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3dmaxter blog | I share what I know, correct me if I'm wrong

I share what I know, correct me if I'm wrong

http://3dmaxterstory.wordpress.com/

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3dmaxter blog | I share what I know, correct me if I'm wrong | 3dmaxterstory.wordpress.com Reviews

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I share what I know, correct me if I'm wrong

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1

Port scene break down | 3dmaxter blog

https://3dmaxterstory.wordpress.com/2012/06/01/port-scene-break-down

I share what I know, correct me if I'm wrong. Port scene break down. June 1, 2012. I want to share how I complete an art test for Gameloft, this scene was built within 3.500 triangle budget and with 512×512 maximum texture resolution. I use 8 512×512 textures including skydome and lightmap. 1 The scene is about rainy night with a full moon, so there should be water puddle’s scattered all over the scene, this is how I made that happened. Shader “Custom/Lightmapped/Lightmap Alpha”. SetTexture [ MainTex] {c...

2

Nice Web 3d Model Presentation | 3dmaxter blog

https://3dmaxterstory.wordpress.com/2012/04/27/nice-web-3d-model-presentation

I share what I know, correct me if I'm wrong. Nice Web 3d Model Presentation. April 27, 2012. I just found this neat website that can store our 3d model, and preview them without any plugins whatsoever, but I haven’t check with other than Firefox and Chrome though. 8211; Menus for changing model material and showing the wireframe over the model. 8211; We can embed the model straight to our website, no love for wordpress.com though. It will convert to a link. 8211; And only OBJ for now. Oh i see, bummer😦.

3

3dmaxter | 3dmaxter blog

https://3dmaxterstory.wordpress.com/author/3dmaxter

I share what I know, correct me if I'm wrong. Port scene break down. June 1, 2012. I want to share how I complete an art test for Gameloft, this scene was built within 3.500 triangle budget and with 512×512 maximum texture resolution. I use 8 512×512 textures including skydome and lightmap. 1 The scene is about rainy night with a full moon, so there should be water puddle’s scattered all over the scene, this is how I made that happened. Shader “Custom/Lightmapped/Lightmap Alpha”. SetTexture [ MainTex] {c...

4

Stylized Wild West Part 1 | 3dmaxter blog

https://3dmaxterstory.wordpress.com/2010/12/25/stylized-fun-wild-west-part-1

I share what I know, correct me if I'm wrong. Stylized Wild West Part 1. December 25, 2010. So lets start,. I want to try stylized cartoon for my project, odd form, bright color, strong contrasts, but fun to see. A western theme environment, with canyon and orange sunset as backdrop. This is what I come up with,. Couple western cowboy building, It’s a little high for now. I will make some adjustment later on. My small tutorial on vertex painting with 3dsmax. This entry was posted in Stylized Wild West.

5

Vertex Paint tutorial | 3dmaxter blog

https://3dmaxterstory.wordpress.com/2010/12/28/vertex-paint-tutorial

I share what I know, correct me if I'm wrong. December 28, 2010. In this project I use vertex paint to add volume to my texture and model, vertex paint can add variety to my repeated texture, so far I only use some of it’s capability. Also I find some Unity shader that might help you to show your model with. FACE’S AS MEDIUM. 2 On modifier list add “vertex paint” in to the list. The highlighted square box below is the vertex paint tools I will use. VERTEX’S AS MEDIUM. 1 Select “vertex” on ver...This is w...

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Resume | Wicak_3dan Journal

https://wicak3dan.wordpress.com/about

Environment and Prop modeler. I’ve work as Remote Freelance Artist as well as Full time 3D Modeler Artist. My skills range from Modeling, UV and Texture. 8211; Lead 3D Artist @ PT. Limitless Indonesia – Indonesia. Http:/ www.limitlesscg.com/. Create 3D Model and texture for various IP. Working with programmer as technical assist for Art purpose. 8211; 3D Artist Supervisor @ Gameloft. Http:/ www.gameloft.co.id/. Supervise and managing task for 3D Artist. 8211; Lead Environment Artist for Steamops. Bajing ...

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Illusionist_room | Wicak_3dan Journal

https://wicak3dan.wordpress.com/art-portfolio/illusionist_room

Here are reference screen from animated movie “The Illusionist”. Middot; perbowo wicaksono art archive. Blog at WordPress.com. Follow “Wicak 3dan Journal”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

wicak3dan.wordpress.com wicak3dan.wordpress.com

Various_Prop | Wicak_3dan Journal

https://wicak3dan.wordpress.com/art-portfolio/various_prop

Middot; perbowo wicaksono art archive. Blog at WordPress.com. Follow “Wicak 3dan Journal”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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3dmaxter blog | I share what I know, correct me if I'm wrong

I share what I know, correct me if I'm wrong. Port scene break down. June 1, 2012. I want to share how I complete an art test for Gameloft, this scene was built within 3.500 triangle budget and with 512×512 maximum texture resolution. I use 8 512×512 textures including skydome and lightmap. 1 The scene is about rainy night with a full moon, so there should be water puddle’s scattered all over the scene, this is how I made that happened. Shader “Custom/Lightmapped/Lightmap Alpha”. SetTexture [ MainTex] {c...

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