backgammonrules.net
Backgammon start and middle game
http://backgammonrules.net/start-middle-game
Start and middle game. Combining luck and skill. The first player moves his checkers and picks up the dice to end his turn. The second player rolls both dice and makes his moves. The players alternate turns, aiming to get their own checkers safely home while obstructing the opponent's progress as explained below. Outer and inner tables: made points hinder the opponent to move there. Own inner table: fewer open points make it harder for the opponent to re-enter checkers. Place the hit blots on the bar.
backgammonrules.net
End game
http://backgammonrules.net/end-game
Removing checkers (bearing off) or playing up. All 15 checkers have to be in one's inner table. If that happens at the first part of a two-stage move, bearing off may start with the second. Borne off checkers are placed beside the board. If a blot is hit while bearing off it must be re-entered and moved around again before the bearing off can continue. If a rolled number corresponds to an occupied point. A checker can be removed from the corresponding point (for example: 2 and 4) or else. The winner is .
backgammonrules.net
Backgammon moves
http://www.backgammonrules.net/moves
A point can only have checkers of one color at a time:. 1 A single checker on a point (blot) may be hit by a checker of the opposing color and removed from the board. 2 With two or more checkers of one color a point is made. The opponent can neither hit the checkers nor land on such a point. Are to points that are. Occupied by any number of one's own checkers (2). Occupied by only one of the opponents' checkers (3) see? All possible moves have to be executed: mixed roll (two) or double (four). The moveme...
backgammonrules.net
Backgammon doubling cube
http://backgammonrules.net/doubling
The doubling cube with the numerals 2, 4, 8, 16, 32, 64 on its faces serves to double the stakes. They may rise to 128, 256 and so on. But it is not advisable to double more than once or twice as the value of the game rises enormously. It is important to judge at all times the extent of your advantages and disadvantages. An opponent likely to lose should refuse the offer and pay rather than doubling the loss. If the opponent accepts, continue to play for twice the original stakes. If he refuses, the ...
backgammonrules.net
Backgammon glossary
http://backgammonrules.net/glossary
The game is continued at twice the previous stakes. A point occupied by two or more of your checkers in the opponent's inner table (home). A strategy for a player who is substantially behind in the race but has two or more anchors in the opponent's inner table (home). The back game player holds both anchors as long as possible thus making the opponent's bearing in or off awkward. The idea is to hit a blot and then contain the re-entered checker behind a prime. 1 The name of the game. The U-shaped track f...