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criticalgameplay.com

Lindsay Grace-->Homepage LGrace.com

A game about slowing down - stopping to smell the flowers. A top down unshooter, pull bullets from victims instead of putting them in.

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Lindsay Grace-->Homepage LGrace.com | criticalgameplay.com Reviews
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A game about slowing down - stopping to smell the flowers. A top down unshooter, pull bullets from victims instead of putting them in.
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1 exhibition overview
2 video
3 games
4 venue schedule
5 research
6 critical gameplay overview
7 big huggin
8 an affection game
9 wait
10 healer
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exhibition overview,video,games,venue schedule,research,critical gameplay overview,big huggin,an affection game,wait,healer
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Lindsay Grace-->Homepage LGrace.com | criticalgameplay.com Reviews

https://criticalgameplay.com

A game about slowing down - stopping to smell the flowers. A top down unshooter, pull bullets from victims instead of putting them in.

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blankarcade2016.criticalgameplay.com blankarcade2016.criticalgameplay.com

The Blank Arcade @ Digra 2016

In its third iteration, the Blank Arcade exhibit lands in Dundee, Scotland for 2016. These games ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. Selected games will be available for play by conference attendees and the visiting public. Into the middle of this former dichotomy springs Blank Arcade. Both the submissions and the ...

blankarcade.criticalgameplay.com blankarcade.criticalgameplay.com

Blank Arcade Exhibit at DIGRA 2014

Blank Arcade Exhibit at DIGRA 2014. Http:/ blankarcade.criticalgameplay.com/.

INTERNAL PAGES

criticalgameplay.com criticalgameplay.com
1

Critical Gameplay: What is it?

http://criticalgameplay.com/wait.html

Wait: A Critical Gameplay Game by Lindsay Grace (4/5/09). A simple game where the player is encouraged to refrain from acting on the world. As the player moves the world disappears, but when the player waits, the world becomes more interesting. The majesty is found in the slow, controlled effort. Players are awarded points when the little things in life reveal themselves. More about Wait . . . This game is part of the Critical Gameplay Project. An exhibition and ongoing game design project.

2

Critical Gameplay: Big Huggin' Affection Game

http://criticalgameplay.com/hugme

Affection games require players to flirt, hug, kiss or make love to meet their goals. Big Huggin' is an affection game, but there are lots of other Affection Games in the world. Read below. To learn more about this emerging genre. Why not Give A Hug? It is proof the world is not awful - Kill Screen Magazine. Read about Affection Games. Grace, L. 2014. Understanding Digital Affection Games as Cultural Lens, love not war as play experience. Grace, L. 2014. Playing with Affections Digitally. 9th Annual Foun...

3

Critical Gameplay Video Games

http://criticalgameplay.com/thegames.html

Each of the following games was developed under rapid prototyping constraints, by a single developer, designer and artist for the Critical Gameplay exhibition. Each game was developed in a weekend (art, code, and design) and then tweaked over a week. As such the games are developed under a more. The games return to the romantic notion of a lone-developer making a game late into the night. The games listed here are a subset. To better understand the games, please visit the exhbition page. The 8th game mad...

4

Critical Gameplay Research and Resources

http://criticalgameplay.com/video.html

Critical Gameplay Gameplay Trailers (video playlist). First Generation games demonstrated and initial premier exhibit. Second Gengeration games demonstrated. A video containing a basic explanation of the games and the exhibition:. High Resolution 720 x 480 Quicktime .Mov (320 mb). A video containing a basic overview of the games with a focus on the Critical Gameplay Exhibition:. High Resolution 640 x 480 Quicktime .Mov (24 mb). High Resolution 720 x 480 .WMV (17 mb). Low Resolution 320 x 240 (3 mb).

5

Critical Gameplay: Big Huggin' Affection Game

http://criticalgameplay.com/hugme/index.html

Affection games require players to flirt, hug, kiss or make love to meet their goals. Big Huggin' is an affection game, but there are lots of other Affection Games in the world. Read below. To learn more about this emerging genre. Why not Give A Hug? It is proof the world is not awful - Kill Screen Magazine. Read about Affection Games. Grace, L. 2014. Understanding Digital Affection Games as Cultural Lens, love not war as play experience. Grace, L. 2014. Playing with Affections Digitally. 9th Annual Foun...

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Miami University Student Resources Provided by Lindsay Grace

http://miami.lgrace.com/documents/IMS455_Week_9_changes.html

Miami University Student Resources. Week 9: Reading and Responsibilities. Please read my article Educational Fantasy for some considerations in Educational Game Design. And blog on it by the end of this week. There is no blog requirement the following week. I would suggest watching Leigh Anne Cappello's Play Futurist. Presentation from Meaningful Play 2008. You might also want to review the Meaningful Play. Conference games too. We played a few of the games from the conference. Your paper prototype, read...

software-philosophy.com software-philosophy.com

Video Games by Lindsay Grace

http://www.software-philosophy.com/game_frame.htm

Computer and Mobile Games. 1985, 2014]: Play. Mindtoggle Games makes casual games for a casual life. The games are designed for mobile devices and lightly employ the alternative mechanics of the Critical Gameplay project. The games are the commercial exploration of critical gameplay. Bye, Bye Birds. My Child Knows Chinese. Mindtoggle / Critical Gameplay. Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? A quick pr...

mindtoggle.com mindtoggle.com

About

http://www.mindtoggle.com/blog/about

Game Design and Education. Creativity, Gameplay and Art. Lindsay is the Armstrong Professor of Fine Arts within Miami University’. S Armstrong Institute for Interactive Media Studies. And the School of Fine Arts. He is the founding director of the Advergaming laboratory. In the Armstrong Institute’s Games and Learning Center. His research areas include game design, human-computer interaction, critical gameplay. And web design. He also writes. Curriculum vitae / resume. And the School of Fine Arts. Softwa...

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Lindsay Grace-->Homepage LGrace.com

A game about slowing down - stopping to smell the flowers. A top down unshooter, pull bullets from victims instead of putting them in.

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