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direct to video | Just another WordPress.com weblog | directtovideo.wordpress.com Reviews
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2 leaving sony
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direct to video | Just another WordPress.com weblog | directtovideo.wordpress.com Reviews

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1

agenda vs siggraph. | direct to video

https://directtovideo.wordpress.com/2010/08/10/agenda-vs-siggraph

August 10, 2010. 8212; directtovideo @ 8:32 am. Just wanted to mention – Agenda Circling Forth got shown in the Live Realtime Demos. Show at Siggraph 2010! Many thanks to the organisers and to Steve for doing the business over there. Hopefully we’ll be able to do this again in future. 4 Comments ». Lovely stuff. I’d definitely be interested in an exe of the interactive version, if you had time. Comment by Nick Ludlam. 8212; August 10, 2010 @ 10:36 am. Does it work with ceasefire party version too? You ar...

2

ceasefire (all falls down). | direct to video

https://directtovideo.wordpress.com/2011/02/25/ceasefire-all-falls-down

February 25, 2011. Ceasefire (all falls down). 8212; directtovideo @ 11:13 am. Ceasefire (All falls down.). By CNCD vs Fairlight. 8211; 2nd place, Assembly 2010 combined demo competition. This is late. Really really late. Sorry. I’ve been busy! It’s become traditional for us to do something for Assembly. Came to the rescue – he let us use his beautiful track “All Falls Down” and also remixed it for us to fit the direction on a very short timescale. Connected movement is achieved by using a spring solver&...

3

scene.org awards thinks we’re alright. | direct to video

https://directtovideo.wordpress.com/2011/02/17/scene-org-awards-thinks-were-alright

February 17, 2011. Sceneorg awards thinks we’re alright. 8212; directtovideo @ 12:50 pm. But anyway. Just wanted to mention: we got some nominations for the Scene.org Awards 2010. Got nods for best demo and best soundtrack (for Hunz – well deserved! And Agenda Circling Forth. You can actually vote in the public choice category (for us) right now if you feel like it. 2 Comments ». Comment by Neil Purvey. 8212; February 17, 2011 @ 1:09 pm. 8212; February 18, 2011 @ 9:07 pm. Feed for comments on this post.

4

real time ray tracing part 2. | direct to video

https://directtovideo.wordpress.com/2013/05/08/real-time-ray-tracing-part-2

May 8, 2013. Real time ray tracing part 2. Filed under: compute shader. 8212; directtovideo @ 1:08 pm. Here’s the science bit. Concentrate. In the last post I gave an overview of my journey through realtime raytracing and how I ended up with a performant technique that worked in a production setting (well, a demo) and was efficient and useful. Now I’m going go into some more technical details about the approaches I tried and ended up using. 8211; BVH is great at quickly rejecting rays that start at the c...

5

numb res. | direct to video

https://directtovideo.wordpress.com/2011/05/03/numb-res

May 3, 2011. 8212; directtovideo @ 4:39 pm. Numb Res by CNCD and Fairlight. It was easter. We made a new demo for The Gathering 2011. He’s produced a beautiful new album and agreed to let us use one of the tracks – and even did a bit of remixing to make it fit the demo. So, music was ready from day 1. This is such a huge bonus when making a demo; it meant we could completely design around it, plan out what scenes we wanted straight away and know they’d fit. 32 Particles. Again? Early tests with SPH fluids.

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blog.jbit.net blog.jbit.net

jbit's blog: May 2015

http://blog.jbit.net/2015_05_01_archive.html

Sunday, May 10, 2015. Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation. Elecom WRC-733FEBK. With an IC card on top for scale. Everything here will void your warranty. Messing around with bootloaders and firmware is a good way to kill your hardware. If you don't know the meaning of "3.3v UART", "initramfs" or "Kernel LZMA loader" then you should probably not try this at home :). Model: Elecom WRC-733FEBK ( Manufacturer site. Size: 107x72x25mm, about 86grams. T9 Security Torx Screws and Wrench.

blog.jbit.net blog.jbit.net

jbit's blog: August 2009

http://blog.jbit.net/2009_08_01_archive.html

Sunday, August 30, 2009. Debian squeeze in a solaris BrandZ zone! I wanted to run some debian squeeze programs on my opensolaris machine in a branded zone. But after successfully installing it using some guide I found online. I noticed that lots of commands fail due to functions not being implemented! Unconfigured: # touch foo. Unconfigured: # rm foo. Rm: cannot remove `foo': Function not implemented. How come rm isn't implemented, that's pretty basic right? Ah, what's this? Well luckily there are other ...

blog.jbit.net blog.jbit.net

jbit's blog: Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation

http://blog.jbit.net/2015/05/elecom-wrc-733febk-custom-firmware-part.html

Sunday, May 10, 2015. Elecom WRC-733FEBK Custom Firmware: Part 1 - Investigation. Elecom WRC-733FEBK. With an IC card on top for scale. Everything here will void your warranty. Messing around with bootloaders and firmware is a good way to kill your hardware. If you don't know the meaning of "3.3v UART", "initramfs" or "Kernel LZMA loader" then you should probably not try this at home :). Model: Elecom WRC-733FEBK ( Manufacturer site. Size: 107x72x25mm, about 86grams. T9 Security Torx Screws and Wrench.

blog.stevemcauley.com blog.stevemcauley.com

lighting « Steve McAuley

http://blog.stevemcauley.com/tag/lighting

Computer graphics in the real world. Calibrating Lighting and Materials in Far Cry 3. September 9th, 2012 Posted in Calibration. Sep, 09 2012. This year at SIGGRAPH, Stephen Hill and I organised the Practical Physically Based Shading in Film and Game Production. I really couldn’t believe how full the room was, and I hope you learned a lot. If you haven’t found your way there by now, check out all the materials on the course web page. Calibrating Lighting and Materials in Far Cry 3. Slides, ( ppt. And I g...

blog.stevemcauley.com blog.stevemcauley.com

conserving « Steve McAuley

http://blog.stevemcauley.com/tag/conserving

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

physically « Steve McAuley

http://blog.stevemcauley.com/tag/physically

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

Extension to Energy-Conserving Wrapped Diffuse « Steve McAuley

http://blog.stevemcauley.com/2013/01/30/extension-to-energy-conserving-wrapped-diffuse

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

Rendering « Steve McAuley

http://blog.stevemcauley.com/category/rendering

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

diffuse « Steve McAuley

http://blog.stevemcauley.com/tag/diffuse

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

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January 6, 2014. 8212; directtovideo @ 10:37 am. New year, new lifestyle. After nearly 9 years at Sony Computer Entertainment Europe across both R&D and World Wide Studios, I’m leaving for pastures new and exciting. A great bunch of people working at the very top of the business and I’m very excited to be joining them, but I’ll definitely try to stay connected with the games industry. Don’t forget about me! You just might more likely see me at Siggraph than GDC from now on. Either way, watch this space.

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