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Tony Amblés VFX

Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! Sunday, November 23, 2014. Oculus rift raytracing test. Tuesday, June 4, 2013. It's been a while!

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Tony Amblés VFX | tonyambles.blogspot.com Reviews
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Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! Sunday, November 23, 2014. Oculus rift raytracing test. Tuesday, June 4, 2013. It's been a while!
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1 tony amblés vfx
2 pathtracer update
3 gpu pathtracer
4 from tony ambles
5 on vimeo
6 posted by
7 tony ambles
8 no comments
9 labels path tracing
10 gpu opencl pathtracer
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tony amblés vfx,pathtracer update,gpu pathtracer,from tony ambles,on vimeo,posted by,tony ambles,no comments,labels path tracing,gpu opencl pathtracer,cheers,2 comments,labels oculus rift,ray tracing,8 comments,ionic,1 comment,tony,4 comments,stay tuned
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Tony Amblés VFX | tonyambles.blogspot.com Reviews

https://tonyambles.blogspot.com

Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! Sunday, November 23, 2014. Oculus rift raytracing test. Tuesday, June 4, 2013. It's been a while!

INTERNAL PAGES

tonyambles.blogspot.com tonyambles.blogspot.com
1

Tony Amblés VFX: Ionic Maya Demo

http://www.tonyambles.blogspot.com/2012/10/ionic-maya-demo.html

Tuesday, October 2, 2012. I've been busy lately but I've been working in the plugin stability, as I'm planning to release a demo at the end of october. In this video you can see a very simple demo of how Ionic works in Maya, just to give you an idea of speed and UI. The video compression make things look a bit weird, though. Labels: GPU Fluid Solver. Can the particles emitted from some irregular open surface not only a circle? October 2, 2012 at 2:10 PM. Hi Jim, thanks! October 2, 2012 at 3:35 PM. How ab...

2

Tony Amblés VFX: New solver for Ionic, 36 millions of particles

http://www.tonyambles.blogspot.com/2012/08/new-solver-for-ionic-36-millions-of.html

Friday, August 31, 2012. New solver for Ionic, 36 millions of particles. While working on my SPH and DEM solver I had an idea of a new way to solve this that allows many more particles, and this is the first test. It's not full SPH, it's not FLIP, it's something. else :O). It's still in a a very early stage, but it seems promising to me, no foam yet for this one, I'll continue with it next week when I come back from my holidays. 36 millions of particles, 300 frames, 1hour 30 minutes.

3

Tony Amblés VFX: May 2015

http://www.tonyambles.blogspot.com/2015_05_01_archive.html

Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! Subscribe to: Posts (Atom). Support the Haiti Disaster Relief Effort. London, United Kingdom.

4

Tony Amblés VFX: More particles, more frames...

http://www.tonyambles.blogspot.com/2012/08/more-particles-more-frames.html

Friday, August 10, 2012. More particles, more frames. Subscribe to: Post Comments (Atom). New solver for Ionic, 36 millions of particles. Ionic SPH 8 millions of particles. More particles, more frames. Ionic Collisions with Animated Objects. Support the Haiti Disaster Relief Effort. London, United Kingdom. Tony Amblés tony.ambles@gmail.com. View my complete profile. Simple template. Powered by Blogger.

5

Tony Amblés VFX: Pathtracer Update

http://www.tonyambles.blogspot.com/2015/05/hi-just-quick-update-with-more.html

Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Subscribe to: Post Comments (Atom). Support the Haiti Disaster Relief Effort. London, United Kingdom. Tony Amblés tony.ambles@gmail.com. View my complete profile. Simple template. Powered by Blogger.

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Tuesday, May 26, 2015. Just a quick update with more triangles and more robots :D. Num Triangles: 1.6 millions (there's no instancing). Cheers (Watch it on fullscreen! Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! Sunday, November 23, 2014. Oculus rift raytracing test. Tuesday, June 4, 2013. It's been a while!

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