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Game Matters

Design // Business // Marketing -- An insider's view of the game industry. (www.GameMatters.com)

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Game Matters | dukenukem.typepad.com Reviews
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Design // Business // Marketing -- An insider's view of the game industry. (www.GameMatters.com)
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1 Game design
2 video games
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4 game marketing
5 3D Realms
6 game business
7 scott miller
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game matters,permalink,comments 7,storyverse,nough said,o developers yes,o publishers yes,o gamers yes,comments 0,a few links,update wired,raph's gamasutra interview,comments 14,comments 6,comments 28,comments 29,comments 24,short discussion wrong,mille
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Game Matters | dukenukem.typepad.com Reviews

https://dukenukem.typepad.com

Design // Business // Marketing -- An insider's view of the game industry. (www.GameMatters.com)

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Game Matters

http://dukenukem.typepad.com/game_matters

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Sunday, May 18, 2008. Radar Q and A. I wrote this post a week after Radar's announcement, but it never made it on the site because we were trying to set up comments and other features. And finally we decided to drop all of that and just bring the blog back to my original home.). O How is Radar related to 3D Realms? O Where is Radar located? We’re headquartered in Phoenix, AZ, but that's just where the CEO.

2

Game Matters: Brand new brands & E3 '06

http://dukenukem.typepad.com/game_matters/2006/05/brand_new_brand.html

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Laquo; How important are independents? Best E3 IP ». Sunday, May 14, 2006. Brand new brands and E3 '06. Just back from E3. While I was gone The Hollywood Reporter ran this interview with me. Where I discuss why our industry would be better off making original brands, versus turning to licenses so darn often, as if we do not have a creative mind of our own. In the interview I was asked:. What about King Kong?

3

Game Matters: AOL is the devil and other true stories

http://dukenukem.typepad.com/game_matters/2006/08/aol_is_the_devi.html

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Laquo; The REAL secret to WoW's success? Casting a wider net ». Monday, August 07, 2006. AOL is the devil and other true stories. O Why does any sane person use AOL? And more reason to hate the AOL devil. O E3's demise. Well, the majority cry among game developers is, Thank goodness! O Saw The Descent. Maybe the best pure fright movie I've seen since Alien. Also, one of the very, very, very few movies I...O Els...

4

Game Matters: Can you hear me now?

http://dukenukem.typepad.com/game_matters/2006/10/can_you_hear_me.html

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Laquo; Casting a wider net. Radar announced and new blog ». Thursday, October 26, 2006. Can you hear me now? Our phone service is hosed. Here's a message our COO just sent to all employees, which was kinda funny so what the hey:. Thursday, October 26, 2006 at 02:26 PM. I liked the discussions with Binu Philips, Raph Koster, and yourself, and some of the more informed and instinctive comments from other people&#...

5

Game Matters: The genius of Pac Man

http://dukenukem.typepad.com/game_matters/2004/01/the_genius_of_p.html

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Laquo; Are you questioning moi? An independent success ». Monday, January 26, 2004. The genius of Pac Man. Anyway, here's that article. The genius of Pac Man. There are other perfect design issues with Pac Man, such as the design of the maze itself, which includes dangerous areas where it's easy for Pac Man to get trapped, the tunnel that leads through the screen, and the different personalities (different AI) ...

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Maddieman | Jon Hallier – Maddieman Games

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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Skip to secondary content. Level Scripting in Max Payne. 25 November, 2013. What follows is an outline of a level from start to finish. Most of the work (including the write-up) took a day, but I’m still fine tuning it. While I’m using MaxED, the Max Payne level editor, the basic ideas and approach are quite general and will work in any action-adventure game focused around melee combat. While called ‘defence&#8...

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Jon Hallier – Maddieman Games | Game play design and Production | Page 2

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Jon Hallier – Maddieman Games. Game play design and Production. Skip to primary content. Skip to secondary content. Newer posts →. Remember, it all starts with a good foundation. 26 January, 2013. HEALTH – Max Payne 3 soundtrack. 2 January, 2013. To round off the year, I thought I’d quickly take a look at my top albums for 2012. Most of it isn’t too surprising, except for the Max Payne soundtrack. What can I say here? Rich parasites with delusions of humanity. But what took me, and clearly many. The firs...

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Writing for Video Game Genres book available! | Writers Cabal Blog

https://writerscabal.wordpress.com/2009/02/13/writing-for-video-game-genres-book-available

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Writing for Video Game Genres book available! We are very pleased to announce that the third IGDA Writers SIG book is now available for pre-order from the publisher:. Writing for Video Game Genres: From FPS to RPG. Http:/ www.akpeters.com/product.asp? Now, for the fun part. Can you guess which chapter we wrote? This post brought to you by Writers Cabal. A game writing and design partnership. 8230;] Vide...

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Professional Techniques for Video Game Writing is live! | Writers Cabal Blog

https://writerscabal.wordpress.com/2008/05/22/professional-techniques-for-video-game-writing-is-live

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Professional Techniques for Video Game Writing is live! We contributed to the Game Writers SIG book, Professional Techniques for Video Game Writing. Order our book or anything else at www.akpeters.com. And use the discount code Friends. Anything else about collaborating with writers you’d like to know? Stay tuned next week for more tips on working in a team! Found this blog entry useful? On May 30, 2008...

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Written Well AND Delivered Well | Writers Cabal Blog

https://writerscabal.wordpress.com/2008/07/22/written-well-and-delivered-well

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Written Well AND Delivered Well. As a colleague pointed out to me at a recent IGDA meeting, game dialog can be written well but not delivered well. Even if the dialog is out-of-this-world, poor voice-acting. Nowadays, game development is a collaborative process. Large games need teams of specialized workers. As we discussed in our SXSW Interactive session. Found this blog entry useful? On July 23, 2008 ...

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Get Social, Get Writing, Get Educated | Writers Cabal Blog

https://writerscabal.wordpress.com/2009/06/08/get-social-get-writing-get-educated

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Get Social, Get Writing, Get Educated. Since GDC09, we’ve been busy with appearances and projects. Anne recently spoke at Digital L.A. Called “ The Social Game Boom. Next week, I’ll be at CMU. For the 2009 Game Education Summit. On June 16-17, 2009. I’ll be on a panel with noted game writers and academics Lee Sheldon, Richard Dansky. In Las Vegas last April. We’ll be discussing how his educati...On June...

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Story in MMOs – Beckett Massive Online Gamer | Writers Cabal Blog

https://writerscabal.wordpress.com/2009/12/08/story-in-mmos-beckett-massive-online-gamer

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Story in MMOs – Beckett Massive Online Gamer. Are writers the unsung heroes of MMOs? The Sept/Oct 2009 print edition of. Beckett Massive Online Gamer. Features an article with a number of MMO writers, including two faces that you might know quite well. The article covers the frustrations of writing for MMOs and what the future has in store for story. Why are we bringing it up so late? You are commenting...

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Towards a Game Vernacular | Writers Cabal Blog

https://writerscabal.wordpress.com/2007/07/27/towards-a-game-vernacular

Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative. Towards a Game Vernacular. Sometimes, it’s more collaborative. The director is also writing and producing or they’re a team that has worked together before. They already know the limitations of the budget and time. The screenplay is written with forethought of these issues. And staying true to IP. Only then will we make strides towards a game vernacular. What do you think? Found this blog entry useful?

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Game Matters

Design / Business / Marketing - An insider's view of the game industry. (www.GameMatters.com). Sunday, May 18, 2008. Radar Q and A. I wrote this post a week after Radar's announcement, but it never made it on the site because we were trying to set up comments and other features. And finally we decided to drop all of that and just bring the blog back to my original home.). O How is Radar related to 3D Realms? O Where is Radar located? We’re headquartered in Phoenix, AZ, but that's just where the CEO.

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