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blog.orbusvr.com

OrbusVR Development

OrbusVR is a new VR MMO in development for the HTC Vive, and this is where we talk about it.

http://blog.orbusvr.com/

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OrbusVR Development | blog.orbusvr.com Reviews

https://blog.orbusvr.com

OrbusVR is a new VR MMO in development for the HTC Vive, and this is where we talk about it.

INTERNAL PAGES

blog.orbusvr.com blog.orbusvr.com
1

Artwork Thursday (a day late!): Runemage Rituals

https://blog.orbusvr.com/artwork-thursday-a-day-late

Artwork Thursday (a day late! For today's Artwork Thursday (err.Friday) I wanted to share an in-progress look at a Runemage Ritual (this one is for making portals! Subscribe to OrbusVR Development. Get the latest information on OrbusVR delivered right to your inbox. Stress Test Trailer #2 - Stress Test Tomorrow! We'll be holding our last stress test before the Alpha begins tomorrow, January 5th. It will begin at 12…. End of the Year Development Update, Including Next Test Schedule.

2

OrbusVR Development - Page 2

https://blog.orbusvr.com/page/2

OrbusVR is a new VR MMO in development for the HTC Vive, and this is where we talk about it. Page 2 of 9. Older Posts →. Apologies on the lack of news from us last week. The development team (small as we are) was taking a bit of a vacation ». Design Doc: PvP and the Wilds. For today's Dev Blog post I'd like to dive into the concept of PvP as it currently is planned for the game. Note that although I ». Weekly Dev Blog: Design Doc / Dungeons and Instancing. Weekly Dev Blog: Death Mechanic and Instancing.

3

End of the Year Development Update, Including Next Test Schedule

https://blog.orbusvr.com/end-of-the-year-development-update-including-next-test-schedule

End of the Year Development Update, Including Next Test Schedule. As we approach the end of 2016, I thought it would be useful to look back at the development thus far on OrbusVR, and look ahead to the future (and Alpha, Beta, and beyond! We basically started from scratch and designed an entire network stack from the ground-up to support hundreds of concurrent players in virtual reality. We've crafted 9 square kilometers of explorable terrain, and are busily adding NPCs, quests, gathering nodes, land...

4

Riley Dutton - Page 1 - OrbusVR Development

https://blog.orbusvr.com/author/riley

Page 1 of 9. Older Posts →. As I write this the Kickstarter campaign has just ended, and we've reached more than 340% of our initial funding goal. That's amazing! Thank you so ». OrbusVR is on Kickstarter. With all the craziness this morning I completely forgot to update our own blog! Apologies for the delay. In case you haven't already heard, OrbusVR is ». Preview the Kickstarter Trailer. February Pre-Alpha Test Recap. Another month, another OrbusVR test! February Pre-Alpha Test Play Guide. Page 1 of 9.

5

January Stress Test Play Guide

https://blog.orbusvr.com/january-stress-test-play-guide

January Stress Test Play Guide. The Stress Test will start Thursday January 5th at 12:00 PM (Noon) US Central Time ( Countdown. And last for around 10 hours. Https:/ community.orbusvr.com/t/january-stress-test-client-download/393. You need to download the client (in the above link) to play in the Stress Test. The client from the last test will not work. Welcome Back to OrbusVR. If you joined us for a previous Stress Test, welcome back! Feedback During the Test. The default locomotion is Teleportation.

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OrbusVR is a new VR MMO in development for the HTC Vive, and this is where we talk about it. Page 1 of 7. Older Posts →. Weekly Dev Blog: Death Mechanic and Instancing. Well we've finally fully recovered from the stress test we held about a week ago. It was an amazing experience, and we had more than 800 ». January Stress Test Play Guide. The Stress Test will start Thursday January 5th at 12:00 PM (Noon) US Central Time (Countdown) and last for around 10 hours. Client Download: https: ». Page 1 of 7.

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