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Alessandro Lufrano - Game 3D Artist - Portfolio

Alessandro Lufrano - Online Portfolio

http://hellbender.weebly.com/

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Alessandro Lufrano - Game 3D Artist - Portfolio | hellbender.weebly.com Reviews
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Alessandro Lufrano - Game 3D Artist - Portfolio | hellbender.weebly.com Reviews

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Alessandro Lufrano - Online Portfolio

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Assassin Project - Alessandro Lufrano - Game 3D Artist

http://hellbender.weebly.com/assassin-project.html

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. Full color snaps taken from Marmoset Toolbag. Software used: Zbrush, Maya, Xnormal, Photoshop, Marmoset Toolbag. Some wireframes. The character amounts to 22.000 triangles, the stand counts around 8800 tris.

2

UDK - Modern Hallway - Alessandro Lufrano - Game 3D Artist

http://hellbender.weebly.com/udk---modern-hallway.html

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. The following images pertain a wip project I'm doing on my own. The main idea was to build a Sindicate (or Deus Ex) style corporation hallway, so I tried to blend luxury elements and corporative design with technology. These are wip shots taken from UDK, more elements and a sky will be added in the future.

3

Vintage Car - Alessandro Lufrano - Game 3D Artist

http://hellbender.weebly.com/vintage-car.html

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. For this art test I was given some reference images and a polycount of 3000 tris max. The final model would be put in the scene without fancy materials so I had to paint almost every detail in the diffuse, chrome reflections too. The following are texture sheets from both the pristine and the damages versions of the vehicle.

4

Halo Env Cryengine - Alessandro Lufrano - Game 3D Artist

http://hellbender.weebly.com/halo-env-cryengine.html

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. For this project I looked for an inspiring concept and I choose one from Alex Chin Yu Chu, an artist who worked for Halo Reach. What I liked most about some of his concepts was the mix between sci-fi architecture and flora. This is what I came up in Cryengine. Here are more shots of the environment:.

5

Resume - Alessandro Lufrano - Game 3D Artist

http://hellbender.weebly.com/resume.html

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. Alessandro Lufrano - 3D Game Artist. To work in a top level art team to produce AAA market-breaking titles. To learn new tools and workflows to maximize my knowledge, productivity and my art expression. Proficient knowledge of silhouette, volumes and edge flow in 3d modeling. Excellent texture hand-painting abilities. Curre...

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Work in progress gallery

http://www.kukiarts.com/scifi_gallery.html

Work In Progress Gallery Back to Kukiarts.com. Space Research Lab (Hallway section) - Real-time environment rendered in UDK". Personal project created together with a fellow environment artist: Alessandro Lufrano. You can check his work here: http:/ hellbender.weebly.com/. All the models and textures showed in the following breakdown images, scene lighting, shaders and effects by me.

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Alessandro Lufrano - Game 3D Artist - Portfolio

Alessandro Lufrano - Game 3D Artist. You can reach me for any question or feedback at the following contacts:. Phone: 39 3935522069 Skype: hellbenderhome alessandro.lufrano@gmail.com. Mechs and Weapons Pack - Unity. This is a set of sci-fi models I completed for a package sold on Unity Asset Store. I worked on roughly half of the material. Click on the Image for more pictures. Halo Inspired Environment - Cryengine SDK (Image heavy). Art test - Decayed vintage car. This is an environment i've been working...

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