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Playing Around - Game Blog

Playing Around - Game Blog. Wednesday, November 17, 2004. Project Prototype: Avatar Game. 1 Name/desiger: Avatar Drawing Game by Jessica. 2 Platform/category: The genre of this game is almost like either a party game, ice breaker, or even a board game. 3 Core mechanic: The Core Mechanic of the game is drawing and looking. 4 Adjectives describing the play experience: Funny, confusing, sneaky, tricky, and revealing. 7 Rules: I give the rules a 9 out of 10 only because they weren't presented formally enough.

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Playing Around - Game Blog | playingaroundblog.blogspot.com Reviews
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Playing Around - Game Blog. Wednesday, November 17, 2004. Project Prototype: Avatar Game. 1 Name/desiger: Avatar Drawing Game by Jessica. 2 Platform/category: The genre of this game is almost like either a party game, ice breaker, or even a board game. 3 Core mechanic: The Core Mechanic of the game is drawing and looking. 4 Adjectives describing the play experience: Funny, confusing, sneaky, tricky, and revealing. 7 Rules: I give the rules a 9 out of 10 only because they weren't presented formally enough.
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4 project update
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6 information systems
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4 comments,0 comments,1 comments,project update,2 comments,information systems,meaningful play,core mechanic,magic circle,the gamer,the tetris mainframe,project post #2,surrealist game critique,88 comments,about me,name,spoonfed,location,previous posts
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Playing Around - Game Blog | playingaroundblog.blogspot.com Reviews

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Playing Around - Game Blog. Wednesday, November 17, 2004. Project Prototype: Avatar Game. 1 Name/desiger: Avatar Drawing Game by Jessica. 2 Platform/category: The genre of this game is almost like either a party game, ice breaker, or even a board game. 3 Core mechanic: The Core Mechanic of the game is drawing and looking. 4 Adjectives describing the play experience: Funny, confusing, sneaky, tricky, and revealing. 7 Rules: I give the rules a 9 out of 10 only because they weren't presented formally enough.

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Playing Around - Game Blog: Project Post #2

http://playingaroundblog.blogspot.com/2004/10/project-post-2.html

Playing Around - Game Blog. Sunday, October 03, 2004. I will go into how I am going to work them into the game later). Posted by Spoonfed at 9:55 PM. October 3, 2004 at 10:55 PM. I admire your ambition and willingness to take on the added complications of scaling a game for massively multiplayer play! Also, begin thinking about how you would playtest outside of that particular setting. When we go over core mechanic later this week, that should help you devise a smaller-scale playtest.

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Playing Around - Game Blog: Interactivity of a Game

http://playingaroundblog.blogspot.com/2004/10/interactivity-of-game.html

Playing Around - Game Blog. Sunday, October 03, 2004. Interactivity of a Game. Under Chris Crawford's cyclical process of interactivity Tetris works in the following way:. Listens. by paing attention the new pieces being introduced into play (and the up and coming ones). Thinks. by processing where to put the piece play while also dealing with the pressures and time constraints the game has given. Speaks. by placing the peices accordingly. Listens. by watching where the player has put its peice. And wher...

3

Playing Around - Game Blog: Meaningful Play

http://playingaroundblog.blogspot.com/2004/10/meaningful-play.html

Playing Around - Game Blog. Monday, October 18, 2004. For your game critique this week, please evaluate a game you play by asking the question: Does meaningful play happen? To what degree is it meaningful, compared to other games? Which game design elements make it meaningful (or not)? Posted by Spoonfed at 8:27 AM. October 19, 2004 at 9:36 PM. San Francisco, California, United States. I'm an experimental film major. View my complete profile. Interactivity of a Game.

4

Playing Around - Game Blog: Core Mechanic

http://playingaroundblog.blogspot.com/2004/10/core-mechanic.html

Playing Around - Game Blog. Thursday, October 14, 2004. Posted by Spoonfed at 8:10 PM. October 19, 2004 at 9:43 PM. San Francisco, California, United States. I'm an experimental film major. View my complete profile. Interactivity of a Game.

5

Playing Around - Game Blog: September 2004

http://playingaroundblog.blogspot.com/2004_09_01_archive.html

Playing Around - Game Blog. Wednesday, September 22, 2004. JEAN is a site-specific game that is a mod on the game Rainbow. Rainbow is a game in which the object is to spot a series of objects that in order correspond with the colors of the rainbow. Playing in a group of two or more, whoever calls out the most colors between red and violet on the ROYGBIV scale wins that game. JEAN uses Rainbow but as if put in the setting of a parking lot. Posted by Spoonfed at 9:15 PM. Posted by Spoonfed at 10:49 AM.

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Game Design as Art Practice: Alternate Reality Game wraps

http://artpractice.blogspot.com/2004/11/alternate-reality-game-wraps.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Alternate Reality Game wraps. Now here's a very interesting New York Times Article: Sci-Fi Fans Are Called into an Alternate Reality. Posted by Jane at 7:05 PM. Youth is warcraft leveling. Not a time of life; warcraft leveling. It is a wow lvl. State of mind; wow power level. It is not power leveling. Amatter of World of warcraft Power Leveling. A quality of buy aoc gold. The Big ...

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Game Design as Art Practice: Individual Project Meetings Next Week

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Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, October 19, 2004. Individual Project Meetings Next Week. We'll be having 25-minute conversations about your individual projects next Monday and Wednesday. To prepare, please type and bring with you a list of problems or questions you have related to your project. Posted by Jane at 11:28 PM. San Francisco, CA. Or get my contact information on my contact page. View my complete profile.

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Game Design as Art Practice: Getting ready for Prototypye Playtesting!

http://artpractice.blogspot.com/2004/11/getting-ready-for-prototypye.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Getting ready for Prototypye Playtesting! Two blog assignments will help you prepare for next week's playtesting of your prototypes. 1 Based on the brief descriptions presented in class, please choose another class member's game project to comment on. Find and visit that game designer's blog (see the links in the sidebar! 2 RULES, RULES, RULES! Posted by Jane at 1:05 PM. I'm a gam...

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Game Design as Art Practice: July 2004

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Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Thursday, July 29, 2004. Welcome to Game Design as Art Practice. As a final project, you will work toward the design, development and deployment of a game in any medium of your choice. While digitally-based projects are welcome, you may also choose to work entirely with non-digital media. This course begins September 8, 2004. See you then! Posted by Jane at 10:40 PM. San Francisco, CA. I'm a game designer, a g...

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Game Design as Art Practice: December 2004

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Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, December 08, 2004. Deadline: By Friday December 17 12 PM Noon, your final Game Design Statement must be:. 1) At least 500 words. 2) spell-checked, proofread, complete sentences, etc. 3) posted to your blog AND. 4) emailed to me at jane@avantgame.com. If I don’t have it by the noon deadline, you will NOT receive credit for this assignment. 1) What is your game called? Why did you choose that particul...

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Game Design as Art Practice: Beta Test Requests!

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Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Sunday, November 21, 2004. Remember to get your beta testing requests in by this Thursday (Thanksgiving! Please email me with the following information:. Name of the game you are beta testing. Final platform of the game and any special needs (an empty room, outdoors, 2 computers with Internet, etc.). Of players for a complete game. Length of time for a complete game. Posted by Jane at 9:47 AM. San Francisco, CA.

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Game Design as Art Practice: Final beta testing schedule

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Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Monday, December 06, 2004. Final beta testing schedule. Below is our updated beta testing schedule for Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Katie’s A Public Game: Report from players: 4:20 4:45 (Cihan and Grey). Tass ...

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Game Design as Art Practice: September 2004

http://artpractice.blogspot.com/2004_09_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, September 29, 2004. Amazing mystery machines today. The second group was. Fun to interact with, no? Its function was such a surprising reveal, and that moment of realization ("It's a massage machine! It's also a tickle machine! It's a punching machine! Resulted in such a frenzy of spontaneous and motivated interaction. This one is an instant classic, I think. Good stuff, all around. For your next pr...

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Game Design as Art Practice: Updated Beta Schedules

http://artpractice.blogspot.com/2004/11/updated-beta-schedules.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, November 30, 2004. Below is our updated beta testing schedule for Wednesday and next Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Jessica’s Avatar, 4:45 5:15 (12 players: Jessica observes, while EVERYONE else plays).

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Playing Around - Game Blog

Playing Around - Game Blog. Wednesday, November 17, 2004. Project Prototype: Avatar Game. 1 Name/desiger: Avatar Drawing Game by Jessica. 2 Platform/category: The genre of this game is almost like either a party game, ice breaker, or even a board game. 3 Core mechanic: The Core Mechanic of the game is drawing and looking. 4 Adjectives describing the play experience: Funny, confusing, sneaky, tricky, and revealing. 7 Rules: I give the rules a 9 out of 10 only because they weren't presented formally enough.

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Playtime

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Playing Around With Web 2.0 Tools

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