krayserkraw.blogspot.com
Krayserkraw: August 2010
http://krayserkraw.blogspot.com/2010_08_01_archive.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Friday, August 13, 2010. The Lost Art of Prototyping. Wait a minute, throw them away? This is the part I've never understood about prototyping, or at least my idea of what prototyping should mean. Once you create your working prototype (or severa...
krayserkraw.blogspot.com
Krayserkraw: March 2014
http://krayserkraw.blogspot.com/2014_03_01_archive.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Saturday, March 29, 2014. It's been awhile since I last wrote in this blog, and now I'd like to introduce what I've been working on during the last few years, after doing the one-week game project. Which was a new kind of paradigm for me, even though...
krayserkraw.blogspot.com
Krayserkraw: The one week game project: aftermath
http://krayserkraw.blogspot.com/2010/09/one-week-game-project-aftermath.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Monday, September 20, 2010. The one week game project: aftermath. During my years working in the game industry, the most disturbing pattern I noticed was one that has to do with planning. Was just a requirement to fulfill, but had nothing to do with ...
krayserkraw.blogspot.com
Krayserkraw: October 2008
http://krayserkraw.blogspot.com/2008_10_01_archive.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Saturday, October 25, 2008. The Unfinished Swan - Tech Demo 9/2008. Subscribe to: Posts (Atom). Practical 3D graphics programming.
krayserkraw.blogspot.com
Krayserkraw: April 2008
http://krayserkraw.blogspot.com/2008_04_01_archive.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Tuesday, April 15, 2008. Geometry Can Be Abstract, Too. But there could be more complex operations performed on a geometry stream, eg. merging several meshes together, adding or removing components, tesselating higher-order primitives, etc. T...With ...
krayserkraw.blogspot.com
Krayserkraw: Entering virtual environments
http://krayserkraw.blogspot.com/2014/03/entering-virtual-environments.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Saturday, March 29, 2014. It's been awhile since I last wrote in this blog, and now I'd like to introduce what I've been working on during the last few years, after doing the one-week game project. Which was a new kind of paradigm for me, even though...
krayserkraw.blogspot.com
Krayserkraw: September 2007
http://krayserkraw.blogspot.com/2007_09_01_archive.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Friday, September 28, 2007. Lights, Shadows, Volumes. Thursday, September 27, 2007. Where were you in 1986? A long time ago, back when most computer games were sold in tapes, there was a game called The Trap Door. I'm bringing this up because this ga...
krayserkraw.blogspot.com
Krayserkraw: Custom Engine Development (2)
http://krayserkraw.blogspot.com/2010/08/custom-engine-development-2.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Tuesday, August 10, 2010. Custom Engine Development (2). The Zombie Engine Deconstructed. Covering math library, utility classes, system classes, debugging tools, object system, resource management. But are these really all you need? Example) Say you...
krayserkraw.blogspot.com
Krayserkraw: The unfinished swan
http://krayserkraw.blogspot.com/2008/10/unfinished-swan.html
I'm MA. Garcias, game developer for 10 years, and this is my personal blog about developing graphics and technology for games, virtual envronments and interactive applications, plus random thoughts on graphics technology, virtual worlds and game development. Saturday, October 25, 2008. The Unfinished Swan - Tech Demo 9/2008. Subscribe to: Post Comments (Atom). Practical 3D graphics programming.