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Undercurrent | Game Development Blog

Game Development Blog

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Undercurrent | Game Development Blog | advgamedev.wordpress.com Reviews
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Undercurrent | Game Development Blog | advgamedev.wordpress.com Reviews

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1

Interview with Christian | Undercurrent

https://advgamedev.wordpress.com/2013/06/04/interview

June 4, 2013. Click here to read the full interview with Christian on MTBS3D.com. Share with the World:. This entry was posted in Undercurrent. Demo α0.4 is live! On the road to Rezzed →. More videos on YouTube. Blog at WordPress.com.

2

Develop Conference | Undercurrent

https://advgamedev.wordpress.com/2013/07/16/develop-conference

July 16, 2013. We have a had an extremely rewarding week at the Develop Conference in Brighton, as well as the TechMix Digital Summer camp in London. We Demoed Undercurrent, received Feedback, and Connected with a variety of Developers and Industry Professionals. It was especially cool to see Undercurrent played by Brendan Iribe (CEO at Oculus VR), and Mark Rein (VP at Epic). Share with the World:. This entry was posted in Undercurrent. Leave a Reply Cancel reply. Enter your comment here.

3

UC_Screen_Game 02 | Undercurrent

https://advgamedev.wordpress.com/2013/06/07/on-the-road-to-rezzed/uc_screen_game-02

UC Screen Game 02. June 7, 2013. At 1280 × 800. In On the road to Rezzed. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

4

UC_Screen_Game 04 | Undercurrent

https://advgamedev.wordpress.com/2013/06/07/on-the-road-to-rezzed/uc_screen_game-04-2

UC Screen Game 04. June 7, 2013. At 1280 × 800. In On the road to Rezzed. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

5

Rezzed2013-D60_01 | Undercurrent

https://advgamedev.wordpress.com/rezzed2013-d60_01

June 27, 2013. At 3872 × 2592. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Blog at WordPress.com.

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davidsarkisjan.com davidsarkisjan.com

DEVELOPMENT | David Sarkisjan | 3D Character Animator powered by the Force of (e)motion. Excited about the future of storytelling and interactivity.

https://davidsarkisjan.com/development

3D Character Animator powered by the Force of (e)motion. Excited about the future of storytelling and interactivity. ABOUT ME – CV. Joystiq: UnderCurrent aims to bring deep sea exploration to Oculus Rift. Is an Unreal-powered deep sea exploration game designed for Oculus Rift. From a group of university students over in the UK. The group became fascinated with VR technology and has already put together three different levels, though the collective notes that some of the core mechanics of. Hollywood, CA],...

carltongaunt.com carltongaunt.com

Undercurrent – Carlton Gaunt

http://carltongaunt.com/undercurrent

Darr; Skip to Main Content. May 11, 2013. No Comments ↓. Undercurrent is a first-person game built in Unreal Engine 3 by a team of fourteen students in their final year of study at Teesside University. The player controls a submarine that is running out of oxygen whilst exploring the bottom of the ocean floor. Players must navigate the world, from oxygen canister to oxygen canister to keep themselves alive whilst discovering the unusual plants, animals and geology found so deep under the sea.

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Undercurrent | Game Development Blog

June 4, 2013. Click here to read the full interview with Christian on MTBS3D.com. July 16, 2013. We have a had an extremely rewarding week at the Develop Conference in Brighton, as well as the TechMix Digital Summer camp in London. We Demoed Undercurrent, received Feedback, and Connected with a variety of Developers and Industry Professionals. It was especially cool to see Undercurrent played by Brendan Iribe (CEO at Oculus VR), and Mark Rein (VP at Epic). June 28, 2013. Continue reading →. June 7, 2013.

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