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MSUP

Tuesday, 20 July 2010. PongGL - Pong in OpenGL. First of all please accept my apologies for the gap in this blog. I have been busy and have had a lot unplanned events. Anyway, the OpenGL project, currently temporarily titled PongGL has been going well. I have figured out how to create shapes, move them, detect collision, displays texture, display lighting and camera position and movement. Until next time this is MSUP saying good bye. Monday, 7 June 2010. Current and Future Plans. Monday, 17 May 2010.

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MSUP | shahinuddin.blogspot.com Reviews
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Tuesday, 20 July 2010. PongGL - Pong in OpenGL. First of all please accept my apologies for the gap in this blog. I have been busy and have had a lot unplanned events. Anyway, the OpenGL project, currently temporarily titled PongGL has been going well. I have figured out how to create shapes, move them, detect collision, displays texture, display lighting and camera position and movement. Until next time this is MSUP saying good bye. Monday, 7 June 2010. Current and Future Plans. Monday, 17 May 2010.
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MSUP | shahinuddin.blogspot.com Reviews

https://shahinuddin.blogspot.com

Tuesday, 20 July 2010. PongGL - Pong in OpenGL. First of all please accept my apologies for the gap in this blog. I have been busy and have had a lot unplanned events. Anyway, the OpenGL project, currently temporarily titled PongGL has been going well. I have figured out how to create shapes, move them, detect collision, displays texture, display lighting and camera position and movement. Until next time this is MSUP saying good bye. Monday, 7 June 2010. Current and Future Plans. Monday, 17 May 2010.

INTERNAL PAGES

shahinuddin.blogspot.com shahinuddin.blogspot.com
1

MSUP: May 2010

http://shahinuddin.blogspot.com/2010_05_01_archive.html

Monday, 17 May 2010. My Breakdown of Game Architecture. I have had a lot to do in a short space of time. Recently I have been revising for my Masters exams and through revision I have learnt a lot. I have recalled my knowledge in Game Architecture and Audio Processing. Game architecture consists of many design patterns, roles, techniques, methodologies etc. The Roles of a Game Engine:. While we are on the note on game engines I must mention that game engine are either genre specific or genre neutral....

2

MSUP: Blog Lunch

http://shahinuddin.blogspot.com/2010/04/blog-lunch.html

Monday, 26 April 2010. This is my first blog and the first post in my first blog. I might as well use this opportunity to describe my website, whats it about and things yet to come. My website, Mohammed Shahin Uddin's Portfolio (MSUP), is an online portfolio designed and geared towards illustrting my current programming projects. MSUP already has many projects produced using different programming languages and applications. Subscribe to: Post Comments (Atom). As Promised I have Delivered.

3

MSUP: As Promised I have Delivered

http://shahinuddin.blogspot.com/2010/04/as-promised-i-have-delivered.html

Thursday, 29 April 2010. As Promised I have Delivered. As promised I have now uploaded a few of my past projects from different years. From the many projects which I have available these specific ones caught my attention and therefore I uploaded the following:. 2009 Project: Unreal Engine Demo. 2008 Project: GEMS - A game made in Flash. 2007 Project: Egg Swipe - A 3D web browser game made using X3D. For my 2009 project I made a demo of a game using an existing game engine. Click Here. Something I actuall...

4

MSUP: A New Website with a New Project

http://shahinuddin.blogspot.com/2010/04/new-website-with-new-project.html

Wednesday, 28 April 2010. A New Website with a New Project. Today I have launched my new website MSUP. And with it the first project, Top Down. Top Down is a top down shooting game made in XNA 3.1 using Visual Studio C# Express 2008. Till next time this is MSUP saying bye bye. Subscribe to: Post Comments (Atom). As Promised I have Delivered. A New Website with a New Project.

5

MSUP: July 2010

http://shahinuddin.blogspot.com/2010_07_01_archive.html

Tuesday, 20 July 2010. PongGL - Pong in OpenGL. First of all please accept my apologies for the gap in this blog. I have been busy and have had a lot unplanned events. Anyway, the OpenGL project, currently temporarily titled PongGL has been going well. I have figured out how to create shapes, move them, detect collision, displays texture, display lighting and camera position and movement. Until next time this is MSUP saying good bye. Subscribe to: Posts (Atom). PongGL - Pong in OpenGL.

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MSUP

Tuesday, 20 July 2010. PongGL - Pong in OpenGL. First of all please accept my apologies for the gap in this blog. I have been busy and have had a lot unplanned events. Anyway, the OpenGL project, currently temporarily titled PongGL has been going well. I have figured out how to create shapes, move them, detect collision, displays texture, display lighting and camera position and movement. Until next time this is MSUP saying good bye. Monday, 7 June 2010. Current and Future Plans. Monday, 17 May 2010.

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