blogspot.com/2009/06/spreading-love.html

The home of Koga305, a old-school gamer, 3d6 discusses everything from dungeon delving to the future of the old-school revolution. Tuesday, June 9, 2009. Just gave one of. Subscribe to: Post Comments (Atom). The RPG Bloggers Network. Swords and Wizardry: Core Rules. Swords and Wizardry: White Box. Me and the Ass Olympics. The Bundle of Lamentations: The Perfect Introduction to LotFP. A Rust Monster Ate My Sword. Further Updates from (far) Beyond the Borderlands, Part II. Beyond the Black Gate.

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3d6: June 2009

http://threedsix.blogspot.com/2009_06_01_archive.html

The home of Koga305, a old-school gamer, 3d6 discusses everything from dungeon delving to the future of the old-school revolution. Saturday, June 27, 2009. Why I like Mutant Future. Okay, this'll be my last review in a while, so I'll make it good. Science Fiction Role-Playing Game of Mutants, Ruins, and Radiation. Is somewhat of a retro-clone (in this case, it simulates the TSR game Gamma World. As it boasts on the cover, Mutant Future. Easily showing the versatility of the game system, Mutant Future.

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Auracrux Rebirth: July 2010

http://axrebirth.blogspot.com/2010_07_01_archive.html

Wednesday, July 14, 2010. In the beginning, Aura floated alone in the Elemental Chaos. His nature was cold, solitary intellect. As he wandered for countless millenniums, he dreamed of order. He collected pieces of matter from the Chaos, and began to form a world out of them. He searched deep into the Chaos for the pieces needed to build the world. It is truly unknowable. The Abyss still exists behind a mighty locked door in the depths of the Elemental Chaos, and its denizens can be summoned and bound to ...

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Auracrux Rebirth: Notable Persons: Clan Vestkalindar

http://axrebirth.blogspot.com/2010/06/notable-persons-clan-vestkalindar.html

Tuesday, June 22, 2010. Notable Persons: Clan Vestkalindar. Erion Vestkalindar, patriarch of his clan, speaking to a group of young mages at the Vailan Academy of Magic. Young ladies must be certain to shut up their windows at night. My mother always told me that Yarika's stubby Troll fingers are too clumsy to undo the latches and get in, so he only visits maidens with open windows.". Half-Elven old wives' tale. Subscribe to: Post Comments (Atom). Gaming Blogs I Follow. Notable Persons: Clan Vestkalindar.

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Geek Grab Bag: September 2013

http://geekgrabbag.blogspot.com/2013_09_01_archive.html

Saturday, September 14, 2013. Some Useful Resources for Ships in D&D. Just wanted to share two resources that I've found very helpful while thinking about sailing in Greyhawk:. Designing a Ship for a Fantasy Novel. I tend to favor the 14th century and earlier when looking for inspiration for D&D, but I made an exception when looking at ships. My primary reason is that 15th century ships make better adventure locales than their smaller predecessors. Sunday, September 8, 2013. Thursday, September 5, 2013.

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Geek Grab Bag: June 2010

http://geekgrabbag.blogspot.com/2010_06_01_archive.html

Wednesday, June 30, 2010. When speaking with DM Jon, whose game I'm still loving, we talked about his frustration that his game isn't turning out as he envisioned it. Jon is trying to create a narrative game involving character development and engagement with the setting. However, the game has been a fairly brutal dungeon crawl so far. Personally, I don't mind such games, as long as it's a known quantity going on. 1 Each encounter advances the narrative. I would love to do something like this for my next...

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Geek Grab Bag: Raised from the Dead: How I Got Started (30 Days of D&D)

http://geekgrabbag.blogspot.com/2013/09/raised-from-dead-how-i-got-started-30.html

Sunday, September 1, 2013. Raised from the Dead: How I Got Started (30 Days of D&D). I think I'm going to get back into doing this blog as I recently started running AD&D again and would like a place to post my reflections. There's a thing going around called 30 Days of D&D. Raised From the Dead. Attribution: New Line Cinema via TheOneRing. Growing up, I got into the Super Nintendo generation of role playing games, starting when my cousin, Laura, loaned me Final Fantasy: Mystic Quest. Weird that my girl.

whitehall-paraindustries.blogspot.com whitehall-paraindustries.blogspot.com

Whitehall ParaIndustries: Converting Only War

http://whitehall-paraindustries.blogspot.com/2014/06/converting-only-war.html

A blog about RPG Theory and Design. Monday, June 23, 2014. As I've noted before ( here. We found FFG's Only War to be an very safe and easy game. It's also a very broken one mechanically making the common design error of stacking bonuses resulting in PCs shrugging off anything short of anti-vehicle weapons . So my group is something of an oddity. They get bored real quick with that sort of game. Compared to the previous cake walks, this was far more satisfying. Has very decisive and bloody combats with a...

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Whitehall ParaIndustries: For Most, System Doesn't Matter

http://whitehall-paraindustries.blogspot.com/2014/07/for-most-system-doesnt-matter.html

A blog about RPG Theory and Design. Wednesday, July 16, 2014. For Most, System Doesn't Matter. This should be filed under the heading 'Duh', but sometimes such things are worth highlighting for a moment or two. It didn't take long to figure out the answer if the people involved ever described one of their sessions in any significant detail or if you happen to be watching. They flatly just didn't use the rules. And when you're not using them, of course they don't matter. D&D AC, to hit rolls and HP points?

whitehall-paraindustries.blogspot.com whitehall-paraindustries.blogspot.com

Whitehall ParaIndustries: Gaming Superheroes: Age of Ultron, and What Not to Do.

http://whitehall-paraindustries.blogspot.com/2015/05/gaming-superheroes-age-of-ultron-and.html

A blog about RPG Theory and Design. Monday, May 4, 2015. Gaming Superheroes: Age of Ultron, and What Not to Do. I often play marvel inspired Superhero games. And Marvel Studios has been producing quality work for a while now (except for Agents of SHIELD which has been rather mixed IMO). So naturally off I went to see what ideas I could mine from their latest release. Well, tons of money were made. The player for Betty Ross is wondering how Black Widow pulled a pod person switch on her. Everyone is please...

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Vedron's Potion Shop

Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli. Friday, April 11, 2014. More on Char Stats and Gen. Awhile ago I wrote about some char stats and gen methods I'd like to flesh out further. If you didn't realize, the four skills loosely relate to the four elements:. Mechanical Arts = Earth. Martial Arts = Air. Liberal Arts = Water. Sense = Fire (may rename this one "passion" or "faith" or "zeal"). 2) Did I pick an appropriate trinity? The second is harder. I wa...

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Pondělí 25. května 2009. Po vcerejsku plnem odpocinku a posledniho utraceni, odhodlal jsem se veren zkusenosti - poznas vse nejlepe sam - vyrazit do svatyne cisare a cisarovny Meiji lezici v parku citajicim az 100.000 stromu. Vchazi se nejvetsi japanskou branou Torii o vysce 12 metru. Za prislusny obolus muzete poprosit o co chcete napsanim na desticku - slecna ma prani plny batoh. Sel jsem sam a tak jesteze na rozcestich byly vycerpavajici informace. Japan punk is not dead. Sobota 23. května 2009. Jest ...