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Kevin O'Sullivan Game Development | My Game Development Blog

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’m onto the last part of this series and after that will start to make it my own. I have lots of nice ideas for it. Might be a while before I get to re-creating it in Unreal Engine, there’s plenty I can do with the XNA version right now. This entry was posted in Spacetron. Haven̵...

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Kevin O'Sullivan Game Development | My Game Development Blog | gamedev.kevinosullivan.info Reviews

https://gamedev.kevinosullivan.info

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’m onto the last part of this series and after that will start to make it my own. I have lots of nice ideas for it. Might be a while before I get to re-creating it in Unreal Engine, there’s plenty I can do with the XNA version right now. This entry was posted in Spacetron. Haven&#821...

INTERNAL PAGES

gamedev.kevinosullivan.info gamedev.kevinosullivan.info
1

Track all the things | Kevin O'Sullivan Game Development

http://gamedev.kevinosullivan.info/track-all-the-things

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Track all the things. So a lot more features added today. Getting closer and closer to that final target. As said tough I’d like to add things such as difficulty levels into this as well but things are coming along nicely. For now I’ll leave you with today’s video. This entry was posted in Call of Uni. October 31, 2014. By the power of Greyskull. Importance of communities in gaming. Are Video games Art?

2

Call of Uni Reporting for Duty | Kevin O'Sullivan Game Development

http://gamedev.kevinosullivan.info/call-of-uni-reporting-for-duty

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Call of Uni Reporting for Duty. As mentioned in Spacetron Update, I have moved onto a new project which is name Call of Uni. It is a first person shooter being developed in Unreal using C with Visual Studio 2013. As of now I have simple AI running at my Player Character but plan on implementing attack abilities for the AI and Death events for both AI and Player Character,. This entry was posted in Call of Uni.

3

Moving Along | Kevin O'Sullivan Game Development

http://gamedev.kevinosullivan.info/moving-along

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’m onto the last part of this series and after that will start to make it my own. I have lots of nice ideas for it. Might be a while before I get to re-creating it in Unreal Engine, there’s plenty I can do with the XNA version right now. This entry was posted in Spacetron.

4

By the power of Greyskull | Kevin O'Sullivan Game Development

http://gamedev.kevinosullivan.info/by-the-power-of-greyskull

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. By the power of Greyskull. So power ups are now being spawned into the level. Not perfectly but it’s a start, the code used to achieve this is easily extensible to and other type of pickup. Spawning volumes are places into the world and then I set what type of pickup I want in each individual spawning volume. This entry was posted in Call of Uni. October 30, 2014. In the game of Call of Uni you either Win or You Die.

5

Alpha | Kevin O'Sullivan Game Development

http://gamedev.kevinosullivan.info/call-of-uni-alpha

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. And you can now. Call Of Uni Alpha is available on request from here. What you are getting is very early Alpha access to the game in its pure basic implementation. But its there and playable, you can replay the level and try beat previous scores, there is a start screen you go to before beginning play and you can exit the game after completing the level. This entry was posted in Call of Uni. October 31, 2014.

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Requests – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/requests

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. Pingback: Kevin O'Sullivan Game Development.

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Spacetron – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects/spacetron

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. Spaceatron is a twin shooter space game where the object is quite simple, survive. You have been caught stranded from your fleet by alien enemies and are trapped. Fight off their onslaught for as long as you can, avoiding their attacks and any wandering asteroids that might show up. You’ll also have to make use of any and all resources that may become available to improve your chances of survival.

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Deflector – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects-2/deflector

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. Deflector is a game that was developed as part of a game design module in my second semester of first year computer games development. It was a team based project created in collaboration with Cian O’Sullivan. The Program is written in C# and available the beta demo version is available for play on request here. A video demonstration is visible below, enjoy.

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A tale of two paths – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects/a-tale-of-two-paths

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. A tale of two paths. A tale of two paths. A tale of two paths was a group project assigned during my first semester of second year Computer Games Development, for a Game Design module. It was undertaken in collaboration with fellow student.

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Deflector – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects/deflector

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. Deflector is a game that was developed as part of a game design module in my second semester of first year computer games development. It was a team based project created in collaboration with Cian O’Sullivan. The Program is written in C# and available the beta demo version is available for play on request here. A video demonstration is visible below, enjoy.

kevinosullivan.info kevinosullivan.info

Lifechievements – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects/lifechievements

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. 8220;Complete Life’s Challenges one Achievement at a time”. Lifechievements was an idea for an android application we were tasked with creating as part of our course. The project was group based and we created a group of three (myself, Shane Craven. And Cian O’Sullivan. Registration for Beta access is also available on request.

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Projects – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. A tale of two paths.

kevinosullivan.info kevinosullivan.info

Call Of Uni – Kevin O'Sullivan Portfolio

http://kevinosullivan.info/portfolio/projects/call-of-uni

Kevin O'Sullivan Portfolio. Software and Games Developer. A tale of two paths. Call of Uni is a First Person Shooter Game being Developed in Unreal Engine 4.5. The current Goal of the project is to implement pick up items inside the level, followed by kamikaze AI (they explode and damage you on contact) after that a load screen and high score type features are the target to give it a more polished feel.

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Kevin O'Sullivan Game Development | My Game Development Blog

Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’m onto the last part of this series and after that will start to make it my own. I have lots of nice ideas for it. Might be a while before I get to re-creating it in Unreal Engine, there’s plenty I can do with the XNA version right now. This entry was posted in Spacetron. Haven&#821...

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