whatdreamswaycome.blogspot.com
What Dreams Way Come: Shader-Art Contest?
http://whatdreamswaycome.blogspot.com/2009/06/shader-art-contest.html
What Dreams Way Come. Tuesday, June 30, 2009. It's here http:/ www.gamedev.ru/code/forum/? Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB. My page on Facebook. Particle System (captured video). Diary of a Graphics Programmer. Realtimecollisiondetection.net - the blog. What your mother never told you about graphics development. Программирование — это просто! Using with google analytics.
whatdreamswaycome.blogspot.com
What Dreams Way Come: First Demo
http://whatdreamswaycome.blogspot.com/2009/12/first-demo_23.html
What Dreams Way Come. Wednesday, December 23, 2009. Reference deleted. Now I'm doing a larger-scale demo. Small technical demo but great performance! 24-29 fps with a small quadro FX 570. Strange character self shadowing (sometimes) but definitively very impressive! January 4, 2010 at 10:55 AM. January 4, 2010 at 11:40 AM. Render is more optimized already, has become even faster. I will try in the near future to lay out a more comprehensive demo with bug fixes. Все к этому идет. January 5, 2010 at 9:13 PM.
whatdreamswaycome.blogspot.com
What Dreams Way Come: Screen-space global illumination
http://whatdreamswaycome.blogspot.com/2009/08/screen-space-global-illumination.html
What Dreams Way Come. Friday, August 21, 2009. Продолжается разработка Realtime Global Illumination, вот неcколько скриншотов, некоторые идеи взяты отсюда http:/ diaryofagraphicsprogrammer.blogspot.com/2008/06/screen-space-global-illumination.html. Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB. My page on Facebook. Diary of a Graphics Programmer. Программирование — это просто!
whatdreamswaycome.blogspot.com
What Dreams Way Come: Editor overview: MaterialEditor updates
http://whatdreamswaycome.blogspot.com/2010/02/editor-overview-material-editor-updates.html
What Dreams Way Come. Sunday, February 28, 2010. Editor overview: MaterialEditor updates. Post about MaterialEditor: http:/ whatdreamswaycome.blogspot.com/2010/01/editor-overview-nodes-based.html. 1 Built-in CurvesEditor to flexible control shader input - Float and the Float4 variables. 2 Added Diffuseness, Ambient, LightingMask material inputs. 3 Added new properties to material. 4 Original appearance is a bit changed. 5 Material expressions can change a size. 7 Arrow heads to the connections lines.
whatdreamswaycome.blogspot.com
What Dreams Way Come: Editor overview: SoundMix Editor
http://whatdreamswaycome.blogspot.com/2010/04/editor-overview-soundmix-editor.html
What Dreams Way Come. Friday, April 16, 2010. Editor overview: SoundMix Editor. The SoundMixEditor is a visual editor for mixing sounds and effects. Many nodes for sound tree modification. Controlled nodes from script and database. Напишу еще рас =):. Все супер, но чего на гемдеве пост не обновляешь? July 13, 2010 at 12:35 AM. Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB.
whatdreamswaycome.blogspot.com
What Dreams Way Come: A few screenshots
http://whatdreamswaycome.blogspot.com/2010/01/few-screenshots.html
What Dreams Way Come. Tuesday, January 5, 2010. It loks like a really next-G imange from z super game! When I gonna play it? January 5, 2010 at 11:45 PM. Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB. My page on Facebook. Editor overview: nodes-based MaterialEditor. Diary of a Graphics Programmer. Realtimecollisiondetection.net - the blog. Программирование — это просто!
whatdreamswaycome.blogspot.com
What Dreams Way Come: Planets. Short flight.
http://whatdreamswaycome.blogspot.com/2010/04/planets-short-flight.html
What Dreams Way Come. Friday, April 9, 2010. Planets. Short flight. Looking fairly good. However, what I noticed is too strong specular (or at least it seems so) and the atmosphere of the Earth is. hmm how to put it. flat? April 9, 2010 at 1:51 PM. Yes, specular, probably not very good. Moreover, it is a very old video. April 10, 2010 at 12:29 AM. Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel.
whatdreamswaycome.blogspot.com
What Dreams Way Come: Static Lighting with GI
http://whatdreamswaycome.blogspot.com/2010/02/static-lighting-with-gi.html
What Dreams Way Come. Sunday, February 14, 2010. Static Lighting with GI. I'm currently working on implementing a static lighting with global illumination. Here are some results, baked high resolution shadows from multiple light sources of different types plus Radiosity Normal Mapping. GI comming soon. Waiting to see the complete GI : ). February 14, 2010 at 2:28 AM. Dont forget to make per object lighting configuration. baked vertex lighting may be useful to ). February 17, 2010 at 4:55 PM.
whatdreamswaycome.blogspot.com
What Dreams Way Come: Streaming
http://whatdreamswaycome.blogspot.com/2009/10/streaming.html
What Dreams Way Come. Friday, October 23, 2009. Successfully implemented texture and mesh streaming, . Significantly reduced the cost of memory, . The game world can now be much larger and detailed! Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB. My page on Facebook. Diary of a Graphics Programmer. Realtimecollisiondetection.net - the blog. Программирование — это просто!
whatdreamswaycome.blogspot.com
What Dreams Way Come: Editor overview: LensFlaresEditor
http://whatdreamswaycome.blogspot.com/2010/02/editor-overview-lensflareseditor.html
What Dreams Way Come. Sunday, February 7, 2010. Any materials can be used in the one flare. Flexible options that depend on flare offsets/distance (color/alpha/rotation/size/etc). Not limited number of flares in one effect. Хорошая работа ;). February 7, 2010 at 9:37 PM. Wow - those flares are amazing! February 11, 2010 at 9:56 AM. Subscribe to: Post Comments (Atom). Senior Graphics Engine Developer at Wargaming.net. View my complete profile. Crazy Engine Youtube Channel. Crazy Engine on ModDB.