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Adam Politanski's Portfolio

Skip to main content. Welcome to my portfolio! On this site you can find projects that i have been involved with, like the games i have helped to develop and my thesis. Below i post updates about to this site and about my professional life in a blog like format. Sweden in Conflict mentioned on RPS. On Tue, 06/17/2014 - 14:54. My game, Sweden in Conflict, has been mentioned. On one of the gaming sites i read, Rock Paper Shotgun. It was a very nice surprise, since we didn't advertise at all. I'm still in t...

http://www.politanski.se/

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Adam Politanski's Portfolio | politanski.se Reviews
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Skip to main content. Welcome to my portfolio! On this site you can find projects that i have been involved with, like the games i have helped to develop and my thesis. Below i post updates about to this site and about my professional life in a blog like format. Sweden in Conflict mentioned on RPS. On Tue, 06/17/2014 - 14:54. My game, Sweden in Conflict, has been mentioned. On one of the gaming sites i read, Rock Paper Shotgun. It was a very nice surprise, since we didn't advertise at all. I'm still in t...
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Adam Politanski's Portfolio | politanski.se Reviews

https://politanski.se

Skip to main content. Welcome to my portfolio! On this site you can find projects that i have been involved with, like the games i have helped to develop and my thesis. Below i post updates about to this site and about my professional life in a blog like format. Sweden in Conflict mentioned on RPS. On Tue, 06/17/2014 - 14:54. My game, Sweden in Conflict, has been mentioned. On one of the gaming sites i read, Rock Paper Shotgun. It was a very nice surprise, since we didn't advertise at all. I'm still in t...

INTERNAL PAGES

politanski.se politanski.se
1

Timetanic | Adam Politanski's Portfolio

http://www.politanski.se/games/timetanic

Skip to main content. Raiders of the Galactic North. My responsibilities: Gameplay and Multithread Programming, Project Lead. Genre: Adventure Game (Point and Click). Project time span: 8 weeks part-time. 4 Programmers: Adam Politanski (me), Christoffer Warkentin. 5 Artists: Martin Carlsson. Third Party Software: FMOD (Sound), Haaf's Game Engine (2D Graphics Rendering).

2

Sweden in Conflict | Adam Politanski's Portfolio

http://www.politanski.se/games/sic

Skip to main content. Raiders of the Galactic North. My responsibilities: Gameplay Programming. Genre: Shoot 'em Up. Project time span: 8 weeks part-time. 4 Programmers: Adam Politanski (me), Alexander Szmidt. 5 Artists: Oskar Stålberg. Third Party Software: FMOD (Sound), Haaf's Game Engine ( 2d rendering ). This was the second C game project at the Game Assembly, and got selected as one of the two best Shoot em Up projects made by the class of 2010, it is featured on The Game Assembly's website.

3

My Games | Adam Politanski's Portfolio

http://www.politanski.se/games

Skip to main content. Raiders of the Galactic North. In the menu to the left you can find a list of games i have worked on. Most of them have been developed as part of my Game Programing education at The Game Assembly. Attending TGA has been a great learning experience. Besides normal coursework we worked in 8-10 people groups to develop games under the guidance of industry veterans such as Niklas Hansson.

4

Shortie | Adam Politanski's Portfolio

http://www.politanski.se/node/28

Skip to main content. On Sun, 04/08/2012 - 17:00. A very short news bit, two game added but without screenshots, they look way better in motion. Timetanic. And Sweden in Conflict. I'm putting all my energy into the FPS project now, maybe i will have time to add screens later. and the last two remaining games, just before the deadline.

5

review | Adam Politanski's Portfolio

http://www.politanski.se/taxonomy/term/2

Skip to main content. Sweden in Conflict mentioned on RPS. On Tue, 06/17/2014 - 14:54. My game, Sweden in Conflict, has been mentioned. On one of the gaming sites i read, Rock Paper Shotgun. It was a very nice surprise, since we didn't advertise at all. In other news, i have started working together with Blast Door Interactive. On a yet unannounced project, and updated this site a little so my Ecma script won't cause problems anymore. Read more about Sweden in Conflict mentioned on RPS.

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LINKS TO THIS WEBSITE

marjoh.se marjoh.se

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/sunrise

AI and Gameplay Programmer. Rsaquo; 3D Games. 10 weeks (half time). Used our custom DirectX 10 3D-engine.

warkentin.se warkentin.se

Timetanic

http://warkentin.se/games/school-games/timetanic

Tom Clancy’s The Division. Battle Wars – Conflict In Dispute. Rsaquo; School Games. Download – Timetanic. Information about the game. Genre: 2D Point ‘n Click. Development time: Halftime, 8 weeks. Role: Game Programmer / Game Designer. I also had a leading hand in the general progression throughout the game. 2017 Ryax's Corner. Powered by Esplanade Theme.

jonaserman.com jonaserman.com

6. Sunrise | Jonas Erman

https://jonaserman.com/game-projects/rts-title

A Game Programmer's Portfolio. Stay updated via RSS. Tools, Gameplay and Architecture Programming. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

marjoh.se marjoh.se

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/raiders-of-the-galactic-north

AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; Raiders of the Galactic North. Raiders of the Galactic North. 10 weeks (half time). Used our custom DirectX 10 3D-engine.

marjoh.se marjoh.se

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/the-legacy

AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; The Legacy. 9 weeks (half time). Project Lead Art Lead. Used our custom DirectX 10 3D-engine. Worked with Havok Physics.

groogy.se groogy.se

Groogy Blog » rbSFML

http://groogy.se/mainsite/tag/rbsfml

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

groogy.se groogy.se

Groogy Blog » Projects

http://groogy.se/mainsite/tag/projects

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

groogy.se groogy.se

Groogy Blog » rbSFML

http://groogy.se/mainsite/rbsfml

A hedgehog programmers blog. RbSFML is the official ruby bindings for the popular Multimedia library SFML. I am the creator and head developer of rbSFML so I thought it would be fitting with dedicating some content on my blog to the project. I will in the near future produce some tutorials on the usage and also provide tools that can be used in co-junction with rbSFML. And of course documentation and tutorials are planned to make it easy to jump into making awesome games in Ruby! Written by Groogy in:.

groogy.se groogy.se

Groogy Blog » rbSFML

http://groogy.se/mainsite/category/projects/rbsfml

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

jonaserman.com jonaserman.com

7. Shellshock | Jonas Erman

https://jonaserman.com/game-projects/fps-title

A Game Programmer's Portfolio. Stay updated via RSS. Gameplay and Architecture Programming. Shellshock is a First Person Shooter in which giant evil turtles have enslaved mankind! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Adam Politanski's Portfolio

Skip to main content. Welcome to my portfolio! On this site you can find projects that i have been involved with, like the games i have helped to develop and my thesis. Below i post updates about to this site and about my professional life in a blog like format. Sweden in Conflict mentioned on RPS. On Tue, 06/17/2014 - 14:54. My game, Sweden in Conflict, has been mentioned. On one of the gaming sites i read, Rock Paper Shotgun. It was a very nice surprise, since we didn't advertise at all. I'm still in t...

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