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PETROCKET: Adventures in Phaser.io
http://petrocket.blogspot.com/2014/08/adventures-in-phaserio.html
Game and graphics developer journal. Monday, August 11, 2014. Adventures in Phaser.io. With the Christian Game Dev contest. Coming up, I decided to use a game engine I've wanted to use for a while. There's a web game engine called Phaser. Written in Javascript that uses Canvas or WebGL for rendering and HTML5 for audio. The documentations and community is awesome, they even have an IRC chat room where you can get instant community support! Yer a pirate yarg! Subscribe to: Post Comments (Atom). Adventures...
petrocket.blogspot.com
PETROCKET: December 2012
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Game and graphics developer journal. Wednesday, December 12, 2012. OGE And Game Updates. Lots of game dev happening this fall, but most of it has been on our 2D port of the fireflies web game we made for the CDN contest last summer. The team at Bearhanded. Where I work) decided to take our web game and make it a mobile game to be released before Christmas. Needless to say we decided to vastly expand on the original game, adding many more game objects, levels, pizzaz and eye candy yada yada. This is my te...
petrocket.blogspot.com
PETROCKET: 3D Puzzle Game "PZL" Released!
http://petrocket.blogspot.com/2014/04/3d-puzzle-game-pzl-released.html
Game and graphics developer journal. Tuesday, April 1, 2014. 3D Puzzle Game "PZL" Released! Back in, oh, last year I threw together a game for Ludum Dare 26 called "Puzzle Cube". That was built entirely on Ogre3D. Shortly after, I ported that game to iOS and showed it to a friend who really encouraged me to develop it into a full-on mobile game with levels, scores, and everything. Since then I've made 30 code commits and added a bunch of features and levels and released it on the iTunes Store. I chose to...
petrocket.blogspot.com
PETROCKET: July 2012
http://petrocket.blogspot.com/2012_07_01_archive.html
Game and graphics developer journal. Sunday, July 29, 2012. CDN 2012 Game "Fireflies" Postmortem. This year the whole Bearhanded. Team decided to participate in the Christian Developers Network Speedgame. We created an online multiplayer game called Fireflies. The theme this year was "testimony" and we decided we wanted to do a multiplayer game with HTML5 and NodeJS. Level 1 is very straight forward no? Every game needs a jumping puzzle! We took our design cues from games like Lemmings, Limbo. Simple, bu...
petrocket.blogspot.com
PETROCKET: May 2013
http://petrocket.blogspot.com/2013_05_01_archive.html
Game and graphics developer journal. Thursday, May 9, 2013. Ludum Dare 26 Entry - Puzzle Cube. Ludum Dare 26 - PuzzleCube. I decided to enter into the 48 compo Ludum Dare 26. Challenge where you make a theme-based game in 48 hours. The theme was minimalism, and I was going to apply that to my game by making the game simple and the look simple too - never did get around to audio. You can download/play the game on Windows or OSX (sorry Linux) here:. Http:/ www.ludumdare.com/compo/ludum-dare-26/? I haven't ...
petrocket.blogspot.com
PETROCKET: January 2014
http://petrocket.blogspot.com/2014_01_01_archive.html
Game and graphics developer journal. Saturday, January 11, 2014. My Fav Games 2013. Before the game list I'd like to say the obvious - I've been really busy being a dad and running a business ( http:/ inthepin.es. And that has left me with little time to play or make games this year. I've have done a TON of iOS development and a good bit of web dev and am about to release a small puzzle game for iPhone/iPad soon - will post about that when I do. With that out of the way -. Front page often for good reason.
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PETROCKET: August 2011
http://petrocket.blogspot.com/2011_08_01_archive.html
Game and graphics developer journal. Friday, August 26, 2011. Would you believe it - I don't even have enough free time to make a little speedgame? Maybe I was over ambitious but I'll get to that. So my entry into the Christian Developer Network's 2011 SpeedGame. Was going to be a Robot-Unicorn. Type game but with a cat. We each had to pick a verse as a theme for our game and I chose Proverbs 15:24 - the lolcat Bible version. Proverbs 15:24 - Smrt kittehs go up, not down to da basement. Windows was cake ...
swiftcoder.wordpress.com
Tristam MacDonald « swiftcoding
https://swiftcoder.wordpress.com/author/swiftcoder
Ramblings on code, etc. Author Archives: Tristam MacDonald. PlayFab Game Jam Postmortem. October 26, 2015. A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran Alex Peterson. My good friend and composer Leo Langinger. And the fortunate last minute addition of artist Brent Rawls. We were both surprised and excited to have won this game jam. Especially given the number and quality of competing entries. Continue reading →. Every ...
petrocket.blogspot.com
PETROCKET: Ludum Dare 26
http://petrocket.blogspot.com/2013/05/ludum-dare-26.html
Game and graphics developer journal. Thursday, May 9, 2013. Ludum Dare 26 Entry - Puzzle Cube. Ludum Dare 26 - PuzzleCube. I decided to enter into the 48 compo Ludum Dare 26. Challenge where you make a theme-based game in 48 hours. The theme was minimalism, and I was going to apply that to my game by making the game simple and the look simple too - never did get around to audio. You can download/play the game on Windows or OSX (sorry Linux) here:. Http:/ www.ludumdare.com/compo/ludum-dare-26/? I haven't ...
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