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Game Design Reviews: Inductive Game Design Research | gamedesignreviews.com Reviews
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Inductive Game Design Research
Little Big Planet: Browsing Content
http://gamedesignreviews.com/reviews/little-big-planet-browsing-content
Switch to Game Design Scrapbook. Little Big Planet: Browsing Content. August 20, 2010. Some time ago I wrote about Red Faction: Guerrilla. And how it’s competitive gameplay shaped the feel of it’s on-line community. Today I would like to talk about pretty much the opposite. A game that focuses on creativity, cooperation and sharing – Little Big Planet. Turns out the reason why you never got around to create anything of value in LBP is not because you are lazy moron… well, not necessarily at least. The f...
Desktop Tower Defense: Perfect Job
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Switch to Game Design Scrapbook. Desktop Tower Defense: Perfect Job. July 25, 2007. There is a game that is damn popular, but not really treated as a piece of good game design, but merely a lucky case of good propaganda is HandDrawnGames Desktop Tower Defense. I like to review it because i believe that from a game designers pov (point of view) it is a clever masterpiece. Three simple and basic but still important steps of good game design have been done right:. Improvements, that stand out from the crowd.
Podcast
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Switch to Game Design Scrapbook. You are browsing the Podcast tag archive. Podcast Episode 5: 2009 Retrospective Time Capsule. May 31, 2010. Game Design Reviews Podcast is back after a long break. We start with a look back at the last year. We have recorded this podcast in January but only now came around to publish it. Download Episode 5 (58MB, 123 Minutes long). RSS Feed for the Podcast. This time we discuss the games we have played in 2009 [.]. Podcast Episode 4: News. November 25, 2009. We are curren...
Game Design Scrapbook
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Switch to Game Design Reviews. October 30, 2014. The bright future we were constructing with so much effort and against such resistance is being pillaged by its own inhabitants. You may not care about what other think about games, but we did. We fought for you. We fought because we love games. We fought because we believed in games. To all of us who have dedicated their lives and hearts to this medium this is a tragedy and a humiliation. But most of all, it is the most crushing betrayal. June 17, 2014.
Fukcing Spaghetti
http://gamedesignreviews.com/scrapbook/fukcing-spaghetti
Switch to Game Design Reviews. September 1, 2010. So the other day I have received a package from @SebWuepper. He sent me a can of Heinz Spaghetti in tomato sauce. I did the only responsible thing I could think of. I went on a bridge an photographed with with the Cologne Cathedral in the background. I also added some copulating LEGO minifigs as a hidden social commentary. Check out this noodle! Finally, there is one last thing. I will be leaving tomorrow for vacation. I’m going to do a long...Krystian Ma...
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In retrospect: Did we skip “Emergence Day” this generation? | A Most Agreeable Pastime
https://amostagreeablepastime.com/2015/08/08/in-retrospect-did-we-skip-emergence-day
A Most Agreeable Pastime. 15% off Most Agreeable T-shirts! Review: Xenoblade Chronicles →. 8 August 2015 · 9:03 pm. In retrospect: Did we skip “Emergence Day” this generation? All the pre-release hype and all the hopes and dreams of both developer and publisher culminated in Emergence Day. 12-11-2006. Murals were painted. On the ground it was. 10 months into the 360’s life and next generation was finally here. Nearly 10 year old memories. With it. It is a reminder of the importance of the marquee tit...
Modesty Studios: September 2014
http://modestystudio.blogspot.com/2014_09_01_archive.html
Friday, September 19, 2014. More Leg Stuff, My Flash Game, and New Helmet Visor? I managed to get the legs to a place that will work for me. I've lined the styrene with foam rings and it velcros at the seam. It'll need painting and weathering. Everything needs more weathering. :D. I've also got the fabric for the veil. It looks nice on the helmet. I first have to sew the trim before attaching it to the helmet. (Otherwise I know it'll just be falling off all the time.). Thursday, September 4, 2014. Sadly,...
Modesty Studios: Rethinking the Elf Bodice
http://modestystudio.blogspot.com/2015/07/rethinking-elf-bodice.html
Sunday, July 19, 2015. Rethinking the Elf Bodice. So here's how this happened. I'm at work on a slow Saturday night and decided to play around in my test store. (I do tech support and my test store is custom pony based! I created a new line of items in my store "Fluffy Ponies" and created a product for a plush pony. Which got me into research on how to actually make them and what kind of fabric is used and so on. Alsonow I've also figured out how the pattern should look. Also I'm getting tons of ideas fo...
Modesty Studios: March 2015
http://modestystudio.blogspot.com/2015_03_01_archive.html
Friday, March 20, 2015. Transparent Worbla or TranspArt. Http:/ www.worbla.com/? This is the answer for so many of my prop issues for Tali! It's also a fantastic way to make casting molds. Seriously.if I could make a visor with this! This would be way easier than thermoplastics. Downside is that it is pricey. I want to make an Omnitool out of it. Also redo the visor. :D. Why haven't I updated this! Ha so it's been awhile since I posted progress. And progress had been made! Subscribe to: Posts (Atom).
Modesty Studios: July 2014
http://modestystudio.blogspot.com/2014_07_01_archive.html
Monday, July 28, 2014. So San Diego Comic Con is going on. And a Tali cosplay appeared on my facebook feed. :) It was fun to see especially since it was a ME 3 version. I think I'm unique in doing ME 1 version. But I'm distracted. I haven't done costume stuff for a couple of days now. I started playing Dragon Age Origins again. /sigh/ I keep glaring at the Warden Armors. WHY ARE THERE SO MANY BELTS? Friday, July 25, 2014. Foot Fetish - err.making feet. Some of my plots:. 2 pairs of socks (ballet/anklet s...
Modesty Studios: April 2015
http://modestystudio.blogspot.com/2015_04_01_archive.html
Thursday, April 9, 2015. Been doing a bit of an experiment craftwise. It may become a cosplay but we'll see. So here's what's I've done. Supplies: 5mm foam, googly eyes, plaster bandages, wire, cutting tools, and markers. Also a plastic mask. I cut the mouth and traced the plates. Cut the eye holes to be a bit bigger. The googly eyes to size to the eyes. Cut the back of the googly eyes and colored the white part of the tape. The thick foam for the eye shape. Used the molding mesh to shape the nose.
Modesty Studios: June 2014
http://modestystudio.blogspot.com/2014_06_01_archive.html
Monday, June 23, 2014. Attack of the Visor Part 1. Today I did my bold experiment. I attempted my vacuum forming set up. Here are the results. As you can see it is indeed vaguely visor shaped. The buck held up very well. Here are the mistakes I made. 1) I left the plastic in the over too long. It got a bit stuck on things. In an effort to dislodge those things from the sagging plastic, things got screwy. 2) The vacuum still doesn't have enough pull so it did not suction around the buck. The next step wou...
lesbianstripperninja.blogspot.com
Lesbian Stripper Ninja: August 2009
http://lesbianstripperninja.blogspot.com/2009_08_01_archive.html
Awesome leaps from the shadows and backstabs you for 2[W] 2d6. PSA: Batman: Arkham Asylum. Iko of the Shadows. To the people with PS3s and X-Boxs who keep on telling me how awesome and fun Batman: AA is, you are bad, evil people, because I can’t get the game for PC until September 30th. I might not even be able to get it until *later* as I need to save my cash for Dragon Age: Origins (I want the CE), and Divine Divinity 2, and probably Alpha Protocol. Thank goodness they delayed BioShock 2. The PC’...
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Game Design Resources
Game Design Colleges And Universities. Game Design Job Opportunities. The Directory of Game Design Resources. The goal of Game Design Resources is to provide a directory of the best resources that are available both online and off for game designers or those who want to break into the game development industry. To make the most out of this website, it’s good to browse the website with an objective in mind. Ask yourself what is it that I want to find? Why do I need the information? Get better at your job.
Game Design Review
The Secret Sauce of Surprise. Chance is an essential part of a fun game because chance means uncertainty, and uncertainty means surprises. Surprises are an important source of human pleasure, and the secret ingredient of fun. — The Art of Game Design. With so many random elements, it may not sound like a game of meaningful decisions, but there's inherent strategy in the way players use, risk, or sacrifice their resources in pursuit of greater rewards. Each random element contributes to a cycle in whi...
gamedesignreviews.blogspot.com
Game Design Reviews
Sunday, August 30, 2009. This Blog has moved! We from Game Design Reviews have decided to move our Blog from Blogger to our own, hosted Website. We enjoyed Blogger's service very much but we realized that this project has grown to a size were we wished for more direct control in order to provide you better service. You can reach this very same Blog with all the post here:. Http:/ www.gamedesignreviews.com/. Click here to read the rest of the article! Posted by Krystian Majewski at 02:15. Click here to re...
Game Design Reviews: Inductive Game Design Research
Switch to Game Design Scrapbook. Mass Effect 2: Micro Storytelling. March 10, 2012. Mass Effect 3 was already released in some regions. So it seems like I’m fashionably late writing about Mass Effect 2 at this point. But there is one last thing I really wanted to talk about before moving on. This time, I’m not going to go into the details of it’s interface design. Instead, I’m going to look at the details of it’s storytelling. Bromance interrupted. So close yet so distant. Like gameplay and story. There ...
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gamedesignsandwich.blogspot.com
Game Design Sandwich
Two all new levels, special effects, lighting, mods, pre-vis, textures on a sesame seed bun. Wednesday, March 26, 2014. I've been learning and integrating augmented reality into my workflow. Using the printed card you can make a 3D model appear on it and move around and look at it from all around. It's a really exciting technology and a really simple and inexpensive way of prototyping objects and spaces. Sunday, July 14, 2013. Hopsters Brew and Boards Part 2. Boston City Hall Production Process. Two hour...
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