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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos.

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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos. | gameaudiostuff.com Reviews
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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos. | gameaudiostuff.com Reviews

https://gameaudiostuff.com

Una página dedicada al audio para videojuegos.

INTERNAL PAGES

gameaudiostuff.com gameaudiostuff.com
1

Burn Interactive Sound | GAME AUDIO STUFF

https://gameaudiostuff.com/tag/burn-interactive-sound

Una página dedicada al audio para videojuegos. Archivo de la etiqueta: Burn Interactive Sound. LAS VOCES DE “POLTERGEIST: A PIXELATED HORROR”. Gritos de pánico, gritos de terror, gritos de poder, y gritos de sorpresa; unos cuantos. Conjuros mágicos, habladurías sin sentido y alaridos desgarrados de pequeños perros asustados. Cómo fue el proceso de grabar todas estas voces y quiénes están detrás de ellas? Sigue leyendo →. AES 2016 – PANEL DE AUDIO PARA VIDEOJUEGOS. Entrevista a Fryda Wolff.

2

Actuación de voz | GAME AUDIO STUFF

https://gameaudiostuff.com/category/actuacion-de-voz

Una página dedicada al audio para videojuegos. Archivo de la categoría: Actuación de voz. Entrevista a Fryda Wolff. Fryda Wolff detrás del carrusel, cerca al Moscone Center. Sigue leyendo →. Sonido en los videojuegos. LAS VOCES DE “POLTERGEIST: A PIXELATED HORROR”. Gritos de pánico, gritos de terror, gritos de poder, y gritos de sorpresa; unos cuantos. Sigue leyendo →. Actuación y Dirección de voces en los videojuegos. Iron Man: “Your wish is my command! 8221; (Tus deseos son órdenes). Todo el contenido ...

3

“Paquetes de sonidos” vs “diseño sonoro” en los videojuegos | GAME AUDIO STUFF

https://gameaudiostuff.com/2014/10/08/paquetes-de-sonidos-vs-diseno-sonoro-en-los-videojuegos

Una página dedicada al audio para videojuegos. Paquetes de sonidos vs diseño sonoro en los videojuegos. Últimamente he tenido un dilema en el medio de los videojuegos para móviles y es: accedo a hacer paquetes de sonidos o accedo únicamente a crear el diseño sonoro del proyecto? Acaso existe alguna diferencia? Sino que se hace una asignación de eventos (. Diseño. Además se necesitan ciertos conocimientos para que la casa quede estructuralmente sólida, estéticamente bien, y funcionalmente bien, y no e...

4

Copyright | GAME AUDIO STUFF

https://gameaudiostuff.com/copyright

Una página dedicada al audio para videojuegos. GameAudioStuff.com es un blog personal creado por Naila Burney. Cuyo propósito es aportar a la comunidad de habla hispana con contenido relacionado al sonido para los videojuegos. Los artículos expresan los conocimientos de la autora o de autores invitados, mezclados con opiniones y puntos de vista, y por lo tanto no deben tomarse como una fuente oficial de referencia para asuntos académicos. El usuario debe comprometerse a utilizar los contenidos del blog c...

5

Burnis | GAME AUDIO STUFF

https://gameaudiostuff.com/tag/burnis

Una página dedicada al audio para videojuegos. Archivo de la etiqueta: Burnis. LAS VOCES DE “POLTERGEIST: A PIXELATED HORROR”. Gritos de pánico, gritos de terror, gritos de poder, y gritos de sorpresa; unos cuantos. Conjuros mágicos, habladurías sin sentido y alaridos desgarrados de pequeños perros asustados. Cómo fue el proceso de grabar todas estas voces y quiénes están detrás de ellas? Sigue leyendo →. AES 2016 – PANEL DE AUDIO PARA VIDEOJUEGOS. AES 2016 – Conferencia Latinoamericana.

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benoit.tigeot.sounddesigners.org benoit.tigeot.sounddesigners.org

août 2010 – Benoit Tigeot's Blog

https://benoit.tigeot.sounddesigners.org/2010/08

Aller au contenu principal. Benoit Tigeot's Blog. Autre Radio Autre Culture (FR). Chuck Russom's Blog. Colin Hart's Blog. Hiss and Roar Collaborate. Ian Palmer's Sound Blog. Jeff Schmidt's vimeo page. Le Chant Du Signe (FR). Le Son Multicanal (FR). Miguel Isaza's Blog. Nathan's Blog – Noise Jockey. Tim Prebble's Blog – Music of Sound. Mois : août 2010. Jean-Edouard Miclot – Field recording video 2009. From http:/ jedsound.com/blog/? Already posted by other sound blogs. For ease of use and to permit their...

benoit.tigeot.sounddesigners.org benoit.tigeot.sounddesigners.org

Sirènes Paris – 3 septembre 2014 – Benoit Tigeot's Blog

https://benoit.tigeot.sounddesigners.org/2014/09/sirenes-paris-3-septembre-2014

Aller au contenu principal. Benoit Tigeot's Blog. Autre Radio Autre Culture (FR). Chuck Russom's Blog. Colin Hart's Blog. Hiss and Roar Collaborate. Ian Palmer's Sound Blog. Jeff Schmidt's vimeo page. Le Chant Du Signe (FR). Le Son Multicanal (FR). Miguel Isaza's Blog. Nathan's Blog – Noise Jockey. Tim Prebble's Blog – Music of Sound. Sire nes Paris – 3 septembre 2014. I’m quite jalous of the one of Chicago. Navigation de l'article. Fièrement propulsé par WordPress.

thesounddesignprocess.wordpress.com thesounddesignprocess.wordpress.com

Production Sound Mixing | The Sound Design Process

https://thesounddesignprocess.wordpress.com/2015/06/07/sound-production-mixing

The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. June 7, 2015. This summer I decided to venture a little bit more on production sound. Often I am asked if I prefer being on set or work on post. Working as production sound mixer most certainly means. This is more like a sum-up of the several projects I took this season, that included drama feature film, documentary-style mini series, thriller short film and even tv. General reference list of audio gear:. Cardioid) and MK 41.

zeewavesound.com zeewavesound.com

“PAQUETES DE SONIDOS” VS “DISEÑO SONORO” EN LOS VIDEOJUEGOS | ZeeWave Sound

http://www.zeewavesound.com/castellano-paquetes-de-sonidos-vs-diseno-sonoro-en-los-videojuegos

TV & Films. PAQUETES DE SONIDOS VS DISEÑO SONORO EN LOS VIDEOJUEGOS. Articulo de Naila Bruney de su blog Game audio Stuff. Leave a comment Cancel reply. PAQUETES DE SONIDOS VS DISEÑO SONORO EN LOS VIDEOJUEGOS. ZEWELS – a new game in apple store. Project Adventure Game ‘The Cycle of the Cave’. ZeeWave Sound. We develop the whole process of audio content for video games, multimedia and audio visual projects. Team at the #BGW. Sound designer by @zeewavesound. ZEWELS – a new game in apple store.

landarzuryayledromne.wordpress.com landarzuryayledromne.wordpress.com

SAGA DE ANIMACIÓN: DÍA 12 Monsterbox – INTO THE WILD

https://landarzuryayledromne.wordpress.com/2014/02/20/saga-de-animacion-dia-12-monsterbox

Is licensed under a Creative Commons Reconocimiento-CompartirIgual 4.0 Internacional License. Follow INTO THE WILD on WordPress.com. SI a la libertad en la red. The Saga of Biorn. Kris Giampa's Blog. WWOOF: cosas buenas (voluntariado en granjas ecológicas). Diario de un Churfer. The Valkyrie's Vigil. La Bitácora del Miedo. El Blog de Ana. SAGA DE ANIMACIÓN: DÍA 12 Monsterbox. Hoy me apetece acabar con una sonrisa y son pocos los cortos como éste que consiguen sacármela tras un día duro y agotador…. Haz c...

landarzuryayledromne.wordpress.com landarzuryayledromne.wordpress.com

Cuentos de Tavern – INTO THE WILD

https://landarzuryayledromne.wordpress.com/cuentos-de-tavern

Is licensed under a Creative Commons Reconocimiento-CompartirIgual 4.0 Internacional License. Follow INTO THE WILD on WordPress.com. SI a la libertad en la red. The Saga of Biorn. Kris Giampa's Blog. WWOOF: cosas buenas (voluntariado en granjas ecológicas). Diario de un Churfer. The Valkyrie's Vigil. La Bitácora del Miedo. El Blog de Ana. BUENOS DÍAS NIÑOS Y NIÑAS, VIEJOS Y VIEJAS, LEPROSOS Y LEPROSAS Y DEMÁS GENTES DEL PUEBLO LLANO! Os traigo las historias más fascinantes jamás contadas por estos lares!

thesounddesignprocess.wordpress.com thesounddesignprocess.wordpress.com

Awareness with Field Recording | The Sound Design Process

https://thesounddesignprocess.wordpress.com/2014/06/03/awareness-with-field-recording

The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. Awareness with Field Recording. June 3, 2014. As you probably know, lately I’ve doing a lot field recording for Iterance. A documentary I am working on. A part of every child’s education. The sound of a place can be so rich and detailed and sometimes so much more than a picture that we learned about it by the way it sounds. To edit a sound file in a way that this rhythm pattern would be broken. Field recording is absolutely ...

thesounddesignprocess.wordpress.com thesounddesignprocess.wordpress.com

Work | The Sound Design Process

https://thesounddesignprocess.wordpress.com/work-2

The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. Screenings: Stockholm Film Festival. Documentary Film Sound Design. Award: Prémio Primeiro Olhar / Cineclubes 2015. Screenings: Imagens do Real Imaginado. On the Surface 2014, Curtas, festival internacional de Vila do Conde 2015, Avanca, panorama nacional 2015, Farcume 2015, Arquiteturas Film festival, Lisboa 2015, Meetings of Young European Cinema 2015. Screenings: Douro Harvest Festival. Leave a Reply Cancel reply. Build a...

thesounddesignprocess.wordpress.com thesounddesignprocess.wordpress.com

melissapons | The Sound Design Process

https://thesounddesignprocess.wordpress.com/author/melissapons

The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. A Sound Technician in a bullfighting arena (distress warning). August 27, 2016. I came across this while scrolling down through facebook and after some thought I decided to translate it and share it (I apologise in advance for my unprofessional translation skills). I […]. Read Article →. Emotions and Sound Design. How to keep yourself from killing the director. August 26, 2016. Read Article →. April 2, 2016. December 29, 2015.

thesounddesignprocess.wordpress.com thesounddesignprocess.wordpress.com

Awareness with Field Recording II | The Sound Design Process

https://thesounddesignprocess.wordpress.com/2015/02/15/awareness-in-field-recording-ii

The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. Awareness with Field Recording II. February 15, 2015. About seven months ago I moved from Porto, Portugal, to the center of Stockholm. I had never lived in anywhere except my hometown. Things are different in Sweden: lifestyle, architecture, people, language, weather… however, it is not a shock of any kind to come here from Portugal, as different as things are. A city / place sounds like. What could be different? Partially: ...

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Gameaudio Podcast

The Podcast for Game Audio Professionals. Game Audio Podcast Episode #58 Mentorship. Guests: Becky Allen, Ariel Gross, Gijs Driesenaar. On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors. Podcast: Play in new window. Duration: 53:15 — 48.8MB). Tagged with: Ariel Gross. Game Audio Podcast Episode #57 London Calling. Koji Kondo 33 1/3.

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Game Audio Factory Website. Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. GAF SFX01 – Dark Materials. GAF SFX02 – Cartoon Materials. GAF SFX03 – Small Crowds Outdoor. GAF SFX04 – Liquids. GAF SFX07 – Yellowstone Geysers. On the road to Gamescom 2015! An Orchestral OST for Regalia! Regalia: Of Men and Monarchs reaches new heights on Kickstarter! Recording of a new OST for Seasons. Game Audio Factory has just completed the recordings of the OST of Seasons...

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Game Audio Relevance | Links to resources relevant to Game Audio

Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. The music of FTL: Faster Than Light an interview with composer Ben Prunty. February 4, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. November 17, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013.

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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos.

Una página dedicada al audio para videojuegos. Música y Sonido para videojuegos en Colombia. De Single Player a Multiplayer – GDC 2017. Se acerca ese momento del año en el que profesionales de todo el mundo de la industria de videojuegos se reúnen en San Francisco para aprender, intercambiar conocimientos, hacer networking, buscar oportunidades y demás; se trata del GDC (Game Developers Conference). Este año tendré el honor de participar como. From Single Player to Multiplayer. Sigue leyendo →. Entre otr...

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Game Audio to the Max | Replicating realistic auditory spatialisation within a virtual space using Max/MSP

Game Audio to the Max. Replicating realistic auditory spatialisation within a virtual space using Max/MSP. Onwards, to Air absorption (proximity)! July 24, 2014. So now that I had finished audio level attenuation over distance, it was then onto proximity… Or more specific, air absorption over distance. After looking into the research for this part of the project I came to the conclusion that the maths for a realistic simulation is hard. Really hard. Way beyond my understanding and knowledge level. Create...

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Game Audio Vancouver • Index page

A forum for Game Audio in Vancouver. It is currently Wed Mar 28, 2018 10:46 pm. Bull; View active topics. All the unspecified stuff. Tue Oct 29, 2013 4:24 am. All the things that go bump in the night. Fri Nov 01, 2013 6:57 pm. Here's when the strings come in. All the things involving Music in games. Sat Aug 24, 2013 10:10 pm. Need a dev to make sounds for? Post all that in here. Sat Aug 24, 2013 10:12 pm. Log me on automatically each visit. In total there are 2. Most users ever online was 27.

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