raknet.com
RakNet - Multiplayer game network engine
http://www.raknet.com/customers.html
RakNet See You Online. RakNet helped us kickstart the multiplayer development of Minecraft - Pocket Edition and made it easier for us to implement multiplayer and made cross platform on iOS/Android work out of the box. Daniel Kaplan. RakNet allowed us to concentrate on development of the gameplay aspects of networking, without having to worry about per-platform nuances for packet transfer. It has saved us many man months of effort and support has been great thus far. Recommend! RakNet is clean, full-feat...
thomas-lenaars.com
Level Designer Blörk - CV - Thomas Lenaars
http://www.thomas-lenaars.com/cv/jobs/blork
Je suis Thomas Lenaars, à la recherche d'un emploi dans la qualité logicielle. Octobre 2009 à Juin 2010. Blörk est un jeu de plateforme 2D sur iPhone. J'ai travaillé sur ce projet avec 5 autres étudiants à Supinfogame. Il était disponible sur l'appstore et a été téléchargé 20.000 fois. Conception de mécaniques de jeu. Level Design à l'aide de Visio. Level building dans l'éditeur du jeu. Partager ce CV sur.
adhembelkhadra.com
Adhem Belkhadra Portfolio
http://www.adhembelkhadra.com/about.html
Here is my p. Emsp; My name is Adhem Belkhadra, I am 26 years old and I live in Paris. I am working as level designer at Ubisoft Paris Studios. Emsp; My passion for video games dates twenty years. To NES via the PC and current consoles, I have always been curious and interested by video games experiences. Emsp; My first steps in the industry began in 2008 through journalism on the website Gamatomic. About the project The Cursed Crusade. Series. Following this experience, I have shifted to robotics at...
destrock.com
About Me :: Mischa Aster Alff
https://destrock.com/about
Mischa Aster Alff's About Me. A land of magic, programming and rants. I'm a Belgian, Luxembourgian and American 18 year old software developer who takes pleasure in writing C, C , and Assembly. I love graphics, physics, and optimizing stuff. I am a game engine programmer at Kylotonn Games. I wrote this website, you can find it here. I also play piano and compose music when I can. I'm experienced with the following languages (and some of the libraries I know are in parenthesis):. And I'm familiar with:.
nicolaswartellemathieu.blogspot.com
World Playground Deceit: Gantz - Alien Invasion
http://nicolaswartellemathieu.blogspot.com/2013/11/gantz-alien-invasion.html
Gantz - Alien Invasion. A new morning has come. Started in March 2010 has as hobby on my spare time, Gantz: Alien Invasion. Is a video game adaptation of the manga of the same name: Gantz. But don't get mad or what, it's just a game design document describing the game as I see it. And yeah, I know what you're going to say you know! There's already few games adapted from Gantz. Unlike the Konami's game on PS2, this adaptation has no form of narration, scenario or story, none of it! As a Game Designer in t...
antoine-sarafian.com
Antoine Sarafian - Resume - Gameplay Programmer
http://www.antoine-sarafian.com/cv/jobs/ubisoft-paris-studio
I'm a gameplay programmer with 6 years of experience at Ubisoft Paris Studio. Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life. The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug. Character programming (navigation, interaction, cameras .). Worked on s...
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