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Control your Unity project from the editor while it is running on the target device. RemoteBrain duplicates and synchronizes the scene from your device into the Unity editor and back - all in real-time. RemoteBrain also lets you edit materials in real-time, so you won't have to build and run your project each time you want to test a change on the device:. Don't have a Unity Pro license? No problem - RemoteBrain is fully supported by Unity 5 Personal. RemoteBrain on the Asset Store.

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Control your Unity project from the editor while it is running on the target device. RemoteBrain duplicates and synchronizes the scene from your device into the Unity editor and back - all in real-time. RemoteBrain also lets you edit materials in real-time, so you won't have to build and run your project each time you want to test a change on the device:. Don't have a Unity Pro license? No problem - RemoteBrain is fully supported by Unity 5 Personal. RemoteBrain on the Asset Store.
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Home | RemoteBrain | remotebrainsoft.com Reviews

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Control your Unity project from the editor while it is running on the target device. RemoteBrain duplicates and synchronizes the scene from your device into the Unity editor and back - all in real-time. RemoteBrain also lets you edit materials in real-time, so you won't have to build and run your project each time you want to test a change on the device:. Don't have a Unity Pro license? No problem - RemoteBrain is fully supported by Unity 5 Personal. RemoteBrain on the Asset Store.

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Support | RemoteBrain for Unity

RemoteBrain for Unity Support. Welcome to RemoteBrain for Unity support page. Current version is 1.5. Please choose a topic from the menu on the left. If you need further support please contact support@remotebrainsoft.com.

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Home | RemoteBrain

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Control your Unity project from the editor while it is running on the target device. RemoteBrain duplicates and synchronizes the scene from your device into the Unity editor and back - all in real-time. RemoteBrain also lets you edit materials in real-time, so you won't have to build and run your project each time you want to test a change on the device:. Don't have a Unity Pro license? No problem - RemoteBrain is fully supported by Unity 5 Personal. RemoteBrain on the Asset Store.

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News | RemoteBrain

http://www.remotebrainsoft.com/news.html

RemoteBrain version on sale this weekend. April 24, 2015 - RemoteBrain will be on sale this upcoming Sunday (April 26). This is a great opportunity to get RemoteBrain for 50% off the regular price. RemoteBrain version 1.5 released! April 20, 2015 - RemoteBrain now supports shaders hot-swapping - edit and save your shader while connected to RemoteBrain server and the updated shader will replace the version the project was deployed with. Get RemoteBrain now on the Unity Asset Store. With material synchroni...

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Download | RemoteBrain for Unity

http://support.remotebrainsoft.com/download.html

RemoteBrain for Unity Support. Download RemoteBrain for Unity. RemoteBrain for Unity can be downloaded from the Unity Asset Store. Click the following link to open the Unity Asset Store: https:/ www.assetstore.unity3d.com/. Search for RemoteBrain and follow the instructions to purchase and download the package. Once your download is complete, follow the installation instructions.

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Camera Control | RemoteBrain for Unity

http://support.remotebrainsoft.com/camera_control.html

RemoteBrain for Unity Support. Camera control is a method to attach the the main camera to the Unity editors camera. This is useful in situations where a free control over the camera is required while the project is running on a device that has no mouse or keyboard inputs. Controlling A Camera From The Unity Editor. 1 In RemoteBrain Client, press the play button but stay in the Scene view. 2 Connect RemoteBrain Client to a device running your project. Dealing With Locked Cameras.

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GameObjects | RemoteBrain for Unity

http://support.remotebrainsoft.com/materials.html

RemoteBrain for Unity Support. Similar to GameObjects, materials get synchronized in real-time. Any material changes on the client are going to show up on the server and vice versa. You can change any material parameter the same way as you normally would in the Editor. The following video is an overview of the Material manipulation.

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Installation| RemoteBrain for Unity

http://support.remotebrainsoft.com/installation.html

RemoteBrain for Unity Support. Once you have downloaded RemoteBrain from the Unity Asset Store, you should have the following packages:. Contains RemoteBrain’s client and server along with two demos. Contains RemoteBrain’s source files. Installing and integrating RemoteBrain with your project is done in a few simple steps. It is recommended that you backup your project before installing RemoteBrain and regularly while working on your project. 1 Open the project you would like to install RemoteBrain on.

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GameObjects | RemoteBrain for Unity

http://support.remotebrainsoft.com/gameobjects.html

RemoteBrain for Unity Support. Once your project is connected to the RemoteBrain Client, the Hierarchy window is going to be filled will all the GameObjects allocated in your project. The GameObjects are synchronized in real-time, so any value changes in your project should show in the RemoteBrain Client and vice versa. Currently, RemoteBrain supports the following GameObjects values:. The following video is an example of GameObjects manipulated and the result on the device.

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Troubleshooting | RemoteBrain for Unity

http://support.remotebrainsoft.com/troubleshooting.html

RemoteBrain for Unity Support. In this section we will cover common problems you may face while using RemoteBrain and their solutions. Connection with device failed. Make sure the IP you entered is correct. Aside from a bad IP address, this message can show up in the following situations:. 1 The device you are trying to connect to is not running a project with an instance of RemoteBrain Server. GameObjects missing in RemoteBrain Client.

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Triggers | RemoteBrain for Unity

http://support.remotebrainsoft.com/triggers.html

RemoteBrain for Unity Support. Remote Triggers are functions exposed from your project to the RemoteBrain client. Each exposed trigger will add a button to the RemoteBrain client window on the editor under Remote Triggers:. In the following example, two triggers where exposed to the client:. Each time a trigger button is clicked on the RemoteBrain client, the exposed function will be called on your game. AddRemoteTrigger(string name, LocalFunc func). The following video is an example of a trigger that ch...

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Home | RemoteBrain

Control your Unity project from the editor while it is running on the target device. RemoteBrain duplicates and synchronizes the scene from your device into the Unity editor and back - all in real-time. RemoteBrain also lets you edit materials in real-time, so you won't have to build and run your project each time you want to test a change on the device:. Don't have a Unity Pro license? No problem - RemoteBrain is fully supported by Unity 5 Personal. RemoteBrain on the Asset Store.

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