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devblog.projectmoldering.com

Dev Blog: Project Moldering

In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 4 years ago. Computer music filled with binary love. Of source files: 128.

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Dev Blog: Project Moldering | devblog.projectmoldering.com Reviews
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In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 4 years ago. Computer music filled with binary love. Of source files: 128.
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Dev Blog: Project Moldering | devblog.projectmoldering.com Reviews

https://devblog.projectmoldering.com

In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 4 years ago. Computer music filled with binary love. Of source files: 128.

INTERNAL PAGES

devblog.projectmoldering.com devblog.projectmoldering.com
1

Dev Blog: Project Moldering, Five novels worth of code

http://devblog.projectmoldering.com/post/20291104266/five-novels-worth-of-code

Five novels worth of code. So, in the spirit of figuring out how many months I’ve spent on Moldering (see below), I was curious as to how many lines of code I’ve written for the project. Right now, here are the current stats:. Of source files: 128. Of lines of code: 15,721. Let’s assume the median book length is about 64,000 words ( http:/ askville.amazon.com.com. 2012) Also, let’s take the average sentence length as 20 words ( http:/ strainindex.wordpress.com. Asymp;4.91) novels worth of code. Http:/ as...

2

Dev Blog: Project Moldering, Computer music filled with binary love.

http://devblog.projectmoldering.com/post/34059440216/computer-music-filled-with-binary-love

Computer music filled with binary love. Posted 3 years ago from bookmarklet. Blog comments powered by Disqus. Development Weblog for project. Updated by: James Daniello and Zach Zebrowski. Follow the process of developing an indie game from the ground up. We'll be posting videos, photos, and information about the game and its development as we create it. Site Navigation and Links. Please wait while my tweets load. If you can't wait - check out what I've been twittering.

3

Dev Blog: Project Moldering

http://devblog.projectmoldering.com/tagged/game-desig

In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 3 years ago. Development Weblog for project. Site Navigation and Links.

4

Dev Blog: Project Moldering

http://devblog.projectmoldering.com/tagged/game

In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 3 years ago. KeyBugs (until we have a more clever name). It took me some...

5

Dev Blog: Project Moldering

http://devblog.projectmoldering.com/tagged/lines-of-code

Five novels worth of code. So, in the spirit of figuring out how many months I’ve spent on Moldering (see below), I was curious as to how many lines of code I’ve written for the project. Right now, here are the current stats:. Of source files: 128. Of lines of code: 15,721. Let’s assume the median book length is about 64,000 words ( http:/ askville.amazon.com.com. 2012) Also, let’s take the average sentence length as 20 words ( http:/ strainindex.wordpress.com. Asymp;4.91) novels worth of code. Http:/ as...

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grizzlypixel.blogspot.com grizzlypixel.blogspot.com

Grizzly Pixel: November 2011

http://grizzlypixel.blogspot.com/2011_11_01_archive.html

Friday, November 25, 2011. Interview: James Daniello and Zach Zebrowski. Last week, I stumbled across a lovely-looking project called Moldering. Is Moldering your first games project? Actually, no. I made some small games when I was a teenager using The Games Factory and Multimedia Fusion, but they never really took off. Fair enough, since they weren’t very good. Haha. How long has Moldering currently been in development? That is probably accurate. We have gone in and out of development periods as we...

grizzlypixel.blogspot.com grizzlypixel.blogspot.com

Grizzly Pixel: Interview: James Daniello and Zach Zebrowski

http://grizzlypixel.blogspot.com/2011/11/interview-james-daniello-and-zach.html

Friday, November 25, 2011. Interview: James Daniello and Zach Zebrowski. Last week, I stumbled across a lovely-looking project called Moldering. Is Moldering your first games project? Actually, no. I made some small games when I was a teenager using The Games Factory and Multimedia Fusion, but they never really took off. Fair enough, since they weren’t very good. Haha. How long has Moldering currently been in development? That is probably accurate. We have gone in and out of development periods as we...

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Contact: Project Moldering

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Drealmer's Tumblr - Real-time 3D Developers in Belgium - update

http://drealmer.tumblr.com/post/96690959553/real-time-3d-developers-in-belgium-update

Video games programmer, part-time teacher, caffeine addict. Subscribe in a reader. Video Game Developers in Belgium. Real-time 3D Developers in Belgium. Real-time 3D Developers in Belgium - update. Kraken Realtime and Vigo Universal. The list is here: (. Text posted at 11:14. Blog comments powered by Disqus.

drealmer.tumblr.com drealmer.tumblr.com

Drealmer's Tumblr - Real-time 3D Developers in Belgium

http://drealmer.tumblr.com/post/130585417/real-time-3d-developers-in-belgium

Video games programmer, part-time teacher, caffeine addict. Subscribe in a reader. Video Game Developers in Belgium. Real-time 3D Developers in Belgium. Real-time 3D Developers in Belgium. The video game industry in Belgium is quite small, but we also have several companies working with video games related technology, especially in the real-time 3D domain. Here is a list of the companies I found (it might be far from exhaustive, I know more about video game ones):. Anygma - 2000 Antwerp ( web.

drealmer.tumblr.com drealmer.tumblr.com

Drealmer's Tumblr - Bitbucket REST API from Google Spreadsheets

http://drealmer.tumblr.com/post/108476469733/bitbucket-rest-api-from-google-spreadsheets

Video games programmer, part-time teacher, caffeine addict. Subscribe in a reader. Video Game Developers in Belgium. Real-time 3D Developers in Belgium. Bitbucket REST API from Google Spreadsheets. I was looking for a way to automate the process of collecting and aggregating Bitbucket commit histories into Google Spreadsheets. Create an OAuth token in Bitbucket ( link. Add a custom function via the script editor of the Google spreadsheet ( link. Text posted at 22:06. Blog comments powered by Disqus.

drealmer.tumblr.com drealmer.tumblr.com

Drealmer's Tumblr - Video Game Developers in Belgium - update

http://drealmer.tumblr.com/post/110797218208/video-game-developers-in-belgium-update

Video games programmer, part-time teacher, caffeine addict. Subscribe in a reader. Video Game Developers in Belgium. Real-time 3D Developers in Belgium. Video Game Developers in Belgium - update. Added a bunch of companies (Cartamundi Digital, Firewolf Engineering, Graphine, Sileni Studio), and removed one (Daoka). The list is here: ( link. Text posted at 09:20. Blog comments powered by Disqus.

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Dev Blog: Project Moldering

In just 7 short days we crammed countless hours into a game full of character, charm, replayability, and pixel art. For anyone who doesn’t know, the Ludum Dare hosts one of the largest game development competitions to-date. World’s Aftermath: A Sickening Dystopian Warzone Realtime Simulator. Please take it upon yourself to do us the great service of rating the project in hopes that we may finish in the competition gloriously. Posted 4 years ago. Computer music filled with binary love. Of source files: 128.

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