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Vita est ludus - Veracity
http://www.hambo.com/veracity
The thin line between fantasy and reality. Ah, Veracity. We love you so. This is the tale of Veracity the dark elf. Bards have sung of her famous - or infamous - deeds across the planes. Veracity, Vecna's Bane, Mistress of Pain. Many are the cold, calculating and subtle dark elves, but she is hot, impulsive, and passionate. So begin The Chronicles of Veracity. A snapshot of her, in D&D V3 terms, of how she is today:. Veracity, Swashbuckler 3/Domain Wizard (Enchantment) 5/Eldritch Knight 10. In which Vera...
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Vita est ludus - The City of the Spider Queen
http://www.hambo.com/rpg/stories/csq
The thin line between fantasy and reality. The City of the Spider Queen. The current adventure. A V3 adventure, intended to take characters from tenth level to eighteenth, this is our first adventure after converting our characters to V3. We are too high-level for the initial part of the adventure, as our average level is fifteen, but we are treating it as a learning experience for the V3 rules and are having a ball doing so. Swashbuckler 3/Domain Wizard (Enchantment) 5/Eldritch Knight 9. Cleric of Kiara...
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Vita est ludus - Gallery of Player Characters
http://www.hambo.com/rpg/gallery.html
The thin line between fantasy and reality. Gallery of Player Characters. Click on any image to find out more about the character.
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Vita est ludus - Tarrastra Campaign
http://www.hambo.com/rpg/tarrastra
The thin line between fantasy and reality. Welcome to the home page for the Tarrastra campaign. Start by looking at the Player Overview. Of the world: what a character living in the world can be expected to know about it. This should have all the information you will need to role-play. A character in the campaign, aside from any special information the DM gives to your specific character. Describes everything that is non-standard in this campaign. This points to various other pages of interest:.
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Vita est ludus - Dargas Campaign
http://www.hambo.com/rpg/dargas
The thin line between fantasy and reality. Anthony Yeracaris started the Dargas campaign in October of 1988. Dargas is the name of the world. Dargas appears to be similar to Earth: the characters are based in the city of Mansfield, on Anglia. We've been to Frankia and Germania, and have sailed our Mud Ship to Aegypt and deeper into the Dark Continent. I've written up a brief history. I have a gallery. Of portraits of memorable player characters, current and retired. The School of Nekros. Die, Vecna, Die!
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Vita est ludus - Reviews
http://www.hambo.com/reviews
The thin line between fantasy and reality. I have a number of reviews in mind, but none are here yet.
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Vita est ludus - Necropolis
http://www.hambo.com/rpg/stories/necropolis
The thin line between fantasy and reality. Rogue 2/Swashbuckler 2/Bard 3/Druid 3/Lyrist 8. Barbarian 7/Sorceress 1/Dragon Disciple 10. Intense and scary. Khemetian diety: Pakhut. Khemetian diety: Sekhmet the "Lady of Pestilence". Superior Priest of Thoth. Gave the party a commission to investigate a growing evil in the Gorge of Osiris, remove the evil ones who lurk there, and bring proof of the wickedness and malign deeds done by any they slay. Son of Atmu-thoth-rahat of Aartuat. Beggar boy and thief.
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Vita est ludus - Interesting Links
http://www.hambo.com/links.html
The thin line between fantasy and reality. Rich Burlew is the creator of the Order of the Stick Comic and was a finalist in the Campaign Design Contest for Wizards. Andy is talented game designer at Wizards. His website is full of interesting ideas. Monte Cook was a long time designer at Wizards who founded his own Game company, Malhavoc Press. Sean K. Reynolds. Yet Another Game Designer formerly at Wizards. Lots of good stuff. If you came here from the RPG Gateway:.
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Vita est ludus - Biography
http://www.hambo.com/bio.html
The thin line between fantasy and reality. Although I was born in Chicago back in the Stone Age, by the Renaissance I had moved to Champaign, Illinois. With the advent of the Industrial Age, I moved east, to Boston, Massachusetts, drawn by the abundance of music, dance, and computer jobs. However, given my choice, I'd write in Common Lisp, and do exactly that for my own projects, at home. I fondly remember jobs where I was paid. And, what is dance music for if not to dance to? I used to be heavily involv...