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Mobile Game Sutra - Mobile Gaming Demystified

Mobile Gaming Demystified

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ap●●●●●●●●●●@gmail.com

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Mobile Game Sutra - Mobile Gaming Demystified | mobilegamesutra.com Reviews
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Mobile Gaming Demystified
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Mobile Game Sutra - Mobile Gaming Demystified | mobilegamesutra.com Reviews

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Mobile Gaming Demystified

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1

Revenues - Ads Part 1 - Mobile Game Sutra

http://mobilegamesutra.com/revenues-ads-part1

July 10th, 2015. Revenues – Ads Part 1. Ads are everywhere whether you are watching TV, reading a newspaper or playing a game on your iPad. With the ever growing prominence of mobile devices advertisers have found a new medium to advertise their products. And apparently they are spending by the truckloads. So what does this mean to a small gaming studio or an indie developer? That was entirely through advertisements. How the Ad system works. 1) Advertisers (e.g. big gaming studios such as King. Of Candy ...

2

Revenues - Ads Part 2 - Mobile Game Sutra

http://mobilegamesutra.com/revenues-ads-part-2

July 23rd, 2015. Revenues – Ads Part 2. In my previous post I talked briefly about how ads work. In this post I would explain how to choose ad networks and also describe the various ad formats available to game makers. ECPM = Total Earnings/Total ad impressions * 1000. Basically when you compare ad networks and ad formats, eCPM can be a good indicator to understand which network/format can earn better returns. This ad format is the oldest and most common in web browsers. In the nascent days of mobile...

3

User Retention - Mobile Game Sutra

http://mobilegamesutra.com/user-retention

July 25th, 2015. In the last few posts I discussed about revenues through in-app purchases and ads. Once the revenue model is in place, the next big feature set is about making users play the game for an extended period. This is where user retention strategy kicks in. In this post I will focus on the features that game makers need to add in their game in order to retain users. Therefore user retention strategy needs to be thought about even before you start building your game. Daily or Weekly rewards:.

4

Revenues - Ads Part 3 - Mobile Game Sutra

http://mobilegamesutra.com/revenues-ads-part-3

July 25th, 2015. Revenues – Ads Part 3. In the last two posts I explained how ads work and the type of ad formats. As a concluding post on ads I wanted to share a comparison chart for the major ad networks. I hope you all find this useful. Platform and Plugin Comparison:. Revenues – Ads Part 2. Revenues – Ads Part 1. Revenues – In App Purchase. Revenues – Overview. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. Back to Top ↑.

5

Blogs Archives - Mobile Game Sutra

http://mobilegamesutra.com/category/blogs

Revenues – Beyond In-App & Ads. September 27th, 2015. In addition to the typical revenue models that game developers can utilize, there are several other unique models to generate. July 25th, 2015. In the last few posts I discussed about revenues through in-app purchases and ads. Once the revenue model is in. Revenues – Ads Part 3. July 25th, 2015. In the last two posts I explained how ads work and the type of ad formats. As a concluding post. Revenues – Ads Part 2. July 23rd, 2015. July 10th, 2015.

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Mobile Game Sutra - Mobile Gaming Demystified

Revenues – Ads Part 2. In my previous post I talked briefly about how ads work. In this post I would explain how to choose ad networks and also describe. Revenues – In App Purchase. Have you ever checked the top grossing games in Apple or Google play store? Chances are most of them are free. So how exactly does. Revenues – Overview. In the last post I briefly described the first basic step before starting game development choosing the gaming framework. After that it is essentially. July 25th, 2015. Ads a...

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