indie-indian.blogspot.com
Adventures in Independent Game Development: Update Omnibus
http://indie-indian.blogspot.com/2013/04/update-omnibus.html
Adventures in Independent Game Development. Saturday, April 13, 2013. Wow - Lots of things have happened in the past three months but I hadn't taken the time to update my blog. So here is a summary of all things big and small from the past few months. 1 Quit my day job. I finally quit my day job in order to pursue independent game development full time! I have been helping the Babycastles folks with a few things. First I made them a new website - http:/ babycastles.com/. I have been attending the Babycas...
gamedevjs.com
Warsaw Game Jam | GameDev.js
http://www.gamedevjs.com/warsaw-game-jam.html
Spotkania z tworzeniem gier w HTML5 i JavaScript. Warszawska edycja ogólnoświatowego Global Game Jam. Czyli 48h maratonu tworzenia gier w dowolnie wybranej technologii na zadany temat. Podczas tego wydarzenia odbędzie się także Mozilla Game On. Oraz One Game a Month. Przeczytaj wpis zapowiadający to wydarzenie. A następnie dołącz do niego na Facebooku. Bohomolca 15, Warszawa. Kiedy: 25 stycznia 2013 (piątek), 16:00 - 27 stycznia 2013 (niedziela), 18:00. Wejście: za darmo (liczba miejsc ograniczona).
michalbe.blogspot.com
Michal Budzynski: February 2011
http://michalbe.blogspot.com/2011_02_01_archive.html
Sunday, February 27, 2011. CSS3 sprite animation, issues in Safari. Together with CSS3 standard we get awesome tool for creating hardware accelerated css-only animated sprites. For now it is implemented only in webkit based browsers like Safari, Chrome or most of the mobile browsers. Paul Bakaus. Described it on his blog months ago, with additional approaches and performance optimization methods. Said a lot about this on his DevMeeting gamedev workshop. Adding the last frame, with the same parameters as ...
dev.end3r.com
onGameStart 2012 – the aftermath | dev.end3r.com
http://dev.end3r.com/2012/09/ongamestart-2012-the-aftermath
HTML5 Game Development – powered by my own imagination, coded with fun. OnGameStart 2012 – the aftermath. 24th September 2012, 14:18 in Events. The second edition of the first ever fully HTML5 games conference – onGameStart. 8211; has just ended. It was a great experience and I’m happy I was part of it. Thanks to Michał. I had the chance to speak about the js13kGames. Competition which ended just a few days ago. Architecting canvas platformer game. 8221; by Peter van der Zee. 8221; with Jerome Etienne.
michalbe.blogspot.com
Michal Budzynski: onGameStart strikes back!
http://michalbe.blogspot.com/2013/07/ongamestart-strikes-back.html
Wednesday, July 10, 2013. It's already kind of tradition that September is HTML5 Gamedev month in Europe. Since 2011, when first onGameStart. Took place, we've hosted events for more than 900 game developers, designers as well as business and marketing teams. With more than 60 talks, 25 hours of workshops and 1200 liters of alcohol during the parties (so far), onGameStart. Creator of the most popular WebGL framework, THREEJS. Author of Kaiopua engine. And our last website ( onGameStartUS. Besides the con...
szkolenia.gamedevjs.com
Warsaw Game Jam | GameDev.js
http://www.szkolenia.gamedevjs.com/warsaw-game-jam.html
Spotkania z tworzeniem gier w HTML5 i JavaScript. Warszawska edycja ogólnoświatowego Global Game Jam. Czyli 48h maratonu tworzenia gier w dowolnie wybranej technologii na zadany temat. Podczas tego wydarzenia odbędzie się także Mozilla Game On. Oraz One Game a Month. Przeczytaj wpis zapowiadający to wydarzenie. A następnie dołącz do niego na Facebooku. Bohomolca 15, Warszawa. Kiedy: 25 stycznia 2013 (piątek), 16:00 - 27 stycznia 2013 (niedziela), 18:00. Wejście: za darmo (liczba miejsc ograniczona).
michalbe.blogspot.com
Michal Budzynski: December 2010
http://michalbe.blogspot.com/2010_12_01_archive.html
Wednesday, December 22, 2010. Today I had my first touch with most hated mobile device ever - Apple iPad. I won internal contest. Organized by my employer, GG Network. It was all about creating application using new API of GG social site. Oh, and my new game is available in SamsungApps since yesterday - tetris-like logic puzzle with jewels - try it here. Linki do tego posta. Subscribe to: Posts (Atom). Follow me on twitter. Mibbu - Javascript game framework, canvas, DOM.
michalbe.blogspot.com
Michal Budzynski: May 2012
http://michalbe.blogspot.com/2012_05_01_archive.html
Thursday, May 24, 2012. During my last talks about Blysk. I presented couple of new HTML5 features that are quite new, and were implemented only in Flash before. Access to the webcam was one of the most interesting. And since learning by playing is always fun, I made a simple puzzle game that uses webcam to display realtime video on the puzzles. To run it you need Chrome Canary. With Media Stream enabled. I was asked to publish it somewhere so you can find the source code on Github:. Or try it now here.
michalbe.blogspot.com
Michal Budzynski: July 2013
http://michalbe.blogspot.com/2013_07_01_archive.html
Wednesday, July 10, 2013. It's already kind of tradition that September is HTML5 Gamedev month in Europe. Since 2011, when first onGameStart. Took place, we've hosted events for more than 900 game developers, designers as well as business and marketing teams. With more than 60 talks, 25 hours of workshops and 1200 liters of alcohol during the parties (so far), onGameStart. Creator of the most popular WebGL framework, THREEJS. Author of Kaiopua engine. And our last website ( onGameStartUS. Besides the con...