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Inka3D

2972015: Inka3D 1.10.0 released. Now supports Maya 2016 and polygons with holes, no need to triangulate meshes before export. 1122015: Inka3D 1.9.2 released. Bugfix for very large meshes, iOS compatibility and more nonlinear deformers supported. 1162014: Inka3D 1.9.0 released. Supports mesh and animation compression and lossy png (thanks to pngquant. Adds more ways to define the interface attributes and a simple attribute editor can be added to the exported html. Get Inka3D 1.9.2 for Maya. Follow us on T...

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2972015: Inka3D 1.10.0 released. Now supports Maya 2016 and polygons with holes, no need to triangulate meshes before export. 1122015: Inka3D 1.9.2 released. Bugfix for very large meshes, iOS compatibility and more nonlinear deformers supported. 1162014: Inka3D 1.9.0 released. Supports mesh and animation compression and lossy png (thanks to pngquant. Adds more ways to define the interface attributes and a simple attribute editor can be added to the exported html. Get Inka3D 1.9.2 for Maya. Follow us on T...
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Inka3D | inka3d.com Reviews

https://inka3d.com

2972015: Inka3D 1.10.0 released. Now supports Maya 2016 and polygons with holes, no need to triangulate meshes before export. 1122015: Inka3D 1.9.2 released. Bugfix for very large meshes, iOS compatibility and more nonlinear deformers supported. 1162014: Inka3D 1.9.0 released. Supports mesh and animation compression and lossy png (thanks to pngquant. Adds more ways to define the interface attributes and a simple attribute editor can be added to the exported html. Get Inka3D 1.9.2 for Maya. Follow us on T...

INTERNAL PAGES

inka3d.com inka3d.com
1

Impressum

http://www.inka3d.com/imprint.html

Jochen Wilhelmy engineering office. Tel: 49 9131 9245194. Tel: 49 9131 9245194. Inhaltlich Verantworlicher gemäß 10 Absatz 3 MDStV: Jochen Wilhelmy. Trotz sorgfältiger inhaltlicher Kontrolle Übernehmen wir keine Haftung für die Inhalte externer Links. Für den Inhalt der verlinkten Seiten sind ausschließlich deren Betreiber verantwortlich.

2

Inka3D documentation

http://www.inka3d.com/documentation.html

1) Unpack the .zip archive. 2) Windows only: Install Visual Studio 2010 redistributable. 3) Copy maya version directory (e.g. 2012-x64) into your user maya directory. C: Users your user account Documents maya. C: Documents and Settings your user account My Documents maya. C: Dokumente und Einstellungen your user account Eigene Dateien maya. Users/ your user account /Library/Preferences/Autodesk/maya. 4) Open Maya or restart it. 1) Set the project to the examples folder and open an example. 8) If you chan...

3

Inka3D examples

http://www.inka3d.com/examples.html

Tangent space normal mapping. Anisotropic shaders can look like brushed metal. In this example the direction of anisotropy is varied by pixel in circular patterns. Multiple light sources of different types can be in a scene. This is forward rendering with its advantages and disadvantages. Deferred rendering could be supported in the future. This is a free sample character from the content libraries offered by Rocket Box Studios.

4

Inka3D

http://www.inka3d.com/news.html

2192013: Inka3D 1.7.1 released. Uses GPU-friendly vertex alignment to fix ATI/AMD issues (use option 'No Pack Vertex Buffers' if issues remain and report them). 2582013: Inka3D 1.7.0 released. New loading scheme, supports loading of scenes exported as JSON (note that these contain code, load only from your own server). Support for extra low resolution texture set and WebP image format. 2562012: Inka3D 1.4 released. Now supports particle systems. Also Maya 2013 is now supported. Also see the slides.

5

Inka3D tutorial

http://www.inka3d.com/tutorial/index.html

In this tutorial we create a simple WebGL based picture pairs game. You need Maya with Inka3D version 1.5 or higher and a mouse with three mouse buttons. See completed project. This chapter describes the creation of the necessary content, i.e. images and a simple Maya scene. We use 8 public domain bird images from Uni Hamburg. First, create a polygon plane. Then open the attribute editor (Window - Attribute Editor) and edit the attributes of polyPlane1:. Create a Blend Colors node:. Create a File Texture:.

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kulaga.wordpress.com kulaga.wordpress.com

Resources – Seeing is Believing

https://kulaga.wordpress.com/resources

Professional Medical and Scientific Blog of Autumn Kulaga. Creating a Design Project Outline. 3Ds Tutorials- Ultimate Collection. Http:/ webtreats.mysitemyway.com/. HTML 4.0 Specs. Adobe .ai to HTML5. VisitMix .ai to HTML5. Http:/ www.macworld.com/article/1159996/hype wysiwyg editor for html5.html. Js – webGL. Haptic Simulated and Augmented Reality — software. Open Inventor C Reference Manual. Sensable’s OpenHaptics Programmer’s Guide. A UMBC course: view ‘Topics’ on right margin. Enter your comment here.

adrianboeing.blogspot.com adrianboeing.blogspot.com

Adrian Boeing: Blog: Graphics links post

http://adrianboeing.blogspot.com/2012/05/graphics-links-post.html

Also check out Adrian Boeing's webpage. Wednesday, May 09, 2012. Its been a while since I've done a link post, (almost five months) so time to catch up! From the demoscene and WebGL world we have:. Google released WebGL 3d graphs. Moleman 2 demoscene documentary trailer. And the documentaries themselves. Jochen Wilhelmy (Digi/Alcatraz) gave a talk at Revision on Exporting 3D scenes from Maya to WebGL using clang and llvm. The Plasticator open source 64k demo tool. With a number of interpolation modes.

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2972015: Inka3D 1.10.0 released. Now supports Maya 2016 and polygons with holes, no need to triangulate meshes before export. 1122015: Inka3D 1.9.2 released. Bugfix for very large meshes, iOS compatibility and more nonlinear deformers supported. 1162014: Inka3D 1.9.0 released. Supports mesh and animation compression and lossy png (thanks to pngquant. Adds more ways to define the interface attributes and a simple attribute editor can be added to the exported html. Get Inka3D 1.9.2 for Maya. Follow us on T...

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