pl3dsmaxanimation.blogspot.com
3DS Max Animation: horse uvw map cont.
http://pl3dsmaxanimation.blogspot.com/2010/05/horse-uvw-map-cont.html
Friday, 7 May 2010. Horse uvw map cont. I opened the uvw editor and scaled the faces down. I then used the names i had given them to select each seperate section, and scaled them to fit the grid. This is the map after editing in photoshop. And applied to the mesh. I added a noise effect to help make it look like fur, as the horse isnt featuring too heavily in the animation i didnt put too much detail into it. I created a spline to attach the cart and horse together i then made it into a bar.
pl3dsmaxanimation.blogspot.com
3DS Max Animation: May 2010
http://pl3dsmaxanimation.blogspot.com/2010_05_01_archive.html
Friday, 7 May 2010. I am very proud of my lip sync sequence as paired with the audio it looks like the model is saying the words, although parts of the sentence are slow i think i did a good job editing the audio file to sync with the video. Secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation. I have already talked about what i found difficult in previous post. But the main parts were.
pl3dsmaxanimation.blogspot.com
3DS Max Animation: horse uvw map
http://pl3dsmaxanimation.blogspot.com/2010/05/horse-uvw-map.html
Friday, 7 May 2010. I decided to label each section of the mesh like i did with my panda in the 1st semester as the shape is very complex. By highlighting and faces it enables me to give them a name which i can then select in the uvw map editor. Subscribe to: Post Comments (Atom). Horse uvw map cont. Horse cont. 5. Horse cont. 4. Horse cont. 3. Horse cont. 2. For the trousers i used the same technique as the. Waggoner skinning finished and uvw map. I deleted the polys that were in the way of conn.
pl3dsmaxanimation.blogspot.com
3DS Max Animation: horse cont.
http://pl3dsmaxanimation.blogspot.com/2010/05/horse-cont.html
Friday, 7 May 2010. Once i pulled the edges down enough times i welded the vertices together on the other side. After each time i copied the edges i rotated to the front and moved the vertices to the shape of the horse head. this was difficult without a decent reference. I then created polys to finish the head. After finishing the head i moved the vertices to shape the horse head better. Subscribe to: Post Comments (Atom). Horse uvw map cont. Horse cont. 5. Horse cont. 4. Horse cont. 3. Horse cont. 2.
pl3dsmaxanimation.blogspot.com
3DS Max Animation: waggoner skinning finished & uvw map
http://pl3dsmaxanimation.blogspot.com/2010/05/waggoner-skinning-finished-uvw-map.html
Thursday, 6 May 2010. Waggoner skinning finished and uvw map. Lastly i influenced the end section of the fingers to the middle finger as with the rest. as the waggoner isnt going to be holding anything the fingers are going to be reasonably straight. so the when the mesh deforms when the hand starts to go into a fit isnt an issue. I added the uvw mapping to the modifier stack, i then selected all the faces and chose flatten mapping, increasing the number to around 90 produced this map. Horse uvw map cont.
pl3dsmaxanimation.blogspot.com
3DS Max Animation: Animation
http://pl3dsmaxanimation.blogspot.com/2010/05/animation.html
Friday, 7 May 2010. I dont have any screenshot for the rest of the animation. Problems i encountered during the rest:. Instead richard suggested animating the scene creating the same effect. This was releaving and also competed easily and probly required less work than if i had tried to animate the horse and cart movement. matching the speed of the horse walk and wheel rotation was easy as i coudl track the points incontact with the ground easier. Subscribe to: Post Comments (Atom). Horse uvw map cont.
pl3dsmaxanimation.blogspot.com
3DS Max Animation
http://pl3dsmaxanimation.blogspot.com/2010/05/for-trousers-i-used-same-technique-as.html
Thursday, 6 May 2010. For the trousers i used the same technique as the shirt with a basic cloth texture and tiled it across the relevant parts. This is how it looked in the viewport. There are some imperfections to the map but i will make improvements to this is i get time at a later date. Subscribe to: Post Comments (Atom). Horse uvw map cont. Horse cont. 5. Horse cont. 4. Horse cont. 3. Horse cont. 2. For the trousers i used the same technique as the. Waggoner skinning finished and uvw map.
leemccartneyanimation.blogspot.com
Sack Model & Scene Merge - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.
leemccartneyanimation.blogspot.com
Learning to Walk - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.