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asephei.blogspot.com

Asephei's CGI and VFX Blog

A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips.

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Asephei's CGI and VFX Blog | asephei.blogspot.com Reviews
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A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips.
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1 modeling
2 sculpting
3 texturing
4 rigging
5 rendering
6 compositing
7 posted by
8 gary backus
9 16 comments
10 17 comments
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modeling,sculpting,texturing,rigging,rendering,compositing,posted by,gary backus,16 comments,17 comments,labels maya basics,for scalar textures,convertfile,shift,goto convertfile,echo,echo done,pause,img map color16 bat,4 comments,1 comment,multiplydivide
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Asephei's CGI and VFX Blog | asephei.blogspot.com Reviews

https://asephei.blogspot.com

A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips.

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asephei.blogspot.com asephei.blogspot.com
1

Asephei's CGI and VFX Blog: March 2011

http://asephei.blogspot.com/2011_03_01_archive.html

Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Sunday, March 27, 2011. Maya - Flicker-free Final Gather in dynamic animations. Flickering" is a common issue that comes up for anyone who uses Final Gather in Mental Ray. Mip render subset" node. The video below shows the resultant test scene featuring flicker-free Final Gather indirect illumination:. The new map will be for moving objects, be of high quality,...

2

Asephei's CGI and VFX Blog: June 2013

http://asephei.blogspot.com/2013_06_01_archive.html

Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Sunday, June 2, 2013. Project Preview - Salmonfly Nymph. The salmonfly nymph is an insect within a larger short animation I'm working on, though I'm not sure when I'll be finished with the entire production. It's bigger and more involved (in a good way) than all the other projects I've ever done in the past. As I hinted at above, this is more of a teaser than a...

3

Asephei's CGI and VFX Blog: Maya - Full linear workflow for Viewport 2.0

http://asephei.blogspot.com/2012/03/maya-full-linear-workflow-for-viewport.html

Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Tuesday, March 20, 2012. Maya - Full linear workflow for Viewport 2.0. A gamma of 2.2 is for "practical" purposes, sRGB-encoding. And it's important to be aware of when gamma is being applied so it can be removed for proper 3D lighting calculations, then re-applied when required. If you're confused, here's an excellent page on Understanding Gamma Correction.

4

Asephei's CGI and VFX Blog: Maya - How to manually generate a custom depth pass

http://asephei.blogspot.com/2011/10/maya-how-to-manually-generate-custom.html

Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Sunday, October 23, 2011. Maya - How to manually generate a custom depth pass. There are several methods of generating depth passes in Maya; this tutorial illustrates how to generate one primarily by using utility nodes. This works with both the Maya software and Mental Ray renderer. A true depth buffer. Within the Create Bar. And a Surface Shader. Produces a 0...

5

Asephei's CGI and VFX Blog: Maya - Flicker-free Final Gather in dynamic animations

http://asephei.blogspot.com/2011/03/maya-flicker-free-final-gather-in.html

Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Sunday, March 27, 2011. Maya - Flicker-free Final Gather in dynamic animations. Flickering" is a common issue that comes up for anyone who uses Final Gather in Mental Ray. Mip render subset" node. The video below shows the resultant test scene featuring flicker-free Final Gather indirect illumination:. The new map will be for moving objects, be of high quality,...

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Asephei's CGI and VFX Blog. A public location for displaying my 3D computer graphics and visual effects projects, along with sharing useful tips. Sunday, June 2, 2013. Project Preview - Salmonfly Nymph. The salmonfly nymph is an insect within a larger short animation I'm working on, though I'm not sure when I'll be finished with the entire production. It's bigger and more involved (in a good way) than all the other projects I've ever done in the past. As I hinted at above, this is more of a teaser than a...

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