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The Dialogue Tree | Starting discussions about the art and culture of video games

Starting discussions about the art and culture of video games (by Rory McCarty)

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The Dialogue Tree | Starting discussions about the art and culture of video games | thedialoguetree.wordpress.com Reviews

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Starting discussions about the art and culture of video games (by Rory McCarty)

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1

Fuzzy memories: An interview with the creators of Journal | The Dialogue Tree

https://thedialoguetree.wordpress.com/2013/05/10/fuzzy-memories-an-interview-with-the-creators-of-journal

Fuzzy memories: An interview with the creators of Journal. May 10, 2013. But does this in any way resemble reality? Does it need to? Richard Perrin doesn’t think so. With his upcoming game Journal, your choices may not shatter a universe, but they still tell a personal story with universal themes. How you choose to interact with those people is what shapes your personal version of the story. The end result of the story won’t necessarily be different, but your personal experience may be. Perrin has been w...

2

About | The Dialogue Tree

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We’re a group of gamers who simply love games, and want others to appreciate them the way we do. We don’t get paid for this, we do this purely for love of the game. If we can guide the discourse to a new, unexplored branch and have fun doing it, then that is compensation enough. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Octodad: Dadliest Ca….

3

Podcast | The Dialogue Tree

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This section is currently under construction. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Octodad: Dadliest Ca…. On wings of dreams:….

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June | 2013 | The Dialogue Tree

https://thedialoguetree.wordpress.com/2013/06

Monthly Archives: June 2013. Nobody suspects a thing: An interview with Philip Tibitoski of Young Horses about Octodad: Dadliest Catch. June 21, 2013. I talked with Philip Tibitoski of Young Horses to learn a bit more about their game, Octodad: Dadliest Catch. Iframe width=”420″ height=”315″ src=” http:/ www.youtube.com/embed/rW-7uatehx4? Frameborder=”0″ allowfullscreen. From there, Octodad was born. With this one, we really wanted to knock it out of the park, Tibitoski said. Though only seven of the ori...

5

On wings of dreams: An interview with the makers of Owlboy | The Dialogue Tree

https://thedialoguetree.wordpress.com/2013/08/07/on-wings-of-dreams-an-interview-with-the-makers-of-owlboy

On wings of dreams: An interview with the makers of Owlboy. August 7, 2013. Sometimes the hype for a game can become so intense it causes changes to the game to fit fans’ high expectations. Owlboy is an extreme example. It’s been delayed for two years to make a larger, more intricately-designed world based on feedback from its first demo. But this year, with any luck, Owlboy’s long story will see a happy ending. Owlboy draws from no single source of inspiration, but is deeply influenced by nostalgia of t...

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The Dialogue Tree | Starting discussions about the art and culture of video games

On wings of dreams: An interview with the makers of Owlboy. August 7, 2013. Sometimes the hype for a game can become so intense it causes changes to the game to fit fans’ high expectations. Owlboy is an extreme example. It’s been delayed for two years to make a larger, more intricately-designed world based on feedback from its first demo. But this year, with any luck, Owlboy’s long story will see a happy ending. Owlboy draws from no single source of inspiration, but is deeply influenced by nostalgia of t...

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