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DeVloek's DooM mods

Doom Zdoom GZDoom Monsters Items Maps

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DeVloek's DooM mods | devloek.blogspot.com Reviews
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Doom Zdoom GZDoom Monsters Items Maps
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8 palette custom
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DeVloek's DooM mods | devloek.blogspot.com Reviews

https://devloek.blogspot.com

Doom Zdoom GZDoom Monsters Items Maps

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devloek.blogspot.com devloek.blogspot.com
1

DeVloek's DooM mods: A new WIP map, featuring GZDoom effects

http://www.devloek.blogspot.com/2013/01/a-new-wip-map-featuring-gzdoom-effects.html

Maps, Monsters, Items and more for ZDoom and GZDoom. January 15, 2013. A new WIP map, featuring GZDoom effects. As I've mentioned earlier. The first few maps I made for the 'Acid Wars' project didn't have any of those fancy effects that GZDoom offers - they started out as plain vanilla maps. Later I converted those maps to Ultimate Doom Map Format. And started adding new features such as rotated textures, slopes and deep water. Helped me a lot. A teleporter on a 3D bridge:. Trent Reznor Player Sounds.

2

DeVloek's DooM mods: Lost Spirit

http://www.devloek.blogspot.com/2012/12/lost-spirit.html

Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. When Korax (the boss monster of Hexen) dies, he spawns some spirits. I took the sprites of this spirit, and edited them a bit. Originally, the spirit has only very few frames, so I had to add a few more to make the movement look better. I simply mirrored and mixed the existing frames to create more. Then I played around with the colors until I got a "ghostly" cyan/green. Distance: Projectile, Charge. Brighmaps: No (full brightness).

3

DeVloek's DooM mods: Shootable Impaled Humans

http://www.devloek.blogspot.com/2012/12/shootable-impaled-humans.html

Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. Back in the day, one of my first DeHackEd. Experiments was to make the impaled humans shootable. First I simply made them bleed when hit, then I added a death sequence, which was the same as the Zombieman death. No sprite edits at all, but in-game it looked kinda cool. This mod is a re-make of the old one, with actual sprite edits, and it also adds a twitching variant of the dead impaled human. Name: Shootable Impaled Humans. One of ...

4

DeVloek's DooM mods: Volacubi (flying Mancubus variants)

http://www.devloek.blogspot.com/2012/12/volacubi-flying-mancubus-variants.html

Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. Volacubi (flying Mancubus variants). These monsters were inspired by a flying Spiderboss, called Arachnophyte. Description from Realm 667. Which is back online, including the repository :D). Summon: FlyingFatso, FFPlasma, FFSlime. Type: Demon, Cybernetic. Sounds: id Software, d3deville (jet engine), blastwave fx (slime). The WAD contains three types with different looks and attacks:. All attacks have a random spread, but are not as i...

5

DeVloek's DooM mods: Trent Reznor Player Sounds

http://www.devloek.blogspot.com/2012/12/trent-reznor-player-sounds.html

Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. Trent Reznor Player Sounds. When Doom 3 was in development, Trent Reznor. Of Nine Inch Nails was hired to create sounds for the game, but later he quit the job, for reasons unknown to me. Before he quit, he already created a lot of sounds which were used in the leaked Doom 3 Alpha, but none of them were used in the final game. Later, an unofficial mod. Pain sounds for different "amounts" of pain. Fortunately the ZDoom programmers...

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doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: May 2013

http://doomfanatic.blogspot.com/2013_05_01_archive.html

PLEASE INSERT DISC TWO. Monday, May 27, 2013. Should increase the ol' blog view total.). Though I'm still not back in the mood to type walls of text that (as the previous parenthetical quip suggests) I doubt more than one or two people will be interested enough in to actually read, I am proud enough of this weekend's Oblivion. Modding results that I thought I'd break my silence long enough to share a few quick screenshots:. These are all Nonyxia. Links to this post. Subscribe to: Posts (Atom).

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: Marvel Heroes

http://doomfanatic.blogspot.com/2013/07/marvel-heroes.html

PLEASE INSERT DISC TWO. Tuesday, July 16, 2013. It's been awhile since I've actually reviewed a game here so this post should be a refreshing change of pace for both my readers and for myself. Furthermore, this game was released actually quite recently so for a change I won't be boring you all with my ramblings about stuff that's nearly twenty years old which nearly nobody cares about anymore. Normally I avoid MMO ( M. Will hook fans of the most recent Marvel box office hits who are too impatient to wait...

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: Dooming (yes, again)

http://doomfanatic.blogspot.com/2013/07/dooming-yes-again.html

PLEASE INSERT DISC TWO. Tuesday, July 2, 2013. Dooming (yes, again). So, I had Oblivion. All tweaked out and running smoothly (or so I believed) with all my favorite "must-have" mods installed when I abruptly discovered that every time I tried to take an iron cuirass from a fallen enemy NPC the game would instantly. CTD This led me to waste about two days (I'm on a not-necessarily-wanted unpaid. Anyway, I need to take a break from Bethesda games (or at least from Oblivion. For a while until I regain my a...

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: MY DOOM LEGACY

http://doomfanatic.blogspot.com/2012/01/my-doom-legacy.html

PLEASE INSERT DISC TWO. Monday, January 30, 2012. Not to be confused with the classic Doom sourceport LEGACY,. Lumps and the like only to see them be lost forever and never be enjoyed by anyone else. Thus I will continue to post here links to all my uploaded projects for use with the ZDoom. Sourceports (and any others that support MAPINFO lumps). This is in no way any kind of attempt to take credit for the fine works listed here;. ZDoom by Randy Heit. GZDoom by Graf Zahl. DRD Team SVN Builds. DoomWorld/i...

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: PUSSIES

http://doomfanatic.blogspot.com/2013/05/pussies.html

PLEASE INSERT DISC TWO. Monday, May 27, 2013. Should increase the ol' blog view total.). Though I'm still not back in the mood to type walls of text that (as the previous parenthetical quip suggests) I doubt more than one or two people will be interested enough in to actually read, I am proud enough of this weekend's Oblivion. Modding results that I thought I'd break my silence long enough to share a few quick screenshots:. These are all Nonyxia. June 5, 2013 at 8:51 AM. I can post here again! You have P...

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: More Aubrey Hodges

http://doomfanatic.blogspot.com/2013/04/more-aubrey-hodges.html

PLEASE INSERT DISC TWO. Tuesday, April 16, 2013. As I mentioned in a previous post. Mr Aubrey Hodges has at long last made some of his best game soundtracks available for public download. Though I'm still not in much of a blogging mood, this is something that I feel is definitely worth sharing in a follow-up post since more soundtracks are now available. Again, thank you Mr. Hodges! Doom Playstation: Official Soundtrack by Aubrey Hodges. Final Doom Playstation: Official Soundtrack by Aubrey Hodges.

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: Aubrey Hodges Delivers

http://doomfanatic.blogspot.com/2012/12/aubrey-hodges-delivers.html

PLEASE INSERT DISC TWO. Monday, December 10, 2012. I know I'm a bit late delivering this news (the DoomWorld News Post. Was about a week ago) but I wanted to share it here anyway as I feel it's a bit of a landmark. Doom Playstation: Official Soundtrack by Aubrey Hodges. For a long time now, the soundtrack(s) for the PlayStation version(s) of DOOM. Have only been available through controversial sources. Now, after some DoomWorld Forums. Games done by Aubrey Hodges will soon follow. New Kid On The Block.

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: June 2013

http://doomfanatic.blogspot.com/2013_06_01_archive.html

PLEASE INSERT DISC TWO. Sunday, June 30, 2013. Once you go Redguard. Really not much to report at the moment; just thought I'd share a few more screenshots. I'm still playing Oblivion. And tweaking my ever-growing band of companions. Apparently I was in the mood for a specific flavor when I created these companions from one of my variations of the Ainmhi nekomimi race. Links to this post. Monday, June 10, 2013. Today I got my hands on the latest version of Skyrim. So what's the logical thing to do now?

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: April 2013

http://doomfanatic.blogspot.com/2013_04_01_archive.html

PLEASE INSERT DISC TWO. Tuesday, April 16, 2013. As I mentioned in a previous post. Mr Aubrey Hodges has at long last made some of his best game soundtracks available for public download. Though I'm still not in much of a blogging mood, this is something that I feel is definitely worth sharing in a follow-up post since more soundtracks are now available. Again, thank you Mr. Hodges! Doom Playstation: Official Soundtrack by Aubrey Hodges. Final Doom Playstation: Official Soundtrack by Aubrey Hodges.

doomfanatic.blogspot.com doomfanatic.blogspot.com

Game On: March 2013

http://doomfanatic.blogspot.com/2013_03_01_archive.html

PLEASE INSERT DISC TWO. Tuesday, March 12, 2013. My favorite type of magic. I haven't felt much like blogging lately, but I couldn't resist the urge to share this:. Links to this post. Subscribe to: Posts (Atom). Dave Billing's Level Design. My favorite type of magic. Doom 3 BFG Edition. Awesome Inc. template. Powered by Blogger.

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DeVloek's DooM mods

Maps, Monsters, Items and more for ZDoom and GZDoom. January 15, 2013. A new WIP map, featuring GZDoom effects. As I've mentioned earlier. The first few maps I made for the 'Acid Wars' project didn't have any of those fancy effects that GZDoom offers - they started out as plain vanilla maps. Later I converted those maps to Ultimate Doom Map Format. And started adding new features such as rotated textures, slopes and deep water. Helped me a lot. A teleporter on a 3D bridge:. January 2, 2013. I basically w...

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