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Albert Cervin -- Home

I have added tags to blog posts making them a bit easier to navigate. To see more posts having a specific tag, click any tag and you will be taken to a page with all tags. Hope you like it! Integrating Lua (Part 2). In the last tutorial we saw that it was possible to call Lua functions from C (and C ). It is also possible to define functions in C that is callable from Lua. All C functions that will be callable from Lua follows the same pattern and must have a prototype as specified by. LuaL error(L, ".

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I have added tags to blog posts making them a bit easier to navigate. To see more posts having a specific tag, click any tag and you will be taken to a page with all tags. Hope you like it! Integrating Lua (Part 2). In the last tutorial we saw that it was possible to call Lua functions from C (and C ). It is also possible to define functions in C that is callable from Lua. All C functions that will be callable from Lua follows the same pattern and must have a prototype as specified by. LuaL error(L, .
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1 portfolio
2 a little addition
3 general
4 comment
5 calling c functions
6 lua cfunction
7 typedef
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10 obtain arguments
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Albert Cervin -- Home | acervin.com Reviews

https://acervin.com

I have added tags to blog posts making them a bit easier to navigate. To see more posts having a specific tag, click any tag and you will be taken to a page with all tags. Hope you like it! Integrating Lua (Part 2). In the last tutorial we saw that it was possible to call Lua functions from C (and C ). It is also possible to define functions in C that is callable from Lua. All C functions that will be callable from Lua follows the same pattern and must have a prototype as specified by. LuaL error(L, ".

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1

Albert Cervin -- How to roll your own memory management system - Part 2

http://www.acervin.com/blog/2011/oct/12-memory_manager_2

How to roll your own memory management system - Part 2. In this post, I am going to start talking about implementation of the actual allocators. This post will in particular deal with the simplest kind of allocator, the stack allocator. A simple Allocator interface. The interface will look something like this. Allocate(uint32 size, uint32 align) = 0. Uint32 allocated size( void. Uint32 get free() = 0. Uint32 get used() = 0. But wait, how do we actually obtain memory from the OS? That is correct. It i...

2

Albert Cervin -- A gentle introduction to integrating Lua

http://www.acervin.com/blog/2011/dec/05-simple_lua_intro

A gentle introduction to integrating Lua. To introduce a scripting language into your project can be a huge boost in productivity. Interpreted languages run slower than compiled C/C code but the win you make in productivity and rapid development will be larger. This series will NOT be an introduction to Lua as a language but rather its C API. For a reference of the language, refer to lua.org. A simple hello world. To start, we create a simple lua script that does nothing useful at all but nonetheless.

3

Albert Cervin -- Tags

http://www.acervin.com/tags

This is a list of blog posts for each tag. A gentle introduction to integrating Lua. Why you should (or should you? Roll your own memory manager (Part 1). How to roll your own memory management system - Part 2. Integrating Lua (Part 2). A gentle introduction to integrating Lua. Integrating Lua (Part 2). Deferred renderer open source. Deferred renderer open source. Why you should (or should you? Roll your own memory manager (Part 1). How to roll your own memory management system - Part 2.

4

Albert Cervin -- About Me

http://www.acervin.com/about

My name is Albert Cervin and I am currently working as a software engineer in the Frostbite rendering team, where we create fast and shiny pixels :). Currently living in Stockholm, Sweden. My main interests are game programming, computer graphics and also programming and computers in general. I spend my spare time working with a lot of small side-projects and some of them can be seen in the portfolio.

5

Albert Cervin -- Integrating Lua (Part 2)

http://www.acervin.com/blog/2012/jan/22-lua_part2

Integrating Lua (Part 2). In the last tutorial we saw that it was possible to call Lua functions from C (and C ). It is also possible to define functions in C that is callable from Lua. All C functions that will be callable from Lua follows the same pattern and must have a prototype as specified by. Lua CFunction) (lua State *L);. Defining our C function. Our C function will be a simple add function. It is defined as. Lua add(lua State *L) { / Check the number of arguments. Argc = lua gettop(L); if.

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Albert Cervin -- Home

I have added tags to blog posts making them a bit easier to navigate. To see more posts having a specific tag, click any tag and you will be taken to a page with all tags. Hope you like it! Integrating Lua (Part 2). In the last tutorial we saw that it was possible to call Lua functions from C (and C ). It is also possible to define functions in C that is callable from Lua. All C functions that will be callable from Lua follows the same pattern and must have a prototype as specified by. LuaL error(L, ".

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