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Mobile Experiences : Cultural Audiences

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...

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Mobile Experiences : Cultural Audiences | me-ca.org Reviews
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Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...
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Mobile Experiences : Cultural Audiences | me-ca.org Reviews

https://me-ca.org

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...

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Mobile Experiences : Cultural Audiences » live chat

http://me-ca.org/category/live-chat

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...

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Mobile Experiences : Cultural Audiences » Mobile in museums: the good, the bad and the future – Guardian live chat

http://me-ca.org/2013/08/16/mobile-in-museums-the-good-the-bad-and-the-future-guardian-live-chat

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...

3

Mobile Experiences : Cultural Audiences » Uncategorized

http://me-ca.org/category/uncategorized

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile culture: innovating the audience experience, not the technology (a response). On the 31st May the Guardian Culture Professionals published an article by Matthew Petrie of Fusion Analytics that caused a bit of a fuss amongst museum professionals on twitter and in the comments. But n...

4

Mobile Experiences : Cultural Audiences » Introducing ME:CA

http://me-ca.org/2013/03/10/introducing-meca

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. It’s All About the Experience. We felt there had to be another way of thinking and talking about what mobile can really do for cultural audiences. What would this new conversation look like? What would these new experiences look like? And what would it take for us to make them? Martha Hen...

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Mobile Experiences : Cultural Audiences » A fine way to start – a review of the first ME : CA symposium

http://me-ca.org/2013/04/08/the-first-me-ca-symposium

Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. A fine way to start – a review of the first ME : CA symposium. Thursday 21st March, 2013 – The British Museum. Fiona Romeo and how mobile can help reposition digital within cultural organisations. Tijana Tasich of the Tate has already blogged some of her thoughts about the talk. The next ...

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memetechnology.org memetechnology.org

The Magazzini Realised #buildyourownportus – The Interpretation Game

https://memetechnology.org/2015/06/20/the-magazzini-realised-buildyourownportus

Cultural Heritage and the Digital Economy. The Magazzini Realised #buildyourownportus. June 20, 2015. June 21, 2015. Yesterday, I got the Lego bricks I’d ordered last week. So I set about building, to see if I’d got my LDD ( Lego Digital Designer. This slideshow requires JavaScript. In the building of it, I discovered weaknesses in the construction – for example, the solid wall can be pushed down off the model too easily when fixing the upper story onto the ground floor. But of course, the adva...So I&#8...

memetechnology.org memetechnology.org

Narratives in social science – The Interpretation Game

https://memetechnology.org/2015/07/02/narratives-in-social-science

Cultural Heritage and the Digital Economy. Narratives in social science. July 2, 2015. I ought to watch out for the literature rabbit holes I can fall down. After my last foray into narratives and sociology. I got sucked into another work that was only tangentially about what I’m studying. This one though did at least have a few quotable quotes I might want to use later. Kicks off his Narrative Networks; Storied Approaches in a Digital Age. By asking (on page 2) What is narrative? In his debate on whethe...

memetechnology.org memetechnology.org

Interpretive Planning – Part 1 – The Interpretation Game

https://memetechnology.org/2015/07/03/interpretive-planning-part-1

Cultural Heritage and the Digital Economy. Interpretive Planning – Part 1. July 3, 2015. Runs Museum Planning Partners. And once worked at Lord Cultural Resources as their Principal in Charge of Exhibition Development. While he was there he wrote a chapter on Interpretive Planning for The Manual of Museum Exhibitions. So that’s where my efforts to catch up on the theory start. Communication objectives and experience aims. Special requirements and opportunities. To communicate that the study of Cantonese ...

memetechnology.org memetechnology.org

Is this an insight on the Narrative Paradox? – The Interpretation Game

https://memetechnology.org/2013/08/30/is-this-an-insight-on-the-narrative-paradox

Cultural Heritage and the Digital Economy. Is this an insight on the Narrative Paradox? August 30, 2013. May 1, 2015. I’ve been analysing the data collected for my evaluation of Ghosts in the Garden. Yesterday I sent my preliminary observations to the guys who created it, and by the end of today I hope to have completed the first draft of my full report. If everyone approves I’ll share it all here in future. Asking people to rate their emotional response is according to many, a futile task, and there are...

memetechnology.org memetechnology.org

Whose history? – The Interpretation Game

https://memetechnology.org/2015/07/10/whose-history

Cultural Heritage and the Digital Economy. July 10, 2015. July 10, 2015. New Museum Theory and Practice. Published in 2006, is more theory (and by that I mean Theory, in an academic sense) than practice, and so not really what I’m looking for to fill the gaps in my literature review. But one piece in particular struck a chord. Eric Gable. Wrote a chapter entitled. How we Study History Museums: Or Cultural Studies at Monticello. As a result Monticello, perhaps because of its desire for consensus, ends up ...

memetechnology.org memetechnology.org

Museums and Heritage Show – The Interpretation Game

https://memetechnology.org/2013/05/17/museums-and-heritage-show

Cultural Heritage and the Digital Economy. Museums and Heritage Show. May 17, 2013. June 6, 2013. This slideshow requires JavaScript. Once there, the “out-of-the-way- ness” continues, as the entrance to West Hall is about as far from any of the main roads as its possible to be. Inside though, the hall was a comfortable size for the show, which had felt a little drowned by space in the Earls Court venue in recent years. For example, reads barely visible micro-barcodes, others are activated by Infra-Red.

memetechnology.org memetechnology.org

Plot, Character and Genre – The Interpretation Game

https://memetechnology.org/2015/04/02/plot-character-and-genre

Cultural Heritage and the Digital Economy. Plot, Character and Genre. April 2, 2015. April 17, 2015. I am across an interesting article. The other day which, I fear, has little to do with my thesis, but I was captivated and intrigued by it. It recorded and experiment exploring storytelling genres, run by sociologists. So, why are sociologists looking at story? Well, I’ll let them explain:. Two hundred years ago, a story about a woman whose quiet forbearance allowed her to suffer the indignities of povert...

memetechnology.org memetechnology.org

Bibliography – The Interpretation Game

https://memetechnology.org/bibliography

Cultural Heritage and the Digital Economy. AARSETH, E. 2012. A narrative theory of games. Proceedings of the International Conference on the Foundations of Digital Games. Raleigh, North Carolina: ACM. ADAMS, E. 1999. The Designer’s Notebook: Three Problems for Interactive Storytellers. Online]. Gamasutra. Available: http:/ www.gamasutra.com/view/feature/131821/the designers notebook three .php. ALLEYNE, B. 2015. LIAROKAPIS, M. A. A. F. (ed.). BARTLE, R. 1996. Accessed 9 January 2014]. BARTLE, R. 2003.

memetechnology.org memetechnology.org

Lauren Child at Mottisfont – The Interpretation Game

https://memetechnology.org/2015/07/23/lauren-child-at-mottisfont

Cultural Heritage and the Digital Economy. Lauren Child at Mottisfont. July 23, 2015. Last week, I took my family to the opening night of. The Art of Lauren Child: Adventures with Charlie and Lola and Friends. Now, obviously You might want to see an example of Child’s work illustrating this post. But you are not going to get that. Instead you are going to get a picture of a label. These are brilliant labels. How brilliant? Who wants to be a Poodle? The Princess and the Pea. Glass of Pink Milk! Mobile Exp...

memetechnology.org memetechnology.org

Interpretive Planning – Part 2 – The Interpretation Game

https://memetechnology.org/2015/07/09/interpretive-planning-part-2

Cultural Heritage and the Digital Economy. Interpretive Planning – Part 2. July 9, 2015. In my continuing quest to catch up on the latest thinking on interpretive planning, I’ve got hold of the second edition of The Manual of Museum Exhibitions. Published just last year, this must contain the cutting edge of modern museum thinking…. Or not. Maria Piacente. S chapter on Interpretive Planning very reasonably starts off with three essential questions: “What meanings do we wish to communicate? Which leads in...

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Mobile in museums: the good, the bad and the future Guardian live chat. Mobile culture: innovating the audience experience, not the technology (a response). A fine way to start – a review of the first ME : CA symposium. Mobile in museums: the good, the bad and the future Guardian live chat. We’ve just taken part in a thought-provoking live chat for the Guardian Culture Professionals network. On mobile in museums. It aimed to ask a range of probing questions:. It proved to be a really interesting and live...

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