german-efficiency.com
:: hannes ricklefs ::
http://www.german-efficiency.com/c++.html
This page shows some of my C /OpenGL related projects. Particle System is a basic particle system that I wrote as part of a programming project at the National Center for Computer Animation ( NCCA. At Bournemouth University, UK. During February 2005. The main design goal was to achieve high Object Orientation which can be seen in the Class Diagram. Source Code, Executable:. Precompiled version for Mac OS X and Linux: ParticleSystem.zip. Doxygen documentation can be found in the zip file or online.
german-efficiency.com
:: hannes ricklefs ::
http://www.german-efficiency.com/index.html
This site shows my latest work and is in constant development. I have just finished my ShowReel. I am now part of MPC's. Core rnd team. The area I am mainly involved in is based around the central pipeline, especially asset management. Additionaly, I am supporting and writing tools for MPC's. In house physics engine. I worked on Xmen 3. As an R&D Artist/FX TD for the moving picture company. Work included: Physical simulations(rbs, softbodies), Particles, Pipeline(caching, rendering). It won the 2nd prize.