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Another Indoor Test Level | Merlin3d
https://merlin3d.wordpress.com/2014/02/02/another-indoor-test-level
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. Posted on February 2, 2014, in demo video. And tagged game engine. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Build...
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Shadow Maps on Omnidirectional Lights | Merlin3d
https://merlin3d.wordpress.com/2013/01/29/shadow-maps-on-omnidirectional-lights
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Scripting is Fully Functional. Another Indoor Test Level →. Shadow Maps on Omnidirectional Lights. Theoretically, using six shadow mapped spot lights to piece up a shadow casting point light is not a big deal. Especially if the light geometry calculation for deferred lighting. Is correct. Well, in my engine, it was not the case.🙂. There was a hidden calculation error that resulted in a frustum.
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Goodies | Merlin3d
https://merlin3d.wordpress.com/goodies
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Collection of some stuff that may be interesting for other developers. A Lindenmayer system toy. 8220;Lsie (Elsie) is a relatively simple, quick and dirty Lindenmayer system implementation written in C . It supports bracketed, stochastic, context sensitive, parametric grammars with conditions.”. Http:/ lsie.sourceforge.net/. Debug visualizer for some EASTL templates. Leave a Reply Cancel reply. Blog at...
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Merlin3d | Merlin3d
https://merlin3d.wordpress.com/author/merlin3d
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Yet Another Level Demo. This is a test level as well as the previous one. It is a relatively large map so the portal culling comes quite in handy in this case. February 9, 2014. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. February 2, 2014. Shadow Maps on Omnidirectional Lights. Is correct. Well, in my engine, it was not the case.🙂. Scripting is Fully Functional.
stupomerantz.com
OpenGL
http://stupomerantz.com/public/opengl
The purpose of this page, and the other pages in this tree is to provide a foundation for learning and using OpenGL. Much of information on the web assumes knowledge which a student may not have. I do not endorse any hardware vendor. How do I write an OpenGL program? There are OpenGL bindings for many languages, but I will focus on C/C since those are the most widely used. Once you are familiar with OpenGL, transferring that knowledge to Java or Python should be straight forward. The OpenGL Web Site.
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Features | Merlin3d
https://merlin3d.wordpress.com/features
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. This is a brief list of features currently implemented in the engine:. Hierarchical scene graph, nodes are organized in a hybrid structure (list, child-parent relations, and spatial index). Scene elements: mesh, camera, light source, sound source, terrain (heightfield), particle system, empty object, light probe, sector, portal, etc. Automatic light probe placement. Fully script-based game logic. Data ...
jollas.se
Jollas
http://www.jollas.se/index.php?page=links
1980-2009 © Joel Hägerstrand <web@jollas.se>.
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Yet Another Level Demo | Merlin3d
https://merlin3d.wordpress.com/2014/02/09/yet-another-level-demo
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Another Indoor Test Level. Yet Another Level Demo. This is a test level as well as the previous one. It is a relatively large map so the portal culling comes quite in handy in this case. Posted on February 9, 2014, in rendering. Larr; Another Indoor Test Level. August 12, 2014 at 4:07 am. I’m also attempting a game. Using c 🙂. Leave a Reply Cancel reply. Enter your comment here. Follow “Me...
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Scripting is Fully Functional | Merlin3d
https://merlin3d.wordpress.com/2012/12/18/scripting-is-fully-functional
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Box Projected Cubemap Environment Mapping. Shadow Maps on Omnidirectional Lights →. Scripting is Fully Functional. In an earlier post. With this, the engine now can be freely scripted even in OOP style. There is a demo showing some very basic behaviors implemented fully in Lua. Posted on December 18, 2012, in C. Larr; Box Projected Cubemap Environment Mapping. Leave a Reply Cancel reply. Math in ...