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SKAPPS

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print " KMA Submitserver". S = socket.s...

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SKAPPS | skapps.blogspot.com Reviews
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SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print KMA Submitserver. S = socket.s...
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SKAPPS | skapps.blogspot.com Reviews

https://skapps.blogspot.com

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print " KMA Submitserver". S = socket.s...

INTERNAL PAGES

skapps.blogspot.com skapps.blogspot.com
1

SKAPPS: KMASGE

http://skapps.blogspot.com/2006/11/kmasge-mon.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Can you tell more about it? We use MayaMent...

2

SKAPPS: The Socket Server

http://skapps.blogspot.com/2006/11/socket-server.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. Print "- - - - - - - - - - - - - - - - - - -". Print " KMA Submitserver". Print " (Do not close this window! Print "- - - - - - - - - - - - - - - - - - -". S = socket.socket(socket.AF INET, socket.SOCK DGRAM). Accept UDP datagrams, on the given port, from any sender. Sbind( " , port). This trick ...

3

SKAPPS: November 2006

http://skapps.blogspot.com/2006_11_01_archive.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print " KMA Submitserver". S = socket.s...

4

SKAPPS: Skapps introduction

http://skapps.blogspot.com/2006/11/skapps-screen-shots.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Thursday, November 23, 2006. Production Pipeline System ) Its a crazy title but it covers the functions of the software pretty well. Is the heart of our production pipeline at. We aim to chain as Much of our production software as possible to this system and vice. Software as we go along. Is first and foremost an.

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LINKS TO THIS WEBSITE

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: June 2008

http://mikkeljans.blogspot.com/2008_06_01_archive.html

Wednesday, 4 June 2008. A short video i have created as part of a school assignment. The assignment was to create a video like the Hewlett Package commercials. There's a lot of errors i know :), I haven't had much time to make it, about 3-4 short days. It's created in Maya using a lot of different deformers and composited in Fusion. Links to this post. Monday, 2 June 2008. I'll be working on a new pipeline for 3D-Animation this month as part of a school-project. Links to this post. Sunday, 1 June 2008.

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: History Tweaker

http://mikkeljans.blogspot.com/2007/03/history-tweaker.html

Wednesday, 28 March 2007. A simple script that lets you go back in the history, and change earlier stages of a model. The changes will be added to the object Construction-History. This might also be useful for when creating blendshapes. Very intersting mikkel, would you mind sharing a little bit of the technique behind? Will you share the script in the future or is it for personal professional use only? Anyhow it's pretty sweet. 17 April 2007 at 00:41. 17 April 2007 at 01:07. Copenhagen, Amager, Denmark.

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Mikkel Jans: Hotkey Manager

http://mikkeljans.blogspot.com/2007/04/this-is-one-of-my-farvorit-scripts.html

Tuesday, 17 April 2007. This is one of my farvorit scripts right now. It's a UI that let's me create hotkeys, menus and triggers very quickly. I haven't completely finished it yet, put my plan is to use this UI to setup Maya to work more intutive. For example, having hotkeys and menus change depending on what i'm doing at the moment. The idea is to create a faster workflow by letting Maya guess what I might wan't to do now, depending on what i did before, and then change my hotkey/menu setup.

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: March 2007

http://mikkeljans.blogspot.com/2007_03_01_archive.html

Wednesday, 28 March 2007. A simple script that lets you go back in the history, and change earlier stages of a model. The changes will be added to the object Construction-History. This might also be useful for when creating blendshapes. Links to this post. First Version of CodeNode. A Screenshot of my first version of CodeNode, at a very early stage. The concept is use connections and 3d-objects to generate code. Maya handles the creation and deletion of connections, and automaticly execute the final code.

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: Maya Wiimote

http://mikkeljans.blogspot.com/2008/06/maya-wiimote.html

Sunday, 1 June 2008. This video shows me controlling a cube in Maya with candle-light using a wii-remote. It's created by using Python and pyBluez to connect to the wii-remote with bluetooth and bind it to Maya. Each Wiimote has an infrared-camera in it, and since candle-light emits infrared light, it's possible to track the motion of the candles. This could be extended to create a simple and cheep motion-capture device. Subscribe to: Post Comments (Atom). Copenhagen, Amager, Denmark.

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: February 2009

http://mikkeljans.blogspot.com/2009_02_01_archive.html

Saturday, 28 February 2009. Color tracking is simple in teory, but hard to do in practice. It's all about finding the pixels that fit's the properties you are looking for. Using OpenCV and Python, makes the process alot easier:. You can download OpenCV for Python here: http:/ code.google.com/p/ctypes-opencv/. It's OpenSource as you might guessed. Connecting to your camera is as simple as:. Connect to the camera. Grab the current frame from the camera. Show the current image in MyWindow. For contour in co...

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: Animation Pipeline

http://mikkeljans.blogspot.com/2008/06/animation-pipeline.html

Monday, 2 June 2008. I'll be working on a new pipeline for 3D-Animation this month as part of a school-project. Follow the development here: http:/ sites.google.com/site/mjpipeline. Subscribe to: Post Comments (Atom). Copenhagen, Amager, Denmark. View my complete profile. Maya3d.dk (My Website).

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: HP Video

http://mikkeljans.blogspot.com/2008/06/hp-video.html

Wednesday, 4 June 2008. A short video i have created as part of a school assignment. The assignment was to create a video like the Hewlett Package commercials. There's a lot of errors i know :), I haven't had much time to make it, about 3-4 short days. It's created in Maya using a lot of different deformers and composited in Fusion. Subscribe to: Post Comments (Atom). Copenhagen, Amager, Denmark. View my complete profile. Maya3d.dk (My Website).

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: April 2007

http://mikkeljans.blogspot.com/2007_04_01_archive.html

Tuesday, 17 April 2007. This is one of my farvorit scripts right now. It's a UI that let's me create hotkeys, menus and triggers very quickly. I haven't completely finished it yet, put my plan is to use this UI to setup Maya to work more intutive. For example, having hotkeys and menus change depending on what i'm doing at the moment. The idea is to create a faster workflow by letting Maya guess what I might wan't to do now, depending on what i did before, and then change my hotkey/menu setup.

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SKAPPS

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print " KMA Submitserver". S = socket.s...

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